Mesh/Mesh Debugging
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Revision as of 16:42, 13 July 2011 by Dan Linden (talk | contribs)
Debugging Capabilities (Caps) issues
is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.
PE
Prim Equivalence is the greater of streaming weight, physics weight, or simulation weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence
Streaming Weight
Develop > Show Info > Show Texture Info Select the object in question, and look at bottom right of screen for "Selected Streaming something"
Server Weight
Physics weight
- Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
- Edit an object
- Physics weight appears in the edit tools just above the tabs.