Difference between revisions of "User:Jesse Barnett/lsl.properties"

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<lsl>
<lsl># lsl.properties
# lsl.properties
# Define SciTE settings for LSL (Linden Scripting Language, see http://secondlife.com)
# Define SciTE settings for LSL (Linden Scripting Language, see http://secondlife.com)
# Customed by Jesse Barnett 1/27/08
# Customed by Jesse Barnett 1/27/08
Line 14: Line 13:


# LSL Wiki online help
# LSL Wiki online help
#command.help.$(file.patterns.lsl)="http://lslwiki.net/lslwiki/wakka.php?wakka=$(CurrentWord)"
command.help.$(file.patterns.esl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.$(file.patterns.lsl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.$(file.patterns.lsl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.$(file.patterns.lsl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.subsystem.$(file.patterns.esl)=2
command.help.subsystem.$(file.patterns.lsl)=2
command.help.subsystem.$(file.patterns.lsl)=2



Revision as of 20:18, 29 January 2008

<lsl># lsl.properties

  1. Define SciTE settings for LSL (Linden Scripting Language, see http://secondlife.com)
  2. Customed by Jesse Barnett 1/27/08
  3. Based on lsl.properties files by Ezhar Fairlight & Strife Onizuka

abbreviations.*.esl=$(SciteDefaultHome)/lsl_abbrev.properties abbreviations.*.lsl=$(SciteDefaultHome)/lsl_abbrev.properties

file.patterns.lsl=*.lsl;*.esl;*.wsl lexer.$(file.patterns.lsl)=cpp

filter.cpp=LSL (lsl esl)|$(file.patterns.lsl)|

  1. LSL Wiki online help
  2. command.help.$(file.patterns.lsl)="http://lslwiki.net/lslwiki/wakka.php?wakka=$(CurrentWord)"

command.help.$(file.patterns.esl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm" command.help.$(file.patterns.lsl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm" command.help.subsystem.$(file.patterns.esl)=2 command.help.subsystem.$(file.patterns.lsl)=2

  1. ESL files use the C preprocessor (Hugh Perkins)
  2. set to 0 to strip comments (smaller LSL output, useful if your'e hitting the 64kb limit)

NO_STRIP_COMMENT=1

if NO_STRIP_COMMENT esl.strip.comment=/C

command.clipboard="$(SciteDefaultHome)\Plugins\clipboard.exe" command.compile="C:\Program Files\Microsoft Visual Studio 8\VC\bin\cl.exe" command.lslint="$(SciteDefaultHome)\Plugins\lslint.exe" command.indent="$(SciteDefaultHome)\Plugins\indent.exe"

  1. LSLEditor will not open if there are any spaces in the path
  2. Example: C:\Program Files\lsleditor-beta\LsLEditor-beta.exe will not work

command.lsleditor=C:\lsleditor-beta\LsLEditor-beta.exe command.scite="$(SciteDefaultHome)\scite.exe" command.stripper="$(SciteDefaultHome)\Plugins\stripper.exe"

command.2.*.lsl=$(command.clipboard) "$(FileNameExt)" command.name.2.*.lsl=F5 Clipboard command.shortcut.2.*.lsl=F5 command.save.before.2.*.lsl=1

command.2.*.esl=$(command.clipboard) "$(FileNameExt)" command.name.2.*.esl=F5 Clipboard command.shortcut.2.*.esl=F5 command.save.before.2.*.esl=1

command.3.*.esl=$(command.lslint) "$(FileNameExt)" command.name.3.*.esl=F6 Check Syntax command.shortcut.3.*.esl=F6 command.save.before.3.*.esl=1

command.3.*.lsl=$(command.lslint) "$(FileNameExt)" command.name.3.*.lsl=F6 Check Syntax command.shortcut.3.*.lsl=F6 command.save.before.3.*.lsl=1

