Difference between revisions of "Render Roadmap"

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= Projects =
= Projects =
== Stability ==
== Stability ==
* [[Render Stability#GL Cleanup]]
* See [[Render Stability]] for a partial list of stability projects
** Clean up remaining GL State setup
* [[Render Stability#GL Abstraction]]
** Remove dependencies on vendor specific extensions
* [[Hardware Preferences]]
** Combine all hardware related preferences
** Separate detail preferences from advanced controls
** Include button to restore recommended defaults
* [[Hardware Benchmarking]]
** Suite of tests to determine recommended settings based on actual hardware performance
** Generate shaders based on benchmarking results
 
== Performance ==
* [[Avatar Optimizations]]
** Optimize and LOD joint transformations
** Provide a low LOD version of avatar mesh with minimal performance cost


== Visual Quality ==
== Visual Quality ==

Revision as of 16:13, 24 April 2009

This page is no longer actively maintained, see Viewer Roadmap for upcoming Viewer development projects.

See Also

Viewer Roadmap

Projects

Stability

Visual Quality

  • Sculpted Prim - Phase 1: Complete
    • Improve variety in Second Life using textures to deform primitives (spheres)
  • SpeedTree
    • Improve trees
  • Infinite Terrain
    • View the terrain out to the horizon
  • SL Lighting
    • Design and implement a long term scalable lighting solution
  • WindLight - Phase 1: Complete
    • Improve the look of skies and environmental lighting in Second Life
  • SL Materials
    • Support multi-texturing, normal mapping, etc
    • Per-prim textures, movies, etc
  • Puppeteering - On hold
    • Puppet-like avatar controls