Difference between revisions of "Tic Tac Toe"
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# | {{LSL Header}} | ||
= Tic Tac Toe = | |||
This example will demonstrate how to execute a larger project. Some of the techniques on display here are a little overkill for just coding Tic Tac Toe, but should provide a nice framework for more complex projects. | |||
The game code will be exposed in 6 steps: | |||
# [[TicTacToeLeafObjects | Leaf Objects]] | |||
# [[TicTacToeRootObjects | Root Objects]] | |||
# [[TicTacToeGameLogicOne | Game Logic part one]] | |||
# [[TicTacToeVersionControl | Version Control]] | |||
# [[TicTacToeGameLogicTwo | Game Logic part two]] | |||
# [[TicTacToeSummary | All Scripts on a Single Page]] | |||
A working version of this game can found at: http://slurl.com/secondlife/Longfellow/193/60/25 | |||
[[Category:LSL Library]] |
Revision as of 21:55, 2 January 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Tic Tac Toe
This example will demonstrate how to execute a larger project. Some of the techniques on display here are a little overkill for just coding Tic Tac Toe, but should provide a nice framework for more complex projects.
The game code will be exposed in 6 steps:
- Leaf Objects
- Root Objects
- Game Logic part one
- Version Control
- Game Logic part two
- All Scripts on a Single Page
A working version of this game can found at: http://slurl.com/secondlife/Longfellow/193/60/25