Difference between revisions of "User:Opensource Obscure/JIRA"

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m (reorg)
m (→‎favorites: STORM-842)
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* https://jira.secondlife.com/browse/STORM-1122 Linux viewer sucks up file descriptors, stops loading content and crashes
* https://jira.secondlife.com/browse/STORM-1122 Linux viewer sucks up file descriptors, stops loading content and crashes
===favorites===
===favorites===
* https://jira.secondlife.com/browse/STORM-842 "Start at" list isn't populated with favorites if user name is typed in fashion "firstname.lastname"
* https://jira.secondlife.com/browse/STORM-1145 Changes to Favorites are not reflected on the login locations menu
* https://jira.secondlife.com/browse/STORM-1145 Changes to Favorites are not reflected on the login locations menu
* https://jira.secondlife.com/browse/STORM-984 Some Favorites missing from list on login screen
* https://jira.secondlife.com/browse/STORM-984 Some Favorites missing from list on login screen
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*** no need to delete cache
*** no need to delete cache
*** less-than-ideal sim ping time (Europe) not a big deal
*** less-than-ideal sim ping time (Europe) not a big deal
===inventory===
===inventory===
* https://jira.secondlife.com/browse/VWR-25506 Investigate restrictions on storing and exchanging inventory items within prims and notecards
* https://jira.secondlife.com/browse/VWR-25506 Investigate restrictions on storing and exchanging inventory items within prims and notecards

Revision as of 10:16, 22 April 2011

Go back to Opensource Obscure's userpage



WORKING ON

snapshots

web profiles

Linux misc

favorites

inventory

calling cards

camera/rendering

shortcuts

HOT

MY REPORTS

TEST PLANS

textures loading

Texture frequently shows grey when running script that cycles thru 5 textures with a llSleep(1.3) between each

llSetPrimitiveParams( [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetLinkPrimitiveParamsFast( link, [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetTexture(texture, ALL_SIDES);

on a small sculpted prim.

integer FACE = 0; /// a sculpts only face
vector REPEATS = <1, 1, 0>;
vector OFFSETS = <0, 0, 0>;
float RADIANS = 0;
integer link = 16;

Using "texture name" and storing the five textures in CONTENTS fails the same as using the UUID of the texture. Running the same script as above but on a regular prim (instead of a sculpt) and with a sleep of 10 seconds between each texture change – produces similar failure. (Texture shows as grey or blurred on ocassions but frequently enough).

COMPILING/BUILDING


META ISSUES