Difference between revisions of "Toggle States"

From Second Life Wiki
Jump to navigation Jump to search
m
m (<lsl> tag to <source>)
 
Line 3: Line 3:
An example script showing how a [[LSL_States|state]] change can be used to switch between two script modes, in this case, On or Off.  When the script first runs, it begins in the '''default''' state and the [[LSL_state_entry|state_entry]] event is executed.  When a user interacts with the object by touch, the script switches to the '''on''' state.  The '''on''' state executes its state_entry event, then waits for a user's touch to trigger a state change back to the '''default''' state.
An example script showing how a [[LSL_States|state]] change can be used to switch between two script modes, in this case, On or Off.  When the script first runs, it begins in the '''default''' state and the [[LSL_state_entry|state_entry]] event is executed.  When a user interacts with the object by touch, the script switches to the '''on''' state.  The '''on''' state executes its state_entry event, then waits for a user's touch to trigger a state change back to the '''default''' state.
   
   
<lsl>
<source lang="lsl2">
// Toggle On-Off via State
// Toggle On-Off via State


Line 29: Line 29:
}
}
}
}
</lsl>
</source>
[[Category:LSL Examples]]
[[Category:LSL Examples]]

Latest revision as of 18:10, 24 January 2015

Toggle via State Change

An example script showing how a state change can be used to switch between two script modes, in this case, On or Off. When the script first runs, it begins in the default state and the state_entry event is executed. When a user interacts with the object by touch, the script switches to the on state. The on state executes its state_entry event, then waits for a user's touch to trigger a state change back to the default state.

// Toggle On-Off via State

default {
    state_entry() {
		// run this code when entering the default state
		// displays red "OFF" as floating text above the prim
		llSetText("OFF", <1,0,0>, 1.0);
	}
    touch_start(integer num_detected) {
		// when touched, switch to state named 'on'
		state on;
	}
}

state on {
	state_entry() {
		// run this code when entering state 'on'
		// displays green "ON" as floating text above the prim
		llSetText("ON", <0,1,0>, 1.0);
	}
	touch_start(integer num_detected) {
		// when touched, switch to the default state
		state default;
	}
}