Difference between revisions of "User:Xaria Mistwallow"

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I am usually hanging out in a sandbox, I come to office hours some times as well.<br/>
I am usually hanging out in a sandbox, I come to office hours some times as well.<br/>
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Vote for me on a contest board!!! Does cost 5L per vote, but it really would help me!<br/>
<b>Vote for me on a contest board!!! Does cost 5L per vote, but it really would help me!<br/>
The picture you are looking for is in the middle row, picture is the newly added Beach picture right of here.<br/>
The picture you are looking for is in the middle row, picture is the newly added Beach picture right of here.<br/>
For the landmark look in my inworld profile! Thank you in advance!!!<br/><br/>
For the landmark look in my inworld profile! Thank you in advance!!!<b/><br/><br/>


== Skills ==
== Skills ==

Revision as of 20:15, 14 July 2010


About me

Posing at the beach
This is one of my favorite avi's
This is my main human/neko avi


I am a Second Life Resident since 24 October 2008 and just hang out most of the time and try to find new clothes. I recently started building and used to have my things on xstreet SL until those darned new rules came along. For anyone that can offer me some free space to place a vendor, please let me know. I am trying to create just tinies at the moment. I am usually hanging out in a sandbox, I come to office hours some times as well.


Vote for me on a contest board!!! Does cost 5L per vote, but it really would help me!
The picture you are looking for is in the middle row, picture is the newly added Beach picture right of here.
For the landmark look in my inworld profile! Thank you in advance!!!

Skills

  • Building
  • Some basic scripting
  • Making tiny avitars
  • Picture Enhancement/Editing

Do I have a bear?

Yeah Just finished mine! You can IM me when ever you see me and ask me for a copy!

Quick Reference

  • Member of the Community Translator Project (Languages: Dutch, English)
  • Second Life Answers Volunteer


--Xaria Mistwallow 03:41, 15 July 2010 (GTM+1)