command.4.*.esl=cmd /c "$(command.indent) "$(FileNameExt)" -bbo -br -brs -c0 -cd0 -ci4 -cli0 -cp33 -di4 -hnl -i4 -l120 -lc120 -nbad -nbap -nbc -ncdb -ncdw -nce -npcs -nprs -npsl -nss -saf -sai -saw -sc -sob -ts4"" command.name.4.*.esl=F7 Indent command.save.before.4.*.esl=1 command.shortcut.4.*.esl=F7

command.4.*.lsl=cmd /c "$(command.indent) "$(FileNameExt)" -bbo -br -brs -c0 -cd0 -ci4 -cli0 -cp33 -di4 -hnl -i4 -l120 -lc120 -nbad -nbap -nbc -ncdb -ncdw -nce -npcs -nprs -npsl -nss -saf -sai -saw -sc -sob -ts4"" command.name.4.*.lsl=F7 Indent command.save.before.4.*.lsl=1 command.shortcut.4.*.lsl=F7

command.5.*.esl=cmd /c $(command.lsleditor) "$(FileName).esl" command.name.5.*.esl=F8 Open in LSLEditor command.shortcut.5.*.esl=F8 command.save.before.5.*.esl=1

command.5.*.lsl=cmd /c $(command.lsleditor) "$(FileName).lsl" command.name.5.*.lsl=F8 Open in LSLEditor command.shortcut.5.*.lsl=F8 command.save.before.5.*.lsl=1

command.6.*.esl=cmd.exe /c "$(command.compile) /X /u $(esl.strip.comment) /Tc"$(FileNameExt)" /EP > "$(FileName).wsl" && $(command.stripper) "$(FileName).wsl" "$(FileName).lsl" && del "$(FileName).wsl" && $(command.scite) "$(FileName).lsl"" command.name.6.*.esl=F9 Compile command.shortcut.6.*.esl=F9 command.save.before.6.*.esl=1

  1. Preprocessor settings

preprocessor.symbol.$(file.patterns.cpp)=# preprocessor.start.$(file.patterns.cpp)=if ifdef ifndef preprocessor.middle.$(file.patterns.cpp)=else elif preprocessor.end.$(file.patterns.cpp)=endif

  1. standard keywords, types and states

keywords.$(file.patterns.lsl)=default state \ integer float string key vector rotation list \ for do while if else jump return

