Difference between revisions of "User:Opensource Obscure/FFHUD"
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== FFHUD: a simple FriendFeed HUD == | == FFHUD: a simple FriendFeed HUD == | ||
'''by [[User:Opensource_Obscure|Opensource Obscure]] '''<br> | * An idea '''by [[User:Opensource_Obscure|Opensource Obscure]] '''<br> | ||
* Current release: '''0.7''' <br> | |||
* One-button, Custom messages, Rooms and Profile Image support. | |||
'''FFHUD lets you post to FriendFeed.''' Posts always include a SLURL link to your actual location. You can send a quick update that automatically includes the parcel description, or write a custom message. If available, the owner or owner-group profile image is also published, accordingly to their privacy settings. | |||
''' | '''If you're on FriendFeed, you may want to join this room:''' <br> | ||
http://friendfeed.com/rooms/secondlife <br> | |||
Feel free to use this room for testing: <br> | |||
http://friendfeed.com/rooms/ffhud | |||
''' | '''UPDATE''':<br> | ||
FFHUD just received an API ID from FriendFeed. I'll soon release a new version that includes "Sent via FFHUD" in a specific part of messages, as the other FriendFeed clients do. --oobscure 04:59, 25 July 2008 (PDT) | |||
== Setup== | == Setup== |
Revision as of 04:59, 25 July 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
FFHUD: a simple FriendFeed HUD
- An idea by Opensource Obscure
- Current release: 0.7
- One-button, Custom messages, Rooms and Profile Image support.
FFHUD lets you post to FriendFeed. Posts always include a SLURL link to your actual location. You can send a quick update that automatically includes the parcel description, or write a custom message. If available, the owner or owner-group profile image is also published, accordingly to their privacy settings.
If you're on FriendFeed, you may want to join this room:
http://friendfeed.com/rooms/secondlife
Feel free to use this room for testing:
http://friendfeed.com/rooms/ffhud
UPDATE:
FFHUD just received an API ID from FriendFeed. I'll soon release a new version that includes "Sent via FFHUD" in a specific part of messages, as the other FriendFeed clients do. --oobscure 04:59, 25 July 2008 (PDT)
Setup
- Edit the script and put your FriendFeed account data. You may also specify a room.
- Put the script in a prim (you may also want to rename it)
- Wear the prim as an HUD
How to use FFHUD
- Touch it once to get information about parcel you're in (printed in private chat via llOwnerSay)
- Touch it again within 20 seconds to publish a post on FriendFeed... (that includes available info about the parcel: SLURL, description, owner/owner-group profile image)
- ...or say a message on channel 8 within 20 seconds to publish a post (that includes same parcel info than above + your message) - Example:
/8 This is my message
Notes
Feel free to use this room for testing:
http://friendfeed.com/rooms/ffhud
FFHUD builds your posts this way:
- LINK = SLURL of your location
- TITLE = parcel name
- COMMENT = parcel description (if available) OR your message
- IMAGE = profile image of resident or group that owns the parcel
- ROOM = according to your settings
FFHUD shows the FriendFeed favicon image by default; it changes (after the first touch) if a profile image is available for the parcel owners. Profile images are shown by using llSetTexture; the UUID is retrieved using the Second Life Search; the image web address (not the image itself) is sent to FriendFeed, that then retrieves and hosts a copy of the image.
Script
This code works but may be horrible and flawed. Feel free to suggest me how to improve it. I am not a real developer and I lack some programming basis, so any feedback can help me. I usually make the LSL scripts I need by reading around, cutting, pasting and tweaking code from other sources. To write FFHUD I used snippets by User:Ordinal Malaprop, User:Cory Linden, MarcoDuff Palen, User:Jana Kamachi and others.
To do:
- add switch to turn off/on image support
- enriched SLURL as in Ordinal Malaprop's TwitterBox
- ...better code
<lsl>// FFHUD 0.7 // free for public use // A project started by Opensource Obscure //
// Look for your username and FriendFeed key here: https://friendfeed.com/account/api string user=""; // your FriendFeed username string ffkey=""; // your FriendFeed key
// You can send messages to a FriendFeed room: // "" -----------> default setting - you won't share messages to any room // "ffhud" ------> a test room you can freely use // "secondlife" -> an unofficial SL room - http://friendfeed.com/rooms/secondlife // Change accordingly the line below: string room="";
// after 1st click you have a few seconds to write and send
// your text message before FFHUD comes back to default state.
// you can change the timing below:
float listentime = 20.0;
/////////////////////////////////////////////////// // you don't need to modify anything below
string desc;
integer listen_handle;
string baseurl="@friendfeed.com/api/share";
key request_ff;
key request_texture;
string ownerurl = "http://world.secondlife.com/resident/";
string groupurl = "http://world.secondlife.com/group/";
string code1 = "<img alt=\"profile image\" src=\"http://secondlife.com/app/image/";
string code2 = "\" class=\"parcelimg\" />";
key textureuuid = "";
key texturedefault = "4760a44f-06f7-622e-7429-b01570a598b0";
//{ Combined Library - Copyright (C) 2004-2008, Strife Onizuka (cc-by 3.0) - "Jul 17 2008", "14:03:07" string str_replace(string src, string from, string to) {//replaces all occurrences of 'from' with 'to' in 'src'.
