Difference between revisions of "User:Asbrandt Resident"

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(Created page with "==About== AKA: Faust Vollmar An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.<br /> [https://jira.secondlife.com/secure/Issue…")
 
m (Moved everything to a personal site, easier to manage.)
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==About==
AKA: [[User:Faust_Vollmar|Faust Vollmar]]<br />
AKA: [[User:Faust_Vollmar|Faust Vollmar]]
 
An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.<br />
An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.<br />
 
<br />
[https://jira.secondlife.com/secure/IssueNavigator.jspa?reset=true&reporterSelect=specificuser&reporter=Asbrandt View my JIRA Reports]
[https://jira.secondlife.com/secure/IssueNavigator.jspa?reset=true&reporterSelect=specificuser&reporter=Asbrandt View my JIRA Reports]<br />
 
[http://www.asbrandt.com/ Homepage/Blog] | [https://twitter.com/#!/Asbrandt Twitter]
==Projects==
I should probably create sub-pages for my projects with a bit more comprehensive information and less rambling, but that can come later.<br />
The project sections sound like advertising; I didn't mean it that way but that's kinda how my attempts to jot down what I do turned out.
===[ NexusCS ]===
* '''ProjectID A00'''
* This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08, <strike>and will teach me C# when we can use it in SL.</strike>
====Design Basis====
* Non-profit System with no operating costs, all items related to the System are entirely Free and Copy+Transfer. (The System will remain available if I leave SL.)
*: Funding for content (Sounds, Particle Effects, etc.) would be on a Donation basis.
*:: Due to Copy+Transfer, Animations will not be part of the System. The Weapon API will include Trigger and State information, allowing them to play Animations.
*: Dealing with people -selling- the System will be a community effort. (The items are No Modify, making it difficult to disguise as something else.)
* No off-world Server. Sims use an in-world prim Region Server for Configuration storage. (The System will remain functional if I leave SL.)
*: Due to the volatility and Memory limitations of SL Scripts, there is no Stats Tracking; Experience/Levels, Kill/Death counts, etc.
* Configurable Character Types with Stats and Powers, allowing for a variety of Types with their own abilities, advantages and disadvantages.
* Weapon system designed to meet the needs of Free Use, Cheat Proofing, Versatility and Fairness.
*: An open Weapon API for weapons to register their statistics with the CS Unit, which controls attacks internally. [Free Use, Cheat Proofing]
*: Some statistics are weapon-defined (within reasonable values), the CS Unit calculates others to create a balanced result. [Versatility, Fairness]
*: All weapons by all creators are equal. There will not be any form of 'enhancement' model. [Commercial Fairness]
====Release====
* Current Version: Beta 0.7.6; updated 10.Apr.2012
====Outstanding Issues====
* In the current Beta version, the Character Type Config Generator utility is incomplete.
====Design Feedback====
* Suggestions for new Power casting Modes or Types. If you need the current list, IM me in-world.
* Should World Owners have direct access to the Comms Protocol for Attacks/Powers etc, such as being able to set their HMAC key?
====* Comm Protocol Info *====
# [ User Input Channel ] : 9
# [ Internal Channel Range ] : -1192,000,xxx
# [ Public Protocol ] : Weapon API and Status HUD input/output. Usage will be documented.
#: ''Channel;'' Weapon API  = -1192000000
#: ''Channel;'' Status HUD = -1192000001
#: ''Method;'' = llRegionSayTo()
#: ''Header;'' = "A00"
#: ''Payload;'' = Single-Pipe ("|") delimited.
# [ Semi-Private Protocol ] : Internal System stacking detection.
#: ''Channel;'' Detect API = -1192000002
#: ''Method;'' = llRegionSayTo()
#: ''Header;'' = "A00"
#: ''Payload;'' = Single-Pipe ("|") delimited.
# [ Private Protocol ] : Region Server API input/output. HMAC-Signed Data.
#: ''Channel;'' Loadup API = -1192000003
#: ''Method;'' Ping = llRegionSay()
#: ''Method;'' Comms = llRegionSayTo()
#: ''Header;'' = "A00"
#: ''Payload;'' = Single-Pipe ("|") delimited.
# [ Private Protocol ] : System API input/output. HMAC-Signed Data.
#: ''Channel;'' System API = -1192000004
#: ''Method;'' Targeted = llRegionSayTo()
#: ''Method;'' Area = llSay()
#: ''Header;'' = "A00"
#: ''Payload;'' = Double-Pipe ("||") delimited, with Single-Pipe ("|") delimited sub-sets.
===[ OpenSource Weapons Systems ]===
* '''ProjectID A01'''
* This project was originally born of wanting my own take on the well-known LCK Weapon Scripts, but has since evolved over time into it's current state.
====Design Basis====
* Two sets of Scripts (One for Melee, one for Range) that can be used for SLRPG Weapons.
* Intended for broad compatibility with many CombatSystems (that do not require proprietary Scripts) within a single Weapon Attachment.
*: Plugin API leaves the door open for Creators of systems that require proprietary Scripts to make their own Plugins, if they so choose.
====Melee Weapon Scriptset====
=====Release=====
* Current Version: 2.4.7; Updated 16.Apr.2012
* Free on the [https://marketplace.secondlife.com/p/A-Melee-Weapon-Scriptset/3417254 SL Marketplace] or just IM me in-world.
=====Outstanding Issues=====
* No coordination between multiple MainHand weapons.
*: Lesser issue for Melee, but needs to be resolved for the Range version.
* Menu System complicated to setup. Not useful for the Color plugin at all.
====Range Weapon Scriptset====
=====Release=====
* No Release: Working out issues with the Melee version, not well-versed in bullet rezzer design.
====* Comm Protocol Info *====
# [ User Input Channel ] : 4 (Default, configurable to use any Channel > 0)
# [ Dialog Menu Channel ] : -99 (Default, configurable to use any Channel)
# [ Internal Channel Range ] : -1192,001,xxx
# [ Public Protocol ] : Protocol not likely to be used, however messages are documented in the Project's packages.
#: ''Channel;'' = -1192001000
#: ''Method;'' = llRegionSayTo()
#: ''Header;'' = "A01"
#: ''Payload;'' = Single-Pipe ("|") delimited.

Revision as of 09:44, 28 April 2012

AKA: Faust Vollmar
An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.

View my JIRA Reports
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