  1. events, constants and functions

keywords2.$(file.patterns.lsl)=default state integer float string key vector rotation list\ at_rot_target at_target attach changed collision collision_end collision_start control dataserver email http_response land_collision \ land_collision_end land_collision_start link_message listen money moving_end moving_start no_sensor not_at_rot_target not_at_target \ object_rez on_rez remote_data run_time_permissions sensor state_entry state_exit timer touch touch_end touch_start ACTIVE AGENT \ AGENT_ALWAYS_RUN AGENT_ATTACHMENTS AGENT_AWAY AGENT_BUSY AGENT_CROUCHING AGENT_FLYING AGENT_IN_AIR \ AGENT_MOUSELOOK AGENT_ON_OBJECT AGENT_SCRIPTED AGENT_SITTING AGENT_TYPING AGENT_WALKING ALL_SIDES ANIM_ON \ ATTACH_BACK ATTACH_BELLY ATTACH_CHEST ATTACH_CHIN ATTACH_HEAD ATTACH_LEAR ATTACH_LEYE ATTACH_LFOOT \ ATTACH_LHAND ATTACH_LHIP ATTACH_LLARM ATTACH_LLLEG ATTACH_LPEC ATTACH_LSHOULDER ATTACH_LUARM ATTACH_LULEG \ ATTACH_MOUTH ATTACH_NOSE ATTACH_PELVIS ATTACH_REAR ATTACH_REYE ATTACH_RFOOT ATTACH_RHAND ATTACH_RHIP \ ATTACH_RLARM ATTACH_RLLEG ATTACH_RPEC ATTACH_RSHOULDER ATTACH_RUARM ATTACH_RULEG CAMERA_ACTIVE \ CAMERA_BEHINDNESS_ANGLE CAMERA_BEHINDNESS_LAG CAMERA_DISTANCE CAMERA_FOCUS CAMERA_FOCUS_LAG \ CAMERA_FOCUS_LOCKED CAMERA_FOCUS_OFFSET CAMERA_FOCUS_THRESHOLD CAMERA_PITCH CAMERA_POSITION \ CAMERA_POSITION_LAG CAMERA_POSITION_LOCKED CAMERA_POSITION_THRESHOLD CHANGED_ALLOWED_DROP CHANGED_COLOR \ CHANGED_INVENTORY CHANGED_LINK CHANGED_OWNER CHANGED_REGION CHANGED_SCALE CHANGED_SHAPE CHANGED_TELEPORT \ CHANGED_TEXTURE CONTROL_BACK CONTROL_DOWN CONTROL_FWD CONTROL_LBUTTON CONTROL_LEFT CONTROL_ML_LBUTTON \ CONTROL_RIGHT CONTROL_ROT_LEFT CONTROL_ROT_RIGHT CONTROL_UP DATA_BORN DATA_NAME DATA_ONLINE DATA_RATING \ DATA_SIM_POS DATA_SIM_RATING DATA_SIM_STATUS DEBUG_CHANNEL DEG_TO_RAD EOF FALSE HTTP_BODY_MAXLENGTH \ HTTP_BODY_TRUNCATED HTTP_METHOD HTTP_MIMETYPE INVENTORY_ALL INVENTORY_ANIMATION INVENTORY_BODYPART \ INVENTORY_CLOTHING INVENTORY_GESTURE INVENTORY_LANDMARK INVENTORY_NONE INVENTORY_NOTECARD INVENTORY_OBJECT \ INVENTORY_SCRIPT INVENTORY_SOUND INVENTORY_TEXTURE LAND_LARGE_BRUSH LAND_LEVEL LAND_LOWER LAND_MEDIUM_BRUSH \ LAND_NOISE LAND_RAISE LAND_REVERT LAND_SMALL_BRUSH LAND_SMOOTH LINK_ALL_CHILDREN LINK_ALL_OTHERS LINK_ROOT \ LINK_SET LINK_THIS LIST_STAT_GEOMETRIC_MEAN LIST_STAT_MAX LIST_STAT_MEAN LIST_STAT_MEDIAN LIST_STAT_MIN \ LIST_STAT_NUM_COUNT LIST_STAT_RANGE LIST_STAT_STD_DEV LIST_STAT_SUM LIST_STAT_SUM_SQUARES LOOP MASK_BASE \ MASK_EVERYONE MASK_GROUP MASK_NEXT MASK_OWNER NULL_KEY PARCEL_FLAG_ALLOW_CREATE_OBJECTS \ PARCEL_FLAG_ALLOW_DAMAGE PARCEL_FLAG_ALLOW_FLY PARCEL_FLAG_ALLOW_LANDMARK PARCEL_FLAG_ALLOW_SCRIPTS \ PARCEL_FLAG_ALLOW_TERRAFORM PARCEL_FLAG_LOCAL_SOUND_ONLY PARCEL_FLAG_USE_ACCESS_GROUP \ PARCEL_FLAG_USE_ACCESS_LIST PARCEL_FLAG_USE_BAN_LIST PARCEL_FLAG_USE_LAND_PASS_LIST PARCEL_MEDIA_COMMAND_AGENT \ PARCEL_MEDIA_COMMAND_AUTO_ALIGN PARCEL_MEDIA_COMMAND_LOOP PARCEL_MEDIA_COMMAND_PAUSE \ PARCEL_MEDIA_COMMAND_PLAY PARCEL_MEDIA_COMMAND_STOP PARCEL_MEDIA_COMMAND_TEXTURE PARCEL_MEDIA_COMMAND_TIME \ PARCEL_MEDIA_COMMAND_UNLOAD PARCEL_MEDIA_COMMAND_URL PASSIVE PAY_DEFAULT PAY_HIDE PERM_ALL PERM_COPY \ PERM_MODIFY PERM_MOVE PERM_TRANSFER PERMISSION_ATTACH PERMISSION_CHANGE_LINKS PERMISSION_CONTROL_CAMERA \ PERMISSION_DEBIT PERMISSION_TAKE_CONTROLS PERMISSION_TRACK_CAMERA PERMISSION_TRIGGER_ANIMATION PI PI_BY_TWO \ PING_PONG PRIM_BUMP_BARK PRIM_BUMP_BLOBS PRIM_BUMP_BRICKS PRIM_BUMP_BRIGHT PRIM_BUMP_CHECKER PRIM_BUMP_CONCRETE \ PRIM_BUMP_DARK PRIM_BUMP_DISKS PRIM_BUMP_GRAVEL PRIM_BUMP_LARGETILE PRIM_BUMP_NONE PRIM_BUMP_SHINY \ PRIM_BUMP_SIDING PRIM_BUMP_STONE PRIM_BUMP_STUCCO PRIM_BUMP_SUCTION PRIM_BUMP_TILE PRIM_BUMP_WEAVE \ PRIM_BUMP_WOOD PRIM_CAST_SHADOWS PRIM_COLOR PRIM_FLEXIBLE PRIM_FULLBRIGHT PRIM_HOLE_CIRCLE PRIM_HOLE_DEFAULT \ PRIM_HOLE_SQUARE PRIM_HOLE_TRIANGLE PRIM_MATERIAL PRIM_MATERIAL_FLESH PRIM_MATERIAL_GLASS PRIM_MATERIAL_LIGHT \ PRIM_MATERIAL_METAL PRIM_MATERIAL_PLASTIC PRIM_MATERIAL_RUBBER PRIM_MATERIAL_STONE PRIM_MATERIAL_WOOD \ PRIM_PHANTOM PRIM_PHYSICS PRIM_POINT_LIGHT PRIM_POSITION PRIM_ROTATION PRIM_SHINY_HIGH PRIM_SHINY_LOW \ PRIM_SHINY_MEDIUM PRIM_SHINY_NONE PRIM_SIZE PRIM_TEMP_ON_REZ PRIM_TEXGEN PRIM_TEXGEN_DEFAULT PRIM_TEXGEN_PLANAR \ PRIM_TEXTURE PRIM_TYPE PRIM_TYPE_BOX PRIM_TYPE_CYLINDER PRIM_TYPE_PRISM PRIM_TYPE_RING PRIM_TYPE_SPHERE \ PRIM_TYPE_TORUS PRIM_TYPE_TUBE PSYS_PART_BOUNCE_MASK PSYS_PART_EMISSIVE_MASK PSYS_PART_END_ALPHA \ PSYS_PART_END_COLOR PSYS_PART_END_SCALE PSYS_PART_FLAGS PSYS_PART_FOLLOW_SRC_MASK \ PSYS_PART_FOLLOW_VELOCITY_MASK PSYS_PART_INTERP_COLOR_MASK PSYS_PART_INTERP_SCALE_MASK PSYS_PART_MAX_AGE \ PSYS_PART_START_ALPHA PSYS_PART_START_COLOR PSYS_PART_START_SCALE PSYS_PART_TARGET_LINEAR_MASK \ PSYS_PART_TARGET_POS_MASK PSYS_PART_WIND_MASK PSYS_SRC_ACCEL PSYS_SRC_ANGLE_BEGIN PSYS_SRC_ANGLE_END \ PSYS_SRC_BURST_PART_COUNT PSYS_SRC_BURST_RADIUS PSYS_SRC_BURST_RATE PSYS_SRC_BURST_SPEED_MAX \ PSYS_SRC_BURST_SPEED_MIN PSYS_SRC_INNERANGLE PSYS_SRC_MAX_AGE PSYS_SRC_OMEGA PSYS_SRC_OUTERANGLE \ PSYS_SRC_PATTERN PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY \ PSYS_SRC_PATTERN_DROP PSYS_SRC_PATTERN_EXPLODE PSYS_SRC_TARGET_KEY PSYS_SRC_TEXTURE PUBLIC_CHANNEL \ RAD_TO_DEG REGION_FLAG_ALLOW_DAMAGE REGION_FLAG_ALLOW_DIRECT_TELEPORT REGION_FLAG_BLOCK_FLY \ REGION_FLAG_BLOCK_TERRAFORM REGION_FLAG_DISABLE_COLLISIONS REGION_FLAG_DISABLE_PHYSICS REGION_FLAG_FIXED_SUN \ REGION_FLAG_SANDBOX REMOTE_DATA_CHANNEL REMOTE_DATA_REPLY REMOTE_DATA_REQUEST REVERSE ROTATE SCALE SCRIPTED \ SMOOTH SQRT2 STATUS_BLOCK_GRAB STATUS_CAST_SHADOWS STATUS_DIE_AT_EDGE STATUS_PHANTOM STATUS_PHYSICS \ STATUS_RETURN_AT_EDGE STATUS_ROTATE_X STATUS_ROTATE_Y STATUS_ROTATE_Z STATUS_SANDBOX TRUE TWO_PI TYPE_FLOAT \ TYPE_INTEGER TYPE_INVALID TYPE_KEY TYPE_ROTATION TYPE_STRING TYPE_VECTOR VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY \ VEHICLE_ANGULAR_DEFLECTION_TIMESCALE VEHICLE_ANGULAR_FRICTION_TIMESCALE VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE \ VEHICLE_ANGULAR_MOTOR_DIRECTION VEHICLE_ANGULAR_MOTOR_TIMESCALE VEHICLE_BANKING_EFFICIENCY VEHICLE_BANKING_MIX \ VEHICLE_BANKING_TIMESCALE VEHICLE_BUOYANCY VEHICLE_FLAG_CAMERA_DECOUPLED VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT \ VEHICLE_FLAG_HOVER_TERRAIN_ONLY VEHICLE_FLAG_HOVER_UP_ONLY VEHICLE_FLAG_HOVER_WATER_ONLY \ VEHICLE_FLAG_LIMIT_MOTOR_UP VEHICLE_FLAG_LIMIT_ROLL_ONLY VEHICLE_FLAG_MOUSELOOK_BANK \ VEHICLE_FLAG_MOUSELOOK_STEER VEHICLE_FLAG_NO_DEFLECTION_UP VEHICLE_HOVER_EFFICIENCY VEHICLE_HOVER_HEIGHT \ VEHICLE_HOVER_TIMESCALE VEHICLE_LINEAR_DEFLECTION_EFFICIENCY VEHICLE_LINEAR_DEFLECTION_TIMESCALE \ VEHICLE_LINEAR_FRICTION_TIMESCALE VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE VEHICLE_LINEAR_MOTOR_DIRECTION \ VEHICLE_LINEAR_MOTOR_OFFSET VEHICLE_LINEAR_MOTOR_TIMESCALE VEHICLE_REFERENCE_FRAME VEHICLE_TYPE_AIRPLANE \ VEHICLE_TYPE_BALLOON VEHICLE_TYPE_BOAT VEHICLE_TYPE_CAR VEHICLE_TYPE_NONE VEHICLE_TYPE_SLED \ VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY VEHICLE_VERTICAL_ATTRACTION_TIMESCALE ZERO_ROTATION ZERO_VECTOR \ for do while if else jump return \ llAbs llAcos llAddToLandBanList llAddToLandPassList llAdjustSoundVolume llAllowInventoryDrop llAngleBetween llApplyImpulse \ llApplyRotationalImpulse llAsin llAtan2 llAttachToAvatar llAvatarOnSitTarget llAxes2Rot llAxisAngle2Rot llBase64ToInteger llBase64ToString \ llBreakAllLinks llBreakLink llCeil llClearCameraParams llCloseRemoteDataChannel llCloud llCollisionFilter llCollisionSound llCollisionSprite \ llCos llCreateLink llCSV2List llDeleteSubList llDeleteSubString llDetachFromAvatar llDetectedGrab llDetectedGroup llDetectedKey \ llDetectedLinkNumber llDetectedName llDetectedOwner llDetectedPos llDetectedRot llDetectedType llDetectedVel llDialog llDie \ llDumpList2String llEdgeOfWorld llEjectFromLand llEmail llEscapeURL llEuler2Rot llFabs llFloor llForceMouselook llFrand llGetAccel \ llGetAgentInfo llGetAgentSize llGetAlpha llGetAndResetTime llGetAnimation llGetAnimationList llGetAttached llGetBoundingBox \ llGetCameraPos llGetCameraRot llGetCenterOfMass llGetColor llGetCreator llGetDate llGetEnergy llGetForce llGetFreeMemory \ llGetGeometricCenter llGetGMTclock llGetInventoryCreator llGetInventoryKey llGetInventoryName llGetInventoryNumber \ llGetInventoryPermMask llGetInventoryType llGetKey llGetLandOwnerAt llGetLinkKey llGetLinkName llGetLinkNumber llGetListEntryType \ llGetListLength llGetLocalPos llGetLocalRot llGetMass llGetNextEmail llGetNotecardLine llGetNumberOfNotecardLines llGetNumberOfPrims \ llGetNumberOfSides llGetObjectDesc llGetObjectMass llGetObjectName llGetObjectPermMask llGetObjectPrimCount llGetOmega llGetOwner \ llGetOwnerKey llGetParcelDetails llGetParcelFlags llGetParcelMaxPrims llGetParcelPrimCount llGetParcelPrimOwners llGetPermissions \ llGetPermissionsKey llGetPos llGetPrimitiveParams llGetRegionCorner llGetRegionFlags llGetRegionFPS