Difference between revisions of "Render Roadmap"

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= Projects =
= Projects =
== Stability ==
== Stability ==
* [[ModernGL]]
* [[Render Stability#GL Cleanup]]
** Clean up remaining GL State setup
** Clean up remaining GL State setup
* [[Render Stability#GL Abstraction]]
** Remove dependencies on vendor specific extensions
** Remove dependencies on vendor specific extensions
* [[Hardware Preferences]]
* [[Hardware Preferences]]

Revision as of 17:38, 31 March 2008

See Also

Viewer Roadmap

Projects

Stability

Performance

  • Avatar Optimizations
    • Optimize and LOD joint transformations
    • Provide a low LOD version of avatar mesh with minimal performance cost

Visual Quality

  • Sculpted Prim - Phase 1: Complete
    • Improve variety in Second Life using textures to deform primitives (spheres)
  • Media on a parcel
    • Support HTML, textures, and other URL formats for parcel media
  • SpeedTree
    • Improve trees
  • Infinite Terrain
    • View the terrain out to the horizon
  • SL Lighting
    • Design and implement a long term scalable lighting solution
  • WindLight - Phase 1: Complete
    • Improve the look of skies and environmental lighting in Second Life
  • SL Materials
    • Support multi-texturing, normal mapping, etc
    • Per-prim textures, movies, etc
  • Puppeteering - On hold
    • Puppet-like avatar controls