Mesh/Mesh Debugging

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Revision as of 14:50, 15 August 2011 by Dan Linden (talk | contribs) (→‎Debugging Capabilities (Caps) issues)
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PE

Prim Equivalence is the greater of streaming weight, physics weight, or server weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence

Streaming Weight

  • Enable Develop menu > Show Info > Show Render Info
  • Select the object in question, and look at bottom right of screen for "Selection Streaming cost"

Physics weight

  • Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
  • Edit an object
  • Physics weight appears in the edit tools just above the tabs.

Server Weight

Is there a way to see Server Weight?


Debugging Capabilities (Caps) issues

is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.

Ignore the SLM file when uploading a mesh

Advanced menu > Debug Setting > MeshImportUseSLM > False