llGetRegionName llGetRegionTimeDilation \ llGetRootPosition llGetRootRotation llGetRot llGetScale llGetScriptName llGetScriptState llGetSimulatorHostname llGetStartParameter \ llGetStatus llGetSubString llGetSunDirection llGetTexture llGetTextureOffset llGetTextureRot llGetTextureScale llGetTime llGetTimeOfDay \ llGetTimestamp llGetTorque llGetUnixTime llGetVel llGetWallclock llGiveInventory llGiveInventoryList llGiveMoney llGround llGroundContour \ llGroundNormal llGroundRepel llGroundSlope llHTTPRequest llInsertString llInstantMessage llIntegerToBase64 llKey2Name llList2CSV \ llList2Float llList2Integer llList2Key llList2List llList2ListStrided llList2Rot llList2String llList2Vector llListen llListenControl llListenRemove \ llListFindList llListInsertList llListRandomize llListReplaceList llListSort llListStatistics llLoadURL llLog llLog10 llLookAt llLoopSound \ llLoopSoundMaster llLoopSoundSlave llMapDestination llMD5String llMessageLinked llMinEventDelay llModifyLand llModPow llMoveToTarget \ llOffsetTexture llOpenRemoteDataChannel llOverMyLand llOwnerSay llParcelMediaCommandList llParcelMediaQuery llParseString2List \ llParseStringKeepNulls llParticleSystem llPassCollisions llPassTouches llPlaySound llPlaySoundSlave llPointAt llPow llPreloadSound \ llPushObject llRegionSay llReleaseCamera llReleaseControls llRemoteDataReply llRemoteDataSetRegion llRemoteLoadScriptPin llRemoveFromLandBanList \ llRemoveFromLandPassList llRemoveInventory llRemoveVehicleFlags llRequestAgentData llRequestInventoryData llRequestPermissions \ llRequestSimulatorData llResetOtherScript llResetScript llResetTime llRezAtRoot llRezObject llRot2Angle llRot2Axis llRot2Euler llRot2Fwd \ llRot2Left llRot2Up llRotateTexture llRotBetween llRotLookAt llRotTarget llRotTargetRemove llRound llSameGroup llSay llScaleTexture \ llScriptDanger llSendRemoteData llSensor llSensorRemove llSensorRepeat llSetAlpha llSetBuoyancy llSetCameraAtOffset \ llSetCameraEyeOffset llSetCameraParams llSetColor llSetDamage llSetForce llSetForceAndTorque llSetHoverHeight llSetLinkAlpha \ llSetLinkColor llSetLocalRot llSetObjectDesc llSetObjectName llSetParcelMusicURL llSetPayPrice llSetPos llSetPrimitiveParams \ llSetRemoteScriptAccessPin llSetRot llSetScale llSetScriptState llSetSitText llSetSoundQueueing llSetStatus llSetText llSetTexture \ llSetTextureAnim llSetTimerEvent llSetTorque llSetTouchText llSetVehicleFlags llSetVehicleFloatParam llSetVehicleRotationParam \ llSetVehicleType llSetVehicleVectorParam llShout llSin llSitTarget llSleep llSqrt llStartAnimation llStopAnimation llStopHover llStopLookAt \ llStopMoveToTarget llStopPointAt llStopSound llStringLength llStringToBase64 llSubStringIndex llTakeControls llTan llTarget llTargetOmega \ llTargetRemove llTeleportAgentHome llToLower llToUpper llTriggerSound llTriggerSoundLimited llUnescapeURL llUnSit llVecDist llVecMag \ llVecNorm llVolumeDetect llWater llWhisper llWind llXorBase64StringsCorrect \ ZDRAST_LAST_FUNCTION_PLACEHOLDER

