Threaded Region Crossing Beta Tests
Logging Pile On Results
Thanks so much for helping me test the region crossing build. I think we have found quite a few issues today and I'd like us to file them as jiras, but assign them to me (Caleb Linden) directly. Also, please, add "Region Crossing: " in the subject line for easy searches.
Introduction
In an upcoming server build, Linden Lab has changed the way agents and their attachments get carried over in the event of a region crossing. And we need your help to test region crossing in a pile-on fashion.
On Wednesday, December 19th at 16:00 PDT (Pacific Daylight Time) please join IRC (EFNET -> #sltest) to launch Second Life and join us via the following SLurl GC Test 9
Prequisites
Bringing testing objects over to ADITI from AGNI
- For those, who would like to bring their testing objects over to aditi, please pack them up and drop them off on 'Sandbox Goguen' (AGNI) by 15:30 PST. I will then import that simstate to its ADITI counterpart.
Direct login to test regions
- Ensure that you have access to the test regions listed in 'Test Setup on Aditi' below
- Ensure that you can rez objects and run scripts
Fails if This test fails if the tester is unable to log-in directly to the target location. Please alert Caleb. Also, please have Help -> About Second Life info copied to clipboard to send to LL staff upon request.
IRC Connection
- Please join us on EFNet in the channel #sltest
- On December 19th at 16:00 PDT (Pacific Daylight Time) please join IRC to launch Second Life and join us via the following SLurl GC Test 9.
Test Setup on Aditi
Regions with Threading turned OFF (Unthreaded) can be identified by its channel name: 'DRTSIM-184 Unthreaded' The terrain is marked with a blue water texture.
- GC Test 2
- GC Test 8
Regions with Threading turned ON (Threaded) can be identified by its channel name: 'DRTSIM-184 Threaded'
The terrain is marked with a brown texture.
- GC Test 9
- GC Test 15
- GC Test 10
- GC Test 16
Testing Ideas
Please, free to expand on the following basic Region Crossing test ideas. For additional suggestions, please mail Caleb.
- Region crossing with regular avatar
- Region crossing via manual TP
- Region crossing on a vehicle (including Mesh based vehicles)
- Region crossing while sitting on moving objects
- Region crossing via scripted TP
- Region crossing with attachments of varying sizes (including complex HUDs)
In the early stages of Region Crossing testing issues have been found by:
- wearing script heavy objects
- repeated crossing on vehicles
Community Beta Tests
#1 Non-Threaded Region Crossings
Please refer to 'Testing Ideas' to examine region crossing between
- GC Test 2 ('DRTSIM-184 Unthreaded')
- GC Test 8 ('DRTSIM-184 Unthreaded')
#2 Threaded Region Crossings
Please refer to 'Testing Ideas' to examine region crossing between
- GC Test 9 ('DRTSIM-184 Threaded')
- GC Test 15 ('DRTSIM-184 Threaded')
- GC Test 10 ('DRTSIM-184 Threaded')
- GC Test 16 ('DRTSIM-184 Threaded')
#3 Threaded Region to/from Non-Threaded Region Crossings
Please refer to 'Testing Ideas' to examine region crossing between
- GC Test 2 ('DRTSIM-184 Unthreaded')
- GC Test 8 ('DRTSIM-184 Unthreaded')
- GC Test 9 ('DRTSIM-184 Threaded')
- GC Test 15 ('DRTSIM-184 Threaded')
- GC Test 10 ('DRTSIM-184 Threaded')
- GC Test 16 ('DRTSIM-184 Threaded')
#4 Threaded Region to/from Server-Trunk Crossings
Please refer to 'Testing Ideas' to examine region crossing between
- GC Test 3 ('Second Life Server')
- GC Test 9 ('DRTSIM-184 Threaded')
- GC Test 15 ('DRTSIM-184 Threaded')
- GC Test 10 ('DRTSIM-184 Threaded')
- GC Test 16 ('DRTSIM-184 Threaded')