Difference between revisions of "Threaded Region Crossing Beta Tests"

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== #2 Non-Threaded Region Crossings ==
== #2 Non-Threaded Region Crossings ==


Please refer to to 'Testing Ideas' to examine region crossing between  
Please refer to 'Testing Ideas' to examine region crossing between  
# GC Test 2 ('DRTSIM-184 Unthreaded')
# GC Test 2 ('DRTSIM-184 Unthreaded')
# GC Test 8 ('DRTSIM-184 Unthreaded')
# GC Test 8 ('DRTSIM-184 Unthreaded')

Revision as of 12:20, 17 December 2012

Introduction

In an upcoming server build, Linden Lab has added background serialization of agents and their attachments on region crossing. What has happened in the past is that when you leave a region, there was a main thread stall caused by the serialization of the avatar and it's attachments which caused a 300% spike in frame time. With added background serialization there shouldn't be such frame time spike.

Test Setup on Aditi

Regions with Background Serialization turned OFF (Unthreaded) can be identified by its channel name: 'DRTSIM-184 Unthreaded' The terrain is marked with a blue water texture.

  1. GC Test 2
  2. GC Test 8

Regions with Background Serialization turned ON (Threaded) can be identified by its channel name: 'DRTSIM-184 Threaded' The terrain is marked with a brown texture.

  1. GC Test 9
  2. GC Test 15
  3. GC Test 10
  4. GC Test 16

Testing Ideas

Please, free to expand on the following basic Region Crossing test ideas. For additional suggestions, please mail Caleb.

  1. Region crossing with regular avatar
  2. Region crossing via manual TP
  3. Region crossing on a vehicle (including Mesh based vehicles)
  4. Region crossing while sitting on moving objects
  5. Region crossing via scripted TP
  6. Region crossing with attachments of varying sizes (including complex HUDs)

In the early stages of Region Crossing testing issues have been found by:

  1. wearing script heavy objects
  2. repeated crossing on vehicles

Community Beta Tests

#1: Direct login to test regions

  1. Ensure that you have access to the test regions listed in 'Test Setup'
  2. Ensure that you can rez objects and run scripts

Fails if

This test fails if the tester is unable to log-in directly to the target location. Please alert Caleb. Also, please have Help -> About Second Life info copied to clipboard to send to LL staff upon request.

#2 Non-Threaded Region Crossings

Please refer to 'Testing Ideas' to examine region crossing between

  1. GC Test 2 ('DRTSIM-184 Unthreaded')
  2. GC Test 8 ('DRTSIM-184 Unthreaded')

#3 Threaded Region Crossings

Please refer to to 'Testing Ideas' to examine region crossing between

  1. GC Test 9 ('DRTSIM-184 Threaded')
  2. GC Test 15 ('DRTSIM-184 Threaded')
  3. GC Test 10 ('DRTSIM-184 Threaded')
  4. GC Test 16 ('DRTSIM-184 Threaded')

#4 Threaded Region to/from Non-Threaded Region Crossings

Please refer to to 'Testing Ideas' to examine region crossing between

  1. GC Test 2 ('DRTSIM-184 Unthreaded')
  2. GC Test 8 ('DRTSIM-184 Unthreaded')
  3. GC Test 9 ('DRTSIM-184 Threaded')
  4. GC Test 15 ('DRTSIM-184 Threaded')
  5. GC Test 10 ('DRTSIM-184 Threaded')
  6. GC Test 16 ('DRTSIM-184 Threaded')

#5 Threaded Region to/from Server-Trunk Crossings

Please refer to to 'Testing Ideas' to examine region crossing between

  1. GC Test 3 ('Second Life Server')
  2. GC Test 9 ('DRTSIM-184 Threaded')
  3. GC Test 15 ('DRTSIM-184 Threaded')
  4. GC Test 10 ('DRTSIM-184 Threaded')
  5. GC Test 16 ('DRTSIM-184 Threaded')