User:Zero Linden/Office Hours/2008 Jan 24

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Revision as of 10:38, 24 January 2008 by Tree Kyomoon (talk | contribs) (New page: * [8:30] Tree Kyomoon: hi Rex! * [8:30] CodeWarrior Carling: does he serve hippo steak too sometimes? * [8:30] [[User:Rex Cronon|Rex Cr...)
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  • [8:30] Tree Kyomoon: hi Rex!
  • [8:30] CodeWarrior Carling: does he serve hippo steak too sometimes?
  • [8:30] Rex Cronon: hi
  • [8:32] Zha Ewry: Hey all
  • [8:33] Rex Cronon: hi zha
  • [8:33] CodeWarrior Carling: Hi Zha
  • [8:35] Zha Ewry: Hey Zero
  • [8:35] Zero Linden: wow - I got a seat!
  • [8:35] Zha Ewry: Early hours, keep people away
  • [8:35] Saijanai Kuhn: waits for the grid to crash
  • [8:35] Rex Cronon: hello zero
  • [8:36] Rex Cronon: don't talk about that. it might happen;)
  • [8:36] Zero Linden: Right - let's not give the simulator any ideas....
  • [8:37] Lillie Yifu: simulators can be much mor malicious than that.
  • [8:38] Tree Kyomoon: quiet group!
  • [8:39] Zha Ewry: Coffee in short supply
  • [8:39] Thoys Pan: am i much to late?
  • [8:39] Rex Cronon: things just started thoys
  • [8:39] Anthony Reisman: is listening politely :-)
  • [8:39] CodeWarrior Carling: sorry... I raided the coffee while waiting
  • [8:39] Saijanai Kuhn: Hey thoys happy week or so after y oru bithday
  • [8:39] Thoys Pan: :D thanks
  • [8:40] Zero Linden: Ye haww.... okay, let's get going
  • [8:40] Tree Kyomoon: so I see no one has been posting transcripts :)
  • [8:40] Zero Linden: so, welcome to my office hours... public... speak freely.....architecture..... coffee references..... etc.
  • [8:40] Zero Linden: I just formatted that last two months
  • [8:40] Thoys Pan: oh shit!!
  • [8:40] Thoys Pan: my coffee
  • [8:40] Thoys Pan: brb
  • [8:40] Zero Linden: as in did it in the last 10 min
  • [8:40] Zero Linden: and JUST put in the link in the wiki
  • [8:40] Goldie Katsu: Bears?
  • [8:41] Zero Linden: now I have to upload the text
  • [8:41] Thoys Pan: i put it on like 2 hours ago ;d
  • [8:41] Anthony Reisman: Yes, I have been sad about that, no transcripts I usually can't attend :-(
  • [8:41] Zero Linden: Don't know anything about bears.... they're fuzzy?
  • [8:41] Zero Linden: So - I have an update about textures over HTTP
  • [8:41] Goldie Katsu: Depends on the bear.
  • [8:41] dibbs Dovgal: So some value between 0 and 1?
  • [8:41] Zha Ewry: listens attentively
  • [8:41] Zero Linden: THoys - now THAT"s the kind of coffee I like!
  • [8:42] Goldie Katsu: hushes and listens
  • [8:42] Zero Linden: So, turns out ALL the code is done, including throttling
  • [8:42] Zero Linden: It is both instructive and sad to learn where the bottle necks were
  • [8:42] Zero Linden: 1) libCURL
  • [8:42] Zero Linden: 2) libCURL
  • [8:42] Zero Linden: 3) libCURL
  • [8:42] Zero Linden: and
  • [8:42] Zero Linden: 4) libCURL
  • [8:42] Zha Ewry: Heh
  • [8:42] Zero Linden: okay, that might be a little harsh -
  • [8:42] dibbs Dovgal: giggles
  • [8:43] Shirley Marquez: what does libCURL do?
  • [8:43] Zha Ewry: Not surprising
  • [8:43] Saijanai Kuhn: once found where 5% of all time in MacOS was being spent: 1 instruction in trap dispatch table
  • [8:43] Zha Ewry: you're asking CURL to do odd things
  • [8:43] Zero Linden: but geeze - does libCURL have to re-open and re-read the system config file on every request
  • [8:43] Rex Cronon: handles url calls?
