Difference between revisions of "Talk:Mesh/Mesh Asset Format"

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(→‎Updates?...: new section)
 
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In Mesh Level of Detail Block: "Each level of detail must have a lower triangle count than any higher level of detail." - "...must have triangle count lower than or equal to ..." 0r "...must not have tiangle count greater than..." to be consistent with current implementation where they can be equal.[[User:Drongle McMahon|Drongle McMahon]] 07:54, 8 June 2011 (PDT)
In Mesh Level of Detail Block: "Each level of detail must have a lower triangle count than any higher level of detail." - "...must have triangle count lower than or equal to ..." 0r "...must not have tiangle count greater than..." to be consistent with current implementation where they can be equal.[[User:Drongle McMahon|Drongle McMahon]] 07:54, 8 June 2011 (PDT)
== Updates?... ==
So cool that someone has documented this, thank you very much! With '''graphics''' and all! Awesome!
Now we just need an update for the 2020s, more specifically, the updates introduced with [[PBR]] materials...
— [[User:Gwyneth Llewelyn|Gwyneth Llewelyn]] ([[User talk:Gwyneth Llewelyn|talk]]) 07:00, 18 March 2024 (PDT)

Latest revision as of 07:00, 18 March 2024

In Mesh Level of Detail Block: "Each level of detail must have a lower triangle count than any higher level of detail." - "...must have triangle count lower than or equal to ..." 0r "...must not have tiangle count greater than..." to be consistent with current implementation where they can be equal.Drongle McMahon 07:54, 8 June 2011 (PDT)

Updates?...

So cool that someone has documented this, thank you very much! With graphics and all! Awesome!

Now we just need an update for the 2020s, more specifically, the updates introduced with PBR materials...

Gwyneth Llewelyn (talk) 07:00, 18 March 2024 (PDT)