integer len = llStringLength(from) - 1; if(len >= 0) { string buffer = src; integer b_pos = -1; integer to_len = llStringLength(to) - 1; @loop;//instead of a while loop, saves 5 bytes (and runs faster). integer to_pos = 1 + llSubStringIndex(buffer, from); if(to_pos) {
// b_pos += to_pos; // src = llInsertString(llDeleteSubString(src, b_pos, b_pos + len), b_pos, to); // b_pos += to_len; // buffer = llGetSubString(src, 1 + (b_pos), 0x40000000);
buffer = llGetSubString(src = llInsertString(llDeleteSubString(src, b_pos += to_pos, b_pos + len), b_pos, to), 1 + (b_pos += to_len), 0x40000000); jump loop; } } return src;
} //}
// partially redundant (1) string parcelname() {
list lstParcelName=llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_NAME]); string a = (string)lstParcelName; string name = llDumpList2String(llParseString2List(a,[" "],[]),"+"); return name;
}
// partially redundant (1)
// we use this after 2nd touch if no message is provided by the user
string parceldesc()
{
list lstParcelDesc=llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_DESC]); string a = (string)lstParcelDesc; if(a != NULL_KEY) { desc = llDumpList2String(llParseString2List(a,[" "],[]),"+") + "+-+"; } else { desc = ""; } return str_replace(desc, "&", "and");
}
// partially redundant (1)
string parcelowner()
{
return (string)llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_OWNER]);
}
// partially redundant (1)
string parcelgroup()
{
return (string)lstParcelGroup=llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_GROUP]);
}
// this comes from Cory Ondrejka I think
string slurl()
{
string simname = str_replace(llGetRegionName(), " ", "+"); vector detectedPos = llGetRootPosition(); string sx = (string)llRound(detectedPos.x); string sy = (string)llRound(detectedPos.y); string sz = (string)llRound(detectedPos.z); return "http://slurl.com/secondlife/" + simname + "/" + sx + "/" + sy + "/" + sz;
}
// partially redundant (1)
infoparcel()
{
llOwnerSay("parcel name = " + (string)llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_NAME])); llOwnerSay("parcel desc = " + (string)llGetParcelDetails(llGetPos(),[PARCEL_DETAILS_DESC])); llOwnerSay("parcel owner = " + "secondlife:///app/agent/" + parcelowner() + "/about"); llOwnerSay("parcel group = " + "secondlife:///app/group/" + parcelgroup() + "/about");
}
texture()
{
if (parcelgroup() == parcelowner()) // group-owned land { request_texture = llHTTPRequest(groupurl + parcelgroup(),[HTTP_METHOD,"GET"],""); } else // group may be set, but land is not group-owned // single residents have pictures more often than group so we choose them { request_texture = llHTTPRequest(ownerurl + parcelowner(),[HTTP_METHOD,"GET"],""); }
}
string prepara(string messaggio)
{
string imageurl = "http://secondlife.com/app/image/" + (string)textureuuid + "/2"; messaggio = llDumpList2String(llParseString2List(messaggio,[" "],[]),"+"); string post = "http://" + user + ":" + ffkey + baseurl + "?title=" + parcelname() + "&link=" + llEscapeURL(slurl()) + "&comment=" + messaggio + "&room=" + room + "&image0_url=" + llEscapeURL(imageurl); return post;
}
default
{
on_rez(integer start_param) { llOwnerSay(": Ready. Touch once to get parcel info - Touch twice to update your FriendFeed page."); } state_entry() { llSetTexture(texturedefault, ALL_SIDES); llSetTimerEvent(0.0); } touch_start(integer total_number) { infoparcel(); texture(); state pronto; }
// redundant (2) http_response(key request_id, integer status, list metadata, string body) { if(request_id == request_ff) { llOwnerSay(": Message sent."); } else if(request_id == request_texture) { textureuuid = (key)llGetSubString(body,llSubStringIndex(body, code1)+llStringLength(code1),llSubStringIndex(body,code2)-3); llSetTexture(textureuuid, ALL_SIDES); } }
}
state pronto
{
state_entry() { llSetTimerEvent(listentime); llOwnerSay(": Say your message on channel 8 within 20 seconds, or touch again to send a quick post."); listen_handle = llListen(8, "", llGetOwner(), ""); } changed(integer change) { if (change & (CHANGED_TELEPORT | CHANGED_REGION)) { llOwnerSay(": Location changed, restarting."); state default; } } timer() { llOwnerSay(": Time over."); state default; } touch_start(integer total_number) { request_ff = llHTTPRequest(prepara(parceldesc()), [HTTP_METHOD,"POST"], ""); state default; } listen(integer channel, string name, key id, string message) { request_ff = llHTTPRequest(prepara(message), [HTTP_METHOD,"POST"], ""); state default; }
// redundant (2) http_response(key request_id, integer status, list metadata, string body) { if(request_id == request_ff) { llOwnerSay(": Message sent."); } else if(request_id == request_texture) { textureuuid = (key)llGetSubString(body, llSubStringIndex(body, code1) + llStringLength(code1), llSubStringIndex(body,code2) - 3); llSetTexture(textureuuid, ALL_SIDES); } }
}</lsl>