Difference between revisions of "Remove Prim Properties"

From Second Life Wiki
Jump to navigation Jump to search
(llForceMouselook)
(llSetTextureAnim)
Line 22: Line 22:
}
}
</lsl>
</lsl>
=====Remove Texture Animation ([[llSetTextureAnim]])=====
<lsl>
default {
    state_entry() {
        llSetTextureAnim(FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0);
        llRemoveInventory(llGetScriptName());
    }
}
</lsl>
=====Remove Sit Target ([[llSitTarget|llSitTarget]])=====
=====Remove Sit Target ([[llSitTarget|llSitTarget]])=====
<lsl>
<lsl>

Revision as of 06:22, 21 May 2009

Prim Properties

Prim properties are attributes of a prim which are set via scripts, yet are retained by the prim even after the script is deleted from the prim. The two most common properties are floating text and particles. The scripts below show how to remove these properties from a prim.

When dropped onto a prim, the script will remove the designated property and delete itself from the prim.

Remove Floating Text (llSetText)

<lsl> default {

   state_entry() {
       llSetText("", <0,0,0>, 0);
       llRemoveInventory(llGetScriptName());
   }

} </lsl>

Remove Particles (llParticleSystem)

<lsl> default {

   state_entry() {
       llParticleSystem([]);
       llRemoveInventory(llGetScriptName());
   }

} </lsl>

Remove Texture Animation (llSetTextureAnim)

<lsl> default {

   state_entry() {
       llSetTextureAnim(FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0);
       llRemoveInventory(llGetScriptName());
   }

} </lsl>

Remove Sit Target (llSitTarget)

<lsl> default {

   state_entry() {
       llSitTarget(ZERO_VECTOR, ZERO_ROTATION);
       llRemoveInventory(llGetScriptName());
   }

} </lsl>

Remove Forced Mouselook on Sit (llForceMouselook)

<lsl> default {

   state_entry() {
       llForceMouselook(FALSE);
       llRemoveInventory(llGetScriptName());
   }

} </lsl>

Reset Pie Menu "Sit" Option (llSetSitText)

<lsl> default {

   state_entry() {
       llSetSitText("");
       llRemoveInventory(llGetScriptName());
   }

} </lsl>

Remove Pie Menu "Touch" Option (llSetTouchText)

<lsl> default {

   state_entry() {
       llSetTouchText("");
       llRemoveInventory(llGetScriptName());
   }

} </lsl>

Reset to Default Prim Status (llSetStatus)

<lsl> default {

   state_entry() {
       llSetStatus( STATUS_PHYSICS | STATUS_PHANTOM, FALSE);
       llSetStatus( STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, TRUE);
       llRemoveInventory(llGetScriptName());
   }

} </lsl>