Difference between revisions of "User:Opensource Obscure/JIRA"

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m (ADDED TESTSZs)
m (reorg)
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* https://jira.secondlife.com/browse/VWR-25506 Investigate restrictions on storing and exchanging inventory items within prims and notecards
* https://jira.secondlife.com/browse/VWR-25506 Investigate restrictions on storing and exchanging inventory items within prims and notecards
* https://jira.secondlife.com/browse/SVC-6898 Switching language in preferences creates new calling cards folders for each language
* https://jira.secondlife.com/browse/SVC-6898 Switching language in preferences creates new calling cards folders for each language
* https://jira.secondlife.com/browse/VWR-25521 As a user, I want an indicator when the Viewer is actively fetching inventory, and if there's an error, I want that indicated, too. (No more indefinite Loading...)
** https://jira.secondlife.com/browse/VWR-19308 Meta-Issue: Viewer 2 Inventory Problems
** https://jira.secondlife.com/browse/VWR-19308 Meta-Issue: Viewer 2 Inventory Problems
===calling cards===
===calling cards===
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** https://jira.secondlife.com/browse/VWR-9966 Ctrl-Alt-Fn shortcuts unusable on Linux  
** https://jira.secondlife.com/browse/VWR-9966 Ctrl-Alt-Fn shortcuts unusable on Linux  
** https://jira.secondlife.com/browse/STORM-537 STORM-26 Review spec for keyboard and make sure all new keyboard shortcuts are covered
** https://jira.secondlife.com/browse/STORM-537 STORM-26 Review spec for keyboard and make sure all new keyboard shortcuts are covered
===textures loading===
* https://jira.secondlife.com/browse/VWR-24191 Meta-Issue: Poor texture loading and freezes indicate larger chain of bugs: small texture not loaded.
Texture frequently shows grey when running script that cycles thru 5 textures with a llSleep(1.3) between each
llSetPrimitiveParams( [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);
or
llSetLinkPrimitiveParamsFast( link, [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);
or
llSetTexture(texture, ALL_SIDES);
on a small sculpted prim.
integer FACE = 0; /// a sculpts only face
vector REPEATS = <1, 1, 0>;
vector OFFSETS = <0, 0, 0>;
float RADIANS = 0;
integer link = 16;
Using "texture name" and storing the five textures in CONTENTS fails the same as using the UUID of the texture. Running the same script as above but on a regular prim (instead of a sculpt) and with a sleep of 10 seconds between each texture change – produces similar failure. (Texture shows as grey or blurred on ocassions but frequently enough).


==HOT==
==HOT==
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==MY REPORTS==
==MY REPORTS==
* https://jira.secondlife.com/browse/VWR-25566 New error message mentions "need to restart Second Life and log into a new region for the next 30 minutes to an hour"
* https://jira.secondlife.com/browse/VWR-25321  Make user aware of the "CTRL + Up/Down Arrow" feature (which scrolls back message history)
* https://jira.secondlife.com/browse/VWR-25321  Make user aware of the "CTRL + Up/Down Arrow" feature (which scrolls back message history)
* https://jira.secondlife.com/browse/VWR-25363  Expose "Duplicate Object" feature in Viewer 2 (regression from 1.x)
* https://jira.secondlife.com/browse/VWR-25363  Expose "Duplicate Object" feature in Viewer 2 (regression from 1.x)
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* [[Mesh/Mesh_Tests]]
* [[Mesh/Mesh_Tests]]
* [[:Category:Test_Plans]]
* [[:Category:Test_Plans]]
===textures loading===
* https://jira.secondlife.com/browse/VWR-24191 Meta-Issue: Poor texture loading and freezes indicate larger chain of bugs: small texture not loaded.
Texture frequently shows grey when running script that cycles thru 5 textures with a llSleep(1.3) between each
llSetPrimitiveParams( [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);
or
llSetLinkPrimitiveParamsFast( link, [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);
or
llSetTexture(texture, ALL_SIDES);
on a small sculpted prim.
integer FACE = 0; /// a sculpts only face
vector REPEATS = <1, 1, 0>;
vector OFFSETS = <0, 0, 0>;
float RADIANS = 0;
integer link = 16;
Using "texture name" and storing the five textures in CONTENTS fails the same as using the UUID of the texture. Running the same script as above but on a regular prim (instead of a sculpt) and with a sleep of 10 seconds between each texture change – produces similar failure. (Texture shows as grey or blurred on ocassions but frequently enough).
==COMPILING/BUILDING==
* https://jira.secondlife.com/browse/STORM-1151 Bad permissions of files in 3p-openssl cause packaging failure on Linux in OpensourceRelease mode


==META ISSUES==
==META ISSUES==

Revision as of 05:34, 22 April 2011

Go back to Opensource Obscure's userpage



WORKING ON

snapshots

web profiles

Linux misc

favorites

  • https://jira.secondlife.com/browse/STORM-1145 Changes to Favorites are not reflected on the login locations menu
  • https://jira.secondlife.com/browse/STORM-984 Some Favorites missing from list on login screen
    • start with a fresh viewer (no local settings)
    • make some favorites changes
    • report the results
    • keep the viewer log file on each restart
      • if problem is reproducible, attach all log files
      • no need to delete cache
      • less-than-ideal sim ping time (Europe) not a big deal

inventory

calling cards

camera/rendering

shortcuts

HOT

MY REPORTS

TEST PLANS

textures loading

Texture frequently shows grey when running script that cycles thru 5 textures with a llSleep(1.3) between each

llSetPrimitiveParams( [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetLinkPrimitiveParamsFast( link, [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetTexture(texture, ALL_SIDES);

on a small sculpted prim.

integer FACE = 0; /// a sculpts only face
vector REPEATS = <1, 1, 0>;
vector OFFSETS = <0, 0, 0>;
float RADIANS = 0;
integer link = 16;

Using "texture name" and storing the five textures in CONTENTS fails the same as using the UUID of the texture. Running the same script as above but on a regular prim (instead of a sculpt) and with a sleep of 10 seconds between each texture change – produces similar failure. (Texture shows as grey or blurred on ocassions but frequently enough).

COMPILING/BUILDING


META ISSUES