Difference between revisions of "Toggle States"

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{{LSL Header}}
{{LSL Header|ml=*}}
=====Toggle via State Change=====
=====Toggle via State Change=====
An example script showing how a [[LSL_States|state]] change can be used to switch between two script modes, in this case, On or Off.  When the script first runs, it begins in the '''default''' state and the [[LSL_state_entry|state_entry]] event is executed.  When a user interacts with the object by touch, the script switches to the '''on''' state.  The '''on''' state executes its state_entry event, then waits for a user's touch to trigger a state change back to the '''default''' state.
An example script showing how a [[LSL_States|state]] change can be used to switch between two script modes, in this case, On or Off.  When the script first runs, it begins in the '''default''' state and the [[LSL_state_entry|state_entry]] event is executed.  When a user interacts with the object by touch, the script switches to the '''on''' state.  The '''on''' state executes its state_entry event, then waits for a user's touch to trigger a state change back to the '''default''' state.

Revision as of 15:46, 24 October 2008

Toggle via State Change

An example script showing how a state change can be used to switch between two script modes, in this case, On or Off. When the script first runs, it begins in the default state and the state_entry event is executed. When a user interacts with the object by touch, the script switches to the on state. The on state executes its state_entry event, then waits for a user's touch to trigger a state change back to the default state.

<lsl> // Toggle On-Off via State

default {

   state_entry() {

// run this code when entering the default state // displays red "OFF" as floating text above the prim llSetText("OFF", <1,0,0>, 1.0); }

   touch_start(integer num_detected) {

// when touched, switch to state named 'on' state on; } }

state on { state_entry() { // run this code when entering state 'on' // displays green "ON" as floating text above the prim llSetText("ON", <0,1,0>, 1.0); } touch_start(integer num_detected) { // when touched, switch to the default state state default; } } </lsl>