  • [8:43] Zero Linden:  ?
  • [8:43] Tree Kyomoon: libCURL apparently CURLs lips
  • [8:44] Zero Linden: well, no, Zha, libCURL was failing because if we asked it to do, say 2k HTTP requests at once, it ran out of file descriptors!
  • [8:44] Zha Ewry: So.. this will let a sim handle the http hgets?
  • [8:44] Zha Ewry: Well, that's outside its job description :-)
  • [8:44] Zero Linden: Right - we use libCURL in C++ code to do our HTTP client side
  • [8:44] Zha Ewry: most people use it to fetch dozens of pages
  • [8:44] Zha Ewry: actually, I'd bet, the 99% use case, is one url at a time
  • [8:45] Zha Ewry: Some heavier use in things like proxies
  • [8:45] Zha Ewry: So... 2K, requests. Yeah, that would leave a dent
  • [8:45] Zero Linden: for almost everything: message system, older distributed messaging system (still used on teleport), long poll in viewer, llHTTPRequest from LSL, connections to
  • the caps server, connections to the new web dataservices (that replace the dataserver)
  • [8:45] Lillie Yifu: So what will we see from these changes?
  • [8:45] dibbs Dovgal: So cant you throttle requests
  • [8:46] Zero Linden: dibbs - that is what we had to do, but we didn't expect libCURL to actually start breaking - just performance to drop
  • [8:46] Zero Linden: but it starts returning NULL handles for new connections
  • [8:46] Anthony Reisman: ouch
  • [8:46] Zero Linden: So, Steve Linden did ALL the good hard work:
  • [8:46] Saijanai Kuhn: wince. Hello missing IM 's
  • [8:46] Zero Linden: 1) batch texture requests from the viewer to the sim
  • [8:47] Zero Linden: 2) batch cap grants from the sim to the caps server
  • [8:47] Zero Linden: 3) throttle texture cap grants in the sim
  • [8:47] Zero Linden: 4) wrap libCURL so that when it returns NULL, gracefully return a "try again later" code all the way back to the texture pipeline in the viewer
  • [8:47] Zha Ewry: Does the batching bundle the gets?
  • [8:47] Rex Cronon: u seem to endup with quite a few ques
  • [8:48] Zero Linden: No, batching is only bundling the "I'd like caps to this set of textures" (viewer->sim)
  • [8:48] Zero Linden: and "please grant caps to this set of URLs fro this agent" (sim->cap server)
  • [8:48] Zha Ewry: Ah
  • [8:48] Zha Ewry: Good
  • [8:48] Tao Takashi: Hi
  • [8:48] Zero Linden: The actual texture fetches aren't really a concern because
  • [8:48] Zha Ewry: So, the gets are seperated
  • [8:48] Zero Linden: 1) they dont' go thorugh our C++ code
  • [8:48] Rex Cronon: hi
  • [8:48] Zero Linden: 2) they contain enough data to be effectively self-limiting
  • [8:49] Zero Linden: Oddly enough, they go through our Python based proxy code, whcih uses a python based HTTP client library (rather thank libCURL)
  • [8:49] Zero Linden: and THAT seems more resilliant
  • [8:49] Zero Linden: Folks asked what we will see
  • [8:50] Zero Linden: well... first, textures will come to the viewer somewhat faster, and certainly more reliably
  • [8:50] darkcat Catteneo: heey
  • [8:50] darkcat Catteneo: thijs
  • [8:50] Zero Linden: but more important, by removing the texturae data transport out of the sim, it reduces the biggest source of stalls in the simulator
  • [8:50] Anthony Reisman: ETA on seeing on beta grid or normal grid?
  • [8:50] darkcat Catteneo: lol
  • [8:50] darkcat Catteneo: hi all
  • [8:51] Saijanai Kuhn: cool. Was wondering about how large textures affected teh rest of the comms
  • [8:51] Zero Linden: and secondarily, it reduces the memory footprint of the simulator - which in turn should reduce the number of times we see simulator processes thrashing due to Vm
  • use
  • [8:51] Rex Cronon: hi
  • [8:51] Zero Linden: Steve says Q2 is when that will go into testing in prep. for ship
  • [8:52] Saijanai Kuhn: will this affect IM in any way?
