Difference between revisions of "Mesh/Mesh Debugging"

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* Physics weight appears in the edit tools just above the tabs.
* Physics weight appears in the edit tools just above the tabs.


=== Multiple threads ===
(if you're unable to get costs for model uploads)
debug setting is CurlUseMultipleThreads set it to false and restart the viewer


[[Category:Mesh]]
[[Category:Mesh]]

Revision as of 14:17, 2 August 2011

Debugging Capabilities (Caps) issues

is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.


PE

Prim Equivalence is the greater of streaming weight, physics weight, or simulation weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence


Streaming Weight

  • Enable Develop menu > Show Info > Show Render Info
  • Select the object in question, and look at bottom right of screen for "Selection Streaming cost"

Server Weight

Physics weight

  • Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
  • Edit an object
  • Physics weight appears in the edit tools just above the tabs.