Difference between revisions of "Talk:Mesh/Exporting a mesh from 3ds Max"
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2Tee2 Caeran (talk | contribs) m |
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3ds Max 2013, FBX2013.3 seem to be working fine, tested with a single custom avatar mesh, separate texture upload | 3ds Max 2013, FBX2013.3 seem to be working fine, tested with a single custom avatar mesh, separate texture upload | ||
--[[User:2Tee2 Caeran|2Tee2 Caeran]] 18:30, 3 December 2012 (PST) | --[[User:2Tee2 Caeran|2Tee2 Caeran]] 18:30, 3 December 2012 (PST) | ||
== Collapse stack really needed? == | |||
The upload seems to work fine without the stack collapsed, as long as I have an edit poly at the top. This makes the workflow simpler/ more flexible. So I wonder if a 'collapse stack' is really needed before uploading? | |||
[[User:Manual Gearbox|Manual Gearbox]] 00:27, 29 April 2013 (PDT) |
Revision as of 00:27, 29 April 2013
3ds Max 2013, FBX2013.3 seem to be working fine, tested with a single custom avatar mesh, separate texture upload --2Tee2 Caeran 18:30, 3 December 2012 (PST)
Collapse stack really needed?
The upload seems to work fine without the stack collapsed, as long as I have an edit poly at the top. This makes the workflow simpler/ more flexible. So I wonder if a 'collapse stack' is really needed before uploading? Manual Gearbox 00:27, 29 April 2013 (PDT)