  • [8:52] Zero Linden: the code is all done, but we are constrained right now in both the number of thigns that we can push through testing
  • [8:52] Shirley Marquez: will this all mean a required viewer upgrade when it happens?
  • [8:52] Anthony Reisman: internal testing, or user testing?
  • [8:52] Saijanai Kuhn: is still trying for tha tQA job...
  • [8:52] Zero Linden: and Steve wisely doesn't want to put a project into testing until he can devote the developer time to be ready to fix things as they find them
  • [8:52] Saijanai Kuhn: well, hoping for it, at least
  • [8:53] Anthony Reisman: Sounds like a good idea.
  • [8:53] Zero Linden: Software projects are not like light-weight threads: If you put them on hold, there is significant costs to putting them abck in the run-queue
  • [8:54] Zook Caproni: hey yall
  • [8:54] Zero Linden: No, not requried upgrade: The sim will support the old way for quite some time
  • [8:54] Rex Cronon: hi
  • [8:54] Zero Linden: But to get the advantage on yoru vieweer, you'd need to upgrade
  • [8:54] dibbs Dovgal: And is there a point when tis will allow us to paint an http web page oas a texture onto a prim?
  • [8:54] Anthony Reisman:  :-) absolutely. High cost of task switching.
  • [8:54] Saijanai Kuhn: Zero do they expect any impact on teh IM issues?
  • [8:54] Zook Caproni: haahah why are ppple doin this
  • [8:54] Zero Linden: Sai - other than general overall simulator performance, I don't think the two are directly related
  • [8:55] Saijanai Kuhn: Zook this is a technical discussion ofhow SecondLife works at theprogrammer level
  • [8:55] Saijanai Kuhn: You guys edge up on concurrency, then something breaks IM again and it bounces back down
  • [8:56] Saijanai Kuhn: inch* up...
  • [8:56] Zha Ewry: Rats. Ghosted there
  • [8:56] Zha Ewry: Zero.. is the texture get http, or https?
  • [8:56] Zero Linden: Zha, for now, it is https: ... and if you and I are on different sims but viewering the same texture, then we'll get ti from different hosts
  • [8:56] Zero Linden: Which, yes, isn't externally cacheable
  • [8:57] Zero Linden: BUT
  • [8:57] Saijanai Kuhn: is there animpact on the throughput from the encryt/decrypt of https?
  • [8:57] Zero Linden: the machinery in the viewer doesn't change a wit if we got to http: and a canoncial URL for each texture
  • [8:57] Dahlia Trimble: do texture downloads go through the sims, or come directly from the asset servers?
  • [8:57] Saijanai Kuhn: which is why SLProxy works at all
  • [8:58] Zero Linden: Sai - the overhaed of https: is a "fart in a whirlwind" compared to the decompressing the texture itself
  • [8:58] Tao Takashi: but it all adds up ;-)
  • [8:58] Zero Linden: Dahlia - right now, from the simulator process directly
  • [8:58] Saijanai Kuhn: KK, so the only issue with be caching/proxying https vs http
  • [8:58] Dahlia Trimble: do the sims cache the textures?
  • [8:58] Zero Linden: Tao - we are still seeing an over all spead up, despite the change to TCP, HTTP, and HTTPS
  • [8:59] Tao Takashi: I am not saying it will be slower
  • [8:59] Zero Linden: Now, we can't currently put our asset cluster on the intranet
  • [8:59] Zero Linden: it has no way of known which asssets should be served to the outside world, and which shouldn't
  • [8:59] Zero Linden: so to do a simple, cacheable, canonical URL for each texture
  • [8:59] Zero Linden: we'd need to put a proxy in front of it
  • [9:00] Zero Linden: the proxy on the outside world would take some URL
  • [9:00] CodeWarrior Carling: did you mean to say you can't put them on the inter-net?
