Difference between revisions of "Sculpted Prims: Importing"

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(New page: Currently there is a push to get the client to import models as sculpted prims from a variety of 3d modeling formats. {| {{LSL DefineRow||3dm|Rhino & MoI}} {{LSL DefineRow||3ds|3D Studio M...)
 
Line 10: Line 10:
#The objects may be made up of multiple surfaces.
#The objects may be made up of multiple surfaces.
#*Distributing the limited LOD appropriately.
#*Distributing the limited LOD appropriately.
#*Stitching faces together. The UV mapping along the edges may not align.
#*Stitching surfaces together. The UV mapping along the edges may not align.
 
The correct approach to this is to refactor the mesh and UV coordinates into a single surface. To stitch two mesh together without complex math, the derivatives of the UV coordinates need to match on each side of edge.

Revision as of 01:44, 26 June 2007

Currently there is a push to get the client to import models as sculpted prims from a variety of 3d modeling formats.

•  3dm Rhino & MoI
•  3ds 3D Studio Max
•  obj Wavefront

The main method currently for doing this translation is to use UV mapping cordinants to retrieve positions on the surface of the mesh. There are three hurdles to this.

  1. UV mappings may be missing or not continuous.
  2. The objects may be made up of multiple surfaces.
    • Distributing the limited LOD appropriately.
    • Stitching surfaces together. The UV mapping along the edges may not align.

The correct approach to this is to refactor the mesh and UV coordinates into a single surface. To stitch two mesh together without complex math, the derivatives of the UV coordinates need to match on each side of edge.