Difference between revisions of "Template:LSL Constants/PrimitiveParams/sculpt types"

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{{!!}}Cylinder
{{!!}}Cylinder
{{!}} colspan="3" {{!}} Stitch left side to right.
{{!}} colspan="3" {{!}} Stitch left side to right.
{{!}}-
{{!}}- style="background-color: rgba(0, 0, 0, 0.1);"
{{LSL ConstTB|PRIM_SCULPT_FLAG_ZZZZZZZZ|integer|63|s=style="display:none;"}}
{{LSL ConstTB|PRIM_SCULPT_FLAG_ZZZZZZZZ|integer|63|s=style="display:none;"}}
{{!}} colspan="6" {{!}}
{{!}} colspan="6" {{!}}

Revision as of 00:50, 15 October 2008

type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 64 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 128 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 64 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 128 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 64 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 128 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 64 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 128 Mirror Render an X axis mirror of the sculpty.