  • [9:00] Zero Linden: transform it, and then present to the asset cluster, restricting to,say, only images
  • [9:00] Zero Linden: this is fine, but then we need to build this proxy as a cluster with a load balancer
  • [9:01] Zero Linden: whereas right now, in the HTTP texture design, there is basically a cluter of r4k machines (the simulator hosts)
  • [9:01] Zero Linden: that are doing this work -
  • [9:01] Zero Linden: yes, sorry, intERnet
  • [9:02] Zha Ewry: Right.. tho.. oddly
  • [9:02] CodeWarrior Carling: so in a way.. the sim now are also performing.. sort of a security function
  • [9:02] Zero Linden: yes, they are
  • [9:02] Zha Ewry: you're doing sort of enforced load spreafing too
  • [9:03] Zha Ewry: And a big http texture server farm, while eminitely doable, and very much bog standard web stuff, is still a big thing to put up
  • [9:03] Anthony Reisman: I've been out of the loop due to transcript lag, I noticed that Periapse put something up on the wiki on mono, is that still on track for beta grid testing at
  • end of the month (or is this wrong time to ask)? That should improve simulator performance too right (70 times)?
  • [9:04] Zero Linden: Zha - exactly why we aren't doing that step at the same time
  • [9:04] Zha Ewry: nods
  • [9:04] Zero Linden: Yes - mono is still on track as far as I know
  • [9:04] Zha Ewry: Two quick logistics question, Zero?
  • [9:04] CodeWarrior Carling: will the texture change affect uploads as well as downloads?
  • [9:04] Anthony Reisman: kk, thanks!
  • [9:04] Zero Linden: and while it improves script performance (sometimes as much as 70x)
  • [9:04] Zero Linden: remember that scripts are only a fraction of the simulator
  • [9:04] Zha Ewry: Have you updated the google csalendar, and your easel, with the new schedule?
  • [9:05] Zero Linden: so, it isn't like the sim is going to get 70x faster
  • [9:05] Zha Ewry: (for Tuesdays)
  • [9:05] Zha Ewry: and.. have we got any target for the next AWG F2F?
  • [9:05] Squeebee Wakawaka: I think scripts are the fraction of the simulator most of the people here are interested in.
  • [9:05] Rex Cronon: what new schedule?
  • [9:05] Gearsawe Stonecutter: but other things now kill script time.
  • [9:05] Anthony Reisman: Ok, I wasn't sure what the current sim load for scripts generally is.
  • [9:05] Zha Ewry: Err. I mean thursday
  • [9:05] Zha Ewry: I think you still show this at 7:30
  • [9:05] Gearsawe Stonecutter: why to sculpted prim animated objects take up more script time that a box with the same script in it?
  • [9:06] Saijanai Kuhn: missed soemthing: new schedule? Or is it just the 8:30 change?
  • [9:06] Zha Ewry: the 8:30 change
  • [9:06] Zha Ewry: Last I looked, it was still 7:30 on the easel, and on the google calendar
  • [9:06] dibbs Dovgal: Well knowing how much textures can eat up sim performance this is of course interesting to us as well
  • [9:07] Zero Linden: oh - my bad - okay 8:30 change will go in
  • [9:07] Zero Linden: Now if that easel were just served from HTTP....
  • [9:07] Saijanai Kuhn: chants svg on a prim. Svg on a prim...
  • [9:08] Tao Takashi: wants the web media stuff to show up ;-)
  • [9:08] Zha Ewry: Chuckle Saij
  • [9:08] Zha Ewry: and..
  • [9:08] Rex Cronon: joins sai:)
  • [9:08] Thomas Millionsofus: accepted your inventory offer.
  • [9:08] Zero Linden: Now, for example, right now script time in this sim is 13.0ms of 17.3ms total
  • [9:08] Zha Ewry: the f2f?
  • [9:08] Zero Linden: so, scripts would be good
  • [9:08] Zero Linden: Ah, I don't have more infoon f2f
  • [9:08] Zha Ewry: Okies
  • [9:08] Zha Ewry: Just a gentle prod
  • [9:08] Zero Linden: I take it folks here still want to do one this Quarter?
  • [9:08] Zha Ewry: nods
  • [9:09] Lillie Yifu: Would be nice
  • [9:09] rotation demo: (11 joint) 003 v.20070930.a: Left click the base cube to start/stop the demo
  • [9:09] Tao Takashi: I don't really care. I would first see some progress actually ;_)
  • [9:09] Rex Cronon: but i also want lsl script functions that can dynamically manipulate svg images:)
  • [9:09] CodeWarrior Carling: oooo... starts chanting SVG on a prim as well
  • [9:09] Goldie Katsu: f2f?
