PRIM SCULPT FLAG MIRROR

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Description

Constant: integer PRIM_SCULPT_FLAG_MIRROR = 0x80;

The integer constant PRIM_SCULPT_FLAG_MIRROR has the value 0x80

PRIM_SCULPT_FLAG_MIRROR will cause a mirror of the sculpted prim to rendered. The sculpted prim is mirrored over the X axis.
Sculpted Prims: FAQ

type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_MESH 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_ANIMESH 0x20 Animesh Read-only flag to query Animated mesh status.
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.

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Signature

integer PRIM_SCULPT_FLAG_MIRROR = 0x80;