Show Look At

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Revision as of 16:34, 5 August 2010 by Cerise Sorbet (talk | contribs) (purpose, color names, a dash of anti-paranoia)
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To use Show Look At, enable Advanced menu > Character > Show Look At. The LookAt point is an animation hint, viewers use it to know what way to turn your eyes, head and torso.

Thanks to Richard Linden for this info on what the different colors mean:

Attention Color Description
Nothing dark gray
AutoListen light gray look at avatars and objects that are talking around you
FreeLook slate blue follow the mouse cursor
Respond black look at someone when typing a response to them
Hover green look at the object your mouse is hovering over, when hover tips enabled
Conversation dark blue look at someone after clicking on them
Select coral look at the selected (right-clicked) object
Focus violet look at the alt-zoom target. This crosshair does not necessarily follow your camera, it is only the starting point or object from before you began to zoom around.
Mouselook yellow follow cursor in mouselook

There are various values that control how long these lookats are valid, how they prioritize relative to each other, what the percentage chance of them triggering is, etc. You can find the settings in character/attentions.xml (for example, C:\Program Files\SecondLife\character\attentions.xml).

This video shows how Show Look At works in action:

<videoflash type="vimeo">4168630|640|480</videoflash>

See also