  • [9:09] Tao Takashi: face 2 face meeting
  • [9:09] Saijanai Kuhn: with some hybrid inorld precence for thsoe of us wit no travel money
  • [9:10] Goldie Katsu: tnx
  • [9:10] Saijanai Kuhn: hybrid inworld* presence
  • [9:10] Tree Kyomoon: yes, f2f is totally anti-SL
  • [9:10] Tree Kyomoon: would be good to *make it work* using SL
  • [9:10] Goldie Katsu: You can have hybrid meetings. (Going to one tonight)
  • [9:10] Tao Takashi: not really, being just in-world when others meet is just a little uncool ;-)
  • [9:10] Lillie Yifu: Will mono improve http time, or is that mostly going to come from the libCURL changes
  • [9:10] Saijanai Kuhn: common enough, but requires setup
  • [9:10] Tree Kyomoon: my experience in hybrid meetings is the SL folks get sidelined
  • [9:10] Tao Takashi: but maybe sound can be improved on or some video can be provided
  • [9:11] Zero Linden: Well- I've been in hybrid meetings that have the RL folks be sidelined!
  • [9:11] Tao Takashi: yes, you cannot that simply raise your voice in SL
  • [9:11] Saijanai Kuhn: Tree, better than reading chatlogs 2 month later
  • [9:11] Goldie Katsu: Well in the Serious SL the majority of the meeting is equal for both.
  • [9:11] Zero Linden: Well - should we have a f2f in world??
  • [9:11] Squeebee Wakawaka: thought we were having one right now.
  • [9:11] Saijanai Kuhn: f2f + inworld
  • [9:11] Zha Ewry: At some point, tho, being able to scrible on white boards and such, is pretty important
  • [9:11] Goldie Katsu: But then it is a directed get together, not just social.
  • [9:11] Zero Linden: in otherwords, a more structured, longer meeting here, rather than burning the petro-fuels?
  • [9:11] Tao Takashi: As it will be quite far and expensive for me I'd rather like a meeting completely in-world
  • [9:11] Rex Cronon: is the next project sl-video chat?
  • [9:12] Tree Kyomoon: exactly zero. we should eat our own dogfood
  • [9:12] CodeWarrior Carling: perhaps just having the meeting outside of most peoples working hours would work.. like on a weekend
  • [9:12] Tao Takashi: at least sound quality would be equally good/bad ;-)
  • [9:12] Zero Linden: so - is there a shared white board app/website that is good? we can just run it on the side
  • [9:12] Goldie Katsu: realizes she isn't even wearing her headphones and wouldn't know if anyone was speaking.
  • [9:13] Tao Takashi: I think the main purpose of such a meeting is a more concentrated and longer period of working on the topic
  • [9:13] Saijanai Kuhn: could have inworld meetings quarterly and f2f semi-annually
  • [9:13] Anthony Reisman: I saw a web based on on a GE website that was pretty good.
  • [9:13] Lillie Yifu: I've used it yes
  • [9:13] Zero Linden: uhm, and yes, such an inworld meeting would be voice
  • [9:13] Saijanai Kuhn: or some other combination of periods
  • [9:14] Zha Ewry: I don't see any reason not to try it, but I will observe, tht with the best of support and intention, it's not nearly the same as being able to share a whiteboard
  • [9:15] Tree Kyomoon: we need to fix SL so that we wouldnt even consider an RL meeting
  • [9:15] Zero Linden: So far, that has been my impression with whiteboards so far
  • [9:15] Anthony Reisman: Sorry, the GE website I remember had some flash based whiteboard that was shareable.
  • [9:15] Squeebee Wakawaka: Not sure you can create a virtual experience so great that you would never think of RL.
  • [9:15] Saijanai Kuhn: long-term goal: to make RL meetings optional rather than required
  • [9:15] Tao Takashi: but those in-world cannot really share it anyway
  • [9:16] Anthony Reisman: Or if you want I can set you up with our inworld whiteboard, but it may not be the best if there are alot of attendees.
  • [9:16] Saijanai Kuhn: true whiteboards require P2P I think
  • [9:16] Lillie Yifu: hmmmm we are using one that uses the wiimote and skype
  • [9:16] Zero Linden: again - when we code here at LL - we are in world w/voice, and using some external shared app. like "screen"
  • [9:17] Lillie Yifu: but it is only free for up to 10 people
  • [9:17] Goldie Katsu: as long as the coordination and communication is there inworld whiteboarding (or side app whiteboarding) should work.
