User:Torley Linden/Debug Settings

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These are some of my fave Debug Settings...

How do I get to Debug Settings?

Open the Client menu (Ctrl-Alt-D, or Ctrl-Opt-D on a Mac) > Debug Settings. Start typing a setting and have it autocomplete, or select it from the long list. Each setting is accompanied by a brief description of what it does, so you're not totally on your own when it comes to documentation.

Torley's faves

  • CloseSnapshotOnKeep - Setting this to FALSE may make it easier to take snapshots in multiple formats (e.g., saving to disk, then sending a snapshot) without having to continually reopen the snapshot tools window.
  • MouseSmooth - Somewhat self-explanatory, enabling it makes for smoother mouse motion in mouselook. This helps you have a more immersive experience while exploring in 1st-person view.
  • NumSessions - How many times have you successfully logged into Second Life? A fun piece of trivia. (This gets reset if you reinstall Second Life and delete your settings file.)
  • PieMenuLineWidth - Set it to around "10" for kicks; it'll make the pie menu look like a TIE fighter's front.
  • PlayTypingAnim - Ever want to disable that typing animation and sound that plays every time you start text-chatting? Setting this to FALSE is your answer.
  • RenderFarClip - Instead of using Preferences, this can set your draw distance. What's the advantage? You can make it very near or very far (like 2048 m!). Keep in mind long distances will cause a significant performance drop.
  • UISndObjectCreate - Frustrated by the bass-rumbling ROWWWWL that plays when you rez a prim, even when the the UI sounds are muted in Preferences? Just blank this field and future object creation will be pleasantly silent.

First Look: WindLight viewer only

These will be available as part of the "main viewer" in the future. Until then:

  • RenderDynamicLOD - Stuff retains its detail when you zoom out. Terrain will be as smooth as it is when viewed up-close. This comes at a performance cost, tho, and I've noticed weirdness with stuff staying stuck at lower Levels of Draw.
  • RenderUseFarClip - Slows performance but lets you see further away with the same draw distance. Excellent to toggle on while making richly-detailed shots.