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  • ...ding_Tools|build tool]], etc.) although these movements will often trigger it. ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.)
    2 KB (278 words) - 01:19, 22 January 2015
  • {{LSL Function |inject-2={{LSL Function/rotation|rot|region=*}}
    3 KB (344 words) - 14:40, 22 January 2015
  • ...technical knowledge. This includes Building using prims, Scripting using LSL, and other activities such as creating clothing and textures, though perhap ...s up from the bottom (which might be both underground and underwater). In LSL, positions are usually stored in a data structure called a vector, and migh
    5 KB (857 words) - 21:02, 24 March 2012
  • |inject-2={{LSL Function/position|position|region=*}} ...is function is to have the script know when it has reached a position.<br/>It registers a {{LSLP|position}} with a {{LSLP|range}} that triggers {{LSLG|at
    3 KB (353 words) - 12:31, 22 January 2015
  • ''' ! ''' Constraining an object on two axis does not work, because it is possible to move through the third axis through special compounded rotat Joints were a component of the original Havok I physics engine but were implemented in a manner that resulted in a mess of sphagett
    3 KB (471 words) - 16:56, 2 May 2024
  • {{LSL DefineRow||[[llGetCenterOfMass]]|}} ...ometric center" is the average of all linked prim centers. Mathematically, it's the root-relative positions of all linked prims in the linkset added toge
    2 KB (211 words) - 07:10, 12 August 2023
  • {{LSL Header}} ...having them around), and then breaks all the links in the object (causing it to blow up).
    5 KB (767 words) - 14:51, 24 January 2015
  • {{LSL Function |func_desc=Sets the buoyancy of the task or object. Requires [[STATUS_PHYSICS|physics]] to be enabled.
    3 KB (378 words) - 18:40, 20 October 2023
  • ...object has some torque and has not force , position of the object moves ( it turns ) , but its center of mass is unchanged , so the velocity is null ) {{LSL DefineRow||[[llGetAccel]]|}}
    2 KB (235 words) - 03:08, 22 January 2015
  • ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.) |also_events={{LSL DefineRow||[[moving_end]]|}}
    2 KB (269 words) - 01:18, 22 January 2015
  • *It can only be applied to the root prim (which will make the entire object Vol ...n only detect physical objects and avatars. If the object ''is'' physical, it can detect its collisions with static and [[llSetKeyframedMotion|keyframed
    3 KB (430 words) - 07:45, 20 November 2023
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • |spec=Does not pull the object down if it is stuck higher than that, unlike the similar [[llSetHoverHeight]]. ...n of this page suggested that [[llStopHover]] will stop llGroundRepel, but it does not
    2 KB (271 words) - 21:44, 17 February 2024
  • |inject-2={{Issues/SVC-91}}{{Issues/SVC-3177}}{{LSL Function/avatar|id|sim=*}} ...r disabled [[Debug Settings|PlayTypingAnim]]. '''On server 1.42 and up''', it reflects [[ChatFromViewer|typing start/stop messages]] from the client and
    3 KB (386 words) - 09:03, 7 February 2024
  • |inject-2={{LSL Function/avatar|avatar|sim=*}} ...|0.0|0.0|0.0}}}} is returned if {{LSLP|avatar}} is not in the region or if it is not an avatar.
    4 KB (632 words) - 15:11, 17 November 2022
  • |func_footnote=It is used as the ratio between the change of script time to that of real worl |spec=Time dilation is a method the server uses to cope with simulator lag. Physics and script generated lag can result in time dilation. Time dilation slows s
    2 KB (230 words) - 02:48, 22 January 2015
  • ...over above water too (or below if height is negative)|fd=ignore water like it isn't there}} ...bove the height (like, walking up a prim ramp), llSetHoverHeight will pull it back down, unlike the similar [[llGroundRepel]]
    3 KB (416 words) - 21:38, 17 February 2024
  • {{LSL Function // Here's one way to do it.
    6 KB (936 words) - 14:24, 18 April 2024
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    4 KB (580 words) - 12:21, 22 January 2015
  • ...in the Second Life virtual world with other programming languages besides LSL. ...ator will check to see whether the script is ordinary LSL or LSL-for-Mono. It will automatically send the appropriate bytecode to the correct virtual mac
    8 KB (1,317 words) - 23:43, 2 August 2011

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