Difference between revisions of "Mesh/Mesh Debugging"

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=== PE ===
==Debugging Capabilities (Caps) issues==
Prim Equivalence is the greater of streaming weight, physics weight, or server weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence
is some debug value needed?
capture log file and do develop > consoles > capabilities info to debug console.  
 
 
==How to find all weights==
Advanced > Show Debug Settings >


===Streaming Weight===
===Streaming Weight===
Develop > Show Info > Show Texture Info
* Enable Develop menu > Show Info > Show Render Info
Select the object in question, and look at bottom right of screen for "Selected Streaming something"
* Select the object in question, and look at bottom right of screen for "Selection Streaming cost"
 
=== PE ===


=== Physics weight ===
=== Physics weight ===
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* Physics weight appears in the edit tools just above the tabs.
* Physics weight appears in the edit tools just above the tabs.


===Server weight===
=== Server Weight ===
Is there a way to see Server Weight?




===Debugging Capabilities (Caps) issues===
is some debug value needed?
capture log file and do develop > consoles > capabilities info to debug console.
===Ignore the SLM file when uploading a mesh===
Advanced menu > Debug Setting > MeshImportUseSLM > False


[[Category:Mesh]]
[[Category:Mesh]]

Latest revision as of 14:50, 15 August 2011

PE

Prim Equivalence is the greater of streaming weight, physics weight, or server weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence

Streaming Weight

  • Enable Develop menu > Show Info > Show Render Info
  • Select the object in question, and look at bottom right of screen for "Selection Streaming cost"

Physics weight

  • Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
  • Edit an object
  • Physics weight appears in the edit tools just above the tabs.

Server Weight

Is there a way to see Server Weight?


Debugging Capabilities (Caps) issues

is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.

Ignore the SLM file when uploading a mesh

Advanced menu > Debug Setting > MeshImportUseSLM > False