Difference between revisions of "Release Notes/Second Life RC Magnum/12"

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* This "maint-server" project scheduled 2012-01-05
* This "maint-server" project scheduled 2012-01-05
*Features
*Features
* New LSL function integer llSetRegionPos(vector position)
* New LSL function integer [[llSetRegionPos]](vector position)
*: The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
*: The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
*:* Returns 1 if the object is successfully placed within 0.1 m of position.
*:* Returns 1 if the object is successfully placed within 0.1 m of position.
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*:* Returns 0 and does not move the object if the object is dynamic (has physics enabled).
*:* Returns 0 and does not move the object if the object is dynamic (has physics enabled).
*:* Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
*:* Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
* "frame_number" option added to llGetEnv()
* "frame_number" option added to [[llGetEnv]]()
*: Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
*: Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
* Bug Fixes
* Bug Fixes
** {{jira|SVC-7466}} A notecard holds more data than a script can read  
** {{jira|SVC-7466}} A notecard holds more data than a script can read  
** {{jira|SVC-7520}} Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds  
** {{jira|SVC-7520}} Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds  
** {{jira|SVC-7485}} llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...  
** {{jira|SVC-7485}} [[llSetKeyframedMotion]] cannot stop animation if none is running ... sounds less important than it is ...  
** {{jira|SVC-7493}} Weird mesh land impact issue
** {{jira|SVC-7493}} Weird mesh land impact issue
** Fixed several simulator crash bugs and potential memory leaks.
** Fixed several simulator crash bugs and potential memory leaks.

Revision as of 12:19, 5 January 2012

12.01.03.247042

  • This "maint-server" project scheduled 2012-01-05
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.