  1. word.characters.$(file.patterns.lsl)=$(chars.alpha)$(chars.numeric)_

comment.block.cpp=// comment.block.at.line.start.cpp

statement.indent.$(file.patterns.lsl)=5 default state for do while if else statement.end.$(file.patterns.lsl=10 ; statement.lookback.$(file.patterns.lsl)=20

block.start.$(file.patterns.lsl)=10 { block.end.$(file.patterns.lsl)=10 }

  1. autocomplete

autocomplete.cpp.ignorecase=1 autocomplete.cpp.start.characters=( autocomplete.cpp.fillups=(

  1. calltips

calltip.cpp.ignorecase=0 calltip.cpp.word.characters=_$(chars.alpha)$(chars.numeric) calltip.cpp.end.definition=)

  1. Default

style.cpp.32=$(font.base)

  1. White space

style.cpp.0=fore:#808080

  1. Block Comment

style.cpp.1=fore:#FF0000,$(font.code.comment.box)

  1. Line Comment

style.cpp.2=$(colour.code.comment.line),$(font.code.comment.line)

  1. Doc comment

style.cpp.3=fore:#FF0000,$(font.code.comment.doc)

  1. Number

style.cpp.4=$(colour.number)

  1. Keyword

style.cpp.5=$(colour.keyword),bold

  1. Double quoted string

style.cpp.6=$(colour.string)

  1. Single quoted string

style.cpp.7=$(colour.char)

  1. UUIDs (only in IDL)

style.cpp.8=fore:#804080

  1. Preprocessor

style.cpp.9=$(colour.preproc)

  1. Operators

style.cpp.10=$(colour.operator),bold

  1. Identifiers

style.cpp.11=

  1. End of line where string is not closed

style.cpp.12=fore:#000000,$(font.monospace),back:#E0C0E0,eolfilled

  1. Verbatim strings for C#

style.cpp.13=fore:#007F00,$(font.monospace),back:#E0FFE0,eolfilled

  1. Regular expressions for JavaScript

style.cpp.14=fore:#3F7F3F,$(font.monospace),back:#E0F0FF,eolfilled

  1. Doc Comment Line

style.cpp.15=$(colour.code.comment.doc),$(font.code.comment.doc)

  1. Keywords2

style.cpp.16=fore:#B00040

  1. Comment keyword

style.cpp.17=fore:#3060A0,$(font.code.comment.doc)

  1. Comment keyword error

style.cpp.18=fore:#804020,$(font.code.comment.doc)

  1. Braces are only matched in operator style

braces.cpp.style=10 </lsl>