Difference between revisions of "Region feature requirements"
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* Physics | * Physics | ||
** Pluggable? (think OpenSim's physics modules ;) ) | |||
* Portals | * Portals | ||
* Building | * Building | ||
* Crossings (from other arbitrary sims) | * Crossings (from other arbitrary sims) | ||
** Seperate TP and neighbours or not? | |||
* Estate management | * Estate management | ||
* Money (Lindens, private currency?) | * Money (Lindens, private currency?) | ||
Line 14: | Line 16: | ||
* Scripting (LSL, mono?, etc) | * Scripting (LSL, mono?, etc) | ||
* Asset relay (local serving of textures, etc vs pointing elsewhere) | * Asset relay (local serving of textures, etc vs pointing elsewhere) | ||
** Sim offers a list of asset servers via CAPS and includes itself in the list | |||
*** If viewer tries to download asset from sim and it is not present, sim relays to another server (caching?) | |||
* Access restriction | * Access restriction | ||
** Need standard ruleset specification for this | |||
* Centralized logging (dwell, performance) | * Centralized logging (dwell, performance) | ||
** Is this an absolute requirement on a distributed grid where sims may reside out of LL? | |||
Please add your own ideas, and feel free to rearrange this list. | Please add your own ideas, and feel free to rearrange this list. |
Latest revision as of 18:42, 24 September 2007
(Off the top of my head) Here are some features which individual sims may or may not support. We should decide on which features a compliant sim MUST support, and which it MAY support.
- Physics
- Pluggable? (think OpenSim's physics modules ;) )
- Portals
- Building
- Crossings (from other arbitrary sims)
- Seperate TP and neighbours or not?
- Estate management
- Money (Lindens, private currency?)
- Chat
- Voice
- Instant Messaging, Intra-Sim
- Instant Messaging, Inter-Sim
- Various avatar attributes, such as prim attachments
- Scripting (LSL, mono?, etc)
- Asset relay (local serving of textures, etc vs pointing elsewhere)
- Sim offers a list of asset servers via CAPS and includes itself in the list
- If viewer tries to download asset from sim and it is not present, sim relays to another server (caching?)
- Sim offers a list of asset servers via CAPS and includes itself in the list
- Access restriction
- Need standard ruleset specification for this
- Centralized logging (dwell, performance)
- Is this an absolute requirement on a distributed grid where sims may reside out of LL?
Please add your own ideas, and feel free to rearrange this list.