User:Dora Gustafson/llRotBetween alternatives

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llRotBetween, some alternatives and considerations

Scope

Four functions are covered, They are

  1. llRotBetween( vector a, vector b); // The built in function
  2. RotBetween( vector a, vector b); // The replacement outlined in the wiki
  3. rotV2V( vector a, vector b); // The shortest replacement
  4. rotbetween( vector a, vector b); // Using a Vector to rotation function
Tests

First the rotation solutions were compared and they didn't compare at all. Testing rotations is a bad idea since there are no single solutions, but infinite numbers of solutions. All 4 functions provide valid, but different solutions. So the sensible thing to do is to test how the solution rotates a vector:

Test with random, normalized vectors

<lsl> cycles = 0; record = []; while ( cycles++ < nLimit && llGetListLength( record) < 30) {

   u = llVecNorm(< llFrand( 2.0)-1.0, llFrand( 2.0)-1.0, llFrand( 2.0)-1.0 >);
   v = llVecNorm(< llFrand( 2.0)-1.0, llFrand( 2.0)-1.0, llFrand( 2.0)-1.0 >);
   solution = rotbetween( u, v);
   if ( llVecDist( u*solution, v) > epsilon ) record += [cycles, u, v];

}</lsl>

Errors / test cycles Function 1 Function 2 Function 3 Function 4
llRotBetween RotBetween rotV2V rotbetween
abs error > 1e-7 10 / 13 10 / 18 10 / 15 10 / 16
10 / 14 10 / 21 10 / 22 10 / 23
10 / 27 10 / 14 10 / 13
abs error > 1e-6 7 / 1000 0 / 1000 0 / 1000 0 / 1000
3 / 1000 0 / 10000 1 / 10000 0 / 10000
8 / 1000 0 / 10000

Test with close to parallel and anti parallel vectors

<lsl> cycles = 0; record = []; while ( cycles++ < nLimit && llGetListLength( record) < 30) {

   u = llVecNorm(< llFrand( 2.0)-1.0, llFrand( 2.0)-1.0, llFrand( 2.0)-1.0 >);
   v = < llFrand( 2E-3)-1E-3, llFrand( 2E-3)-1E-3, llFrand( 2E-3)-1E-3 >;
   if ( llFrand(1.0) < 0.5 ) v -= u;
   else v += u;
   solution = rotbetween( u, v);
   if ( llVecDist( u*solution, v) > epsilon ) record += [cycles, u, v];

}</lsl>

Errors / test cycles Function 1 Function 2 Function 3 Function 4
llRotBetween RotBetween rotV2V rotbetween
abs error > 1e-3 10 / 16 10 / 98 10 / 222 10 / 192
10 / 15 10 / 96 10 / 89 10 / 164
10 / 27 10 / 109 10 / 99 10 / 75
abs error > 1e-2 0 / 1000 0 / 1000 0 / 1000 0 / 1000
0 / 10000 0 / 10000 0 / 10000 0 / 10000

Conclusion

Functions 2, 3 and 4 have similar performances. Function 1, the built-in, has a lower performance.
All four functions are very good except with parallel and anti parallel vectors.
The rotation found is not always what you expect.

The rotation will point a vector in the right direction, i.e. the rotation's forward is the vector direction.
The rotations left direction is in the plane given by the two vectors, which is not always what you want or expect
Function 4 is different, it returns a rotation with left in the horizontal plane

Scripts and functions

Function 1, llRotBetween( vector a, vector b)
This is the built in function, see llRotBetween
Returns a rotation with left in the plane given by a and b, or perpendicular to a or b
Function 2, RotBetween( vector a, vector b)
This is the suggested Replacement for llRotBetween
Returns a rotation with left in the plane given by a and b, or perpendicular to a or b
Function 3, rotV2V( vector a, vector b)

<lsl>rotation rotV2V( vector a, vector b) {

   a = llVecNorm(a);
   b = llVecNorm(b);
   vector c = b;
   while ( llFabs(a*c) > 0.999999 ) c = llVecNorm(< llFrand( 2.0)-1.0, llFrand( 2.0)-1.0, llFrand( 2.0)-1.0 >);
   c = llVecNorm(a%c);
   return ZERO_ROTATION/llAxes2Rot( a, c, a%c)*llAxes2Rot( b, c, b%c);

} </lsl>

Returns a rotation with left in the plane given by a and b, or perpendicular to a or b
Function 4, rotbetween( vector a, vector b)

<lsl>rotation Vec2Rot( vector a) {

   a = llVecNorm(a);
   vector  c = < 0.0, 0.0, 1.0 >;
   if ( llFabs(a*c) > 0.999999 ) c = llVecNorm(< llFrand( 2.0)-1.0, llFrand( 2.0)-1.0, 0.0 >);
   vector b = llVecNorm(c%a);
   return llAxes2Rot( a, b, a%b);

}

rotation rotbetween( vector a, vector b) {

   return ZERO_ROTATION/Vec2Rot(a)*Vec2Rot(b);

} </lsl>

Returns a rotation with left in the horizontal plane. This is convenient for cameras and prims you don't want to be tilted