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  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} // Obtain the current texture parameters and replace the texture only.
    2 KB (335 words) - 06:15, 30 November 2023
  • ==Parameters== {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (479 words) - 10:36, 2 May 2024
  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
    8 KB (1,023 words) - 12:11, 21 October 2016
  • ...], the texture applied to the prim functions normally; reverting to normal parameters if previously set to [[TRUE]]. {{!}}{{LSL Hex||1|chars=2}}
    6 KB (888 words) - 14:05, 22 January 2015
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{LSL Header}} == Function: [[string]] hex([[integer]] {{LSL Param|value}}); ==
    9 KB (1,306 words) - 15:14, 24 January 2015
  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, ...ect to communicate. It triggers a [[link_message]] [[event]] with the same parameters {{LSLP|num}}, {{LSLP|str}}, and {{LSLP|id}} in all scripts in the prim(s) d
    6 KB (920 words) - 13:57, 22 January 2015
  • {{LSL Header|ml=*}} float cStep = 0.0; //Loop through motion for cStep = current step, while cStep <= Total steps
    4 KB (454 words) - 18:29, 23 January 2015
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,444 words) - 00:10, 8 October 2023
  • {{LSL Header}} ...To understand the logic, it is best to pull the code apart but be wary of LSL's strict order of operations.
    27 KB (3,241 words) - 01:42, 6 February 2023
  • {{LSL Header}} ...s a texture) from right to left (like ''those'' LED signs) in a continuous loop.
    10 KB (1,544 words) - 09:30, 25 January 2015
  • ...of a token. The token may be followed by a parameter. Multiple tokens and parameters may be sent in a single message. However, a single message should not cont ...he tokens and parameters the device understands, as well as the tokens and parameters it might use itself to communicate with other rfedip-compliant devices.
    32 KB (4,547 words) - 10:54, 30 December 2015
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...ave built-in delays that automatically throttle the rate at which they can loop.
    36 KB (5,126 words) - 00:14, 14 December 2011
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 16:38, 23 May 2013
  • ...color=#0000b5><b>Davido Chrome</b><nowiki>: Damn, I feel a bit out of the loop...</nowiki></font> ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font>
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...n (maestro.linden): I've been out for a few weeks, so I'm a bit out of the loop in terms of recent meetings, [2014/04/10 15:44] Simon Linden: that's true, and it's a easier to add parameters there
    24 KB (3,288 words) - 16:20, 10 April 2014
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...5a><b>Davido Chrome</b><nowiki>: So basically just a way to change texture parameters to an allready applied texture?</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • [2013/03/21 15:09] Vincent Nacon: pardon me, I've been out of loop for few months but... about the vehicle update, which kind of updates that ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object
    32 KB (4,207 words) - 16:32, 21 March 2013
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions ...ittle zodiac... I put in code so when it detects a simcrossing, I'll run a loop - checking for the presense of my avatar in it's linkset, then do a llSleep
    26 KB (3,575 words) - 17:16, 31 January 2013
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:41] Rex Cronon: as in using lsl to write to notecards in an objects inventory:)
    27 KB (3,853 words) - 16:39, 21 September 2012
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ...41] <font color=#b20000><b>Liisa Runo</b><nowiki>: There are plenty of new LSL features we desperately need. Rescale is not one of them since we can alrea ...#330026><b>Andrew Linden</b><nowiki>: I think were were talking about prim parameters that cannot be modified by scripts.</nowiki></font>
    45 KB (7,000 words) - 09:27, 10 March 2011
  • ...excessive garbage collection with list management and other ''quirks'' of LSL. It also left the script more vulnerable to the unexpected stack/heap overf :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value'
    68 KB (7,752 words) - 18:25, 3 June 2021
  • | Aah (jaw opening) babble loop | 0 disable lip-sync, 1 enable babble loop
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones |width=100% style="padding:0 6px;"|Vincent, PathTest1 is in a crash loop
    232 KB (29,006 words) - 17:09, 3 May 2012
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013