Difference between revisions of "Show Look At"

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{{Help|Viewer=*}}
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To use Show Look At, enable [[Advanced menu]] > Character > Show Look At.
To use '''Show Look At''', enable '''[[Advanced]]''' menu > '''Character''' > '''Show Look At'''.


Thanks to Richard Linden for this info on what the different colors mean:
Thanks to Richard Linden for this info on what the different colors mean:


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There are various values that control how long these lookats are valid, how they prioritize relative to each other, what the percentage chance of them triggering is, etc. You can find the settings in <code>character/attentions.xml</code> (for example, <code>C:\Program Files\SecondLife\character\attentions.xml</code>).
There are various values that control how long these lookats are valid, how they prioritize relative to each other, what the percentage chance of them triggering is, etc. You can find the settings in <font size="2"><tt>character/attentions.xml</tt></font> (e.g., <font size="2"><tt>C:\Program Files\SecondLife\character\attentions.xml</tt></font>)

Revision as of 12:06, 17 November 2009

To use Show Look At, enable Advanced menu > Character > Show Look At.

Thanks to Richard Linden for this info on what the different colors mean:

Attention Color Description
Nothing dark gray
AutoListen light gray look at avatars and objects that are talking around you
FreeLook blue follow the mouse cursor
Respond black look at someone when typing a response to them
Hover green look at the object your mouse is hovering over, when hover tips enabled
Conversation dark blue look at someone after clicking on them
Select pink look at the selected (right-clicked) object
Focus purple look at the alt-zoom target
Mouselook yellow follow cursor in mouselook

There are various values that control how long these lookats are valid, how they prioritize relative to each other, what the percentage chance of them triggering is, etc. You can find the settings in character/attentions.xml (for example, C:\Program Files\SecondLife\character\attentions.xml).