  • [9:18] Zha Ewry: Better than not, but.. I've done tons of meeting swith shared whiteboards, good voice, and such, and it's an order of magnitiude or two less productive than RL.
  • [9:18] Goldie Katsu: I think part of that is due so the communication skills we have in the virtual environment with fewer body cues and such.
  • [9:19] Tree Kyomoon: Well, one thing about SL is it helps give a voice to the less "confident" members of a meeting
  • [9:19] Zero Linden: oka - well, I'll take this all back to Rob and Liana and get a concrete proposal
  • [9:19] Tree Kyomoon: which is why I prefer textchat over voice as well
  • [9:19] Anthony Reisman: Our inworld whiteboard can't do freehand though, and that might be a barrier, and it requires use of the media stream which might also be a barrier for this
  • meeting. If you want to use it, I can just give you a copy.
  • [9:19] Tao Takashi: Zha: but being in-world when other meet in RL also did not feel that productive to me
  • [9:19] Tao Takashi: at least from my side
  • [9:20] Zha Ewry: Well, we didn't have a great setup, for that, I think. And.. for what it's worth, it wasn't easy to follow you, from the RL room
  • [9:20] Rex Cronon: tree, if somebody isn't a blabber mouth that doesn't meant that person isn't confident
  • [9:20] Tree Kyomoon: yes, rex, I was trying to think of a euphemism for blabbermouth
  • [9:20] Tree Kyomoon:  :)
  • [9:20] Zero Linden: So noted: if we can't make the mixed reality even be much smoother and equal - then we won't do it this time
  • [9:20] Rex Cronon: lol
  • [9:21] Tree Kyomoon: I think having LCD panels instead of a projector would ahve been good, plus keeping the lights lower
  • [9:21] Goldie Katsu: And more coffee
  • [9:21] Saijanai Kuhn: well if its a choice between doing it "well" vs not doing it at all...
  • [9:22] Tree Kyomoon: like a 70" LCD or plasma screen should be in every board room at Linden labs :)
  • [9:22] Zha Ewry: LOL
  • [9:22] Goldie Katsu: Mixed reality is something that I think is still being refined.
  • [9:22] Zha Ewry: Its very tricky
  • [9:22] Saijanai Kuhn: that wall screen in CSI where they watched SL
  • [9:22] Zha Ewry: And.. one problem with it
  • [9:22] Zha Ewry: is that the people in the room, weren't in world
  • [9:22] Goldie Katsu: Too bad you can't do that extended meeting table where one side is in world and one side is physical.
  • [9:23] Tree Kyomoon: mo cap with bots to put us in world would have been awesome
  • [9:23] Saijanai Kuhn: awsomely expensive?
  • [9:23] Tao Takashi: for me a screen in SL would be more important ;_)
  • [9:23] Wyn Galbraith's: son has done mocap
  • [9:23] Zha Ewry: One could do a webcam into the room and play it via quicktime
  • [9:24] Zero Linden: On another "organizational" topic
  • [9:24] Saijanai Kuhn: doable. ANd the other way as well
  • [9:24] Zero Linden: I've got most of the missing transcripts up
  • [9:24] Zha Ewry: Maybe build a meeting space with one wall of that for the aves
  • [9:24] Saijanai Kuhn: grats, Zero
  • [9:24] Zha Ewry: Ooh. Transcripsts! Yeah!
  • [9:24] Zero Linden: but I'm wondering, does anyone here do summaries of the discussion?
  • [9:24] Goldie Katsu: It would be good to have.
  • [9:24] Tao Takashi: except for my post about capabilities, no
  • [9:24] Saijanai Kuhn: I've got a pointer to Groupie, chats, + Zero's, Which's and Open Sim chats
  • [9:25] Tao Takashi: but that was more a summary of several office hours
  • [9:25] Saijanai Kuhn: https://wiki.secondlife.com/wiki/AW_Groupies#Chat_Logs
  • [9:25] Goldie Katsu: Maybe it would be a good way to review the minutes, which I need to do anyway
  • [9:25] Tree Kyomoon: I only summarize the stuff about HTTPrequest and cookies (plug plug)
  • [9:25] Zero Linden: okay, I think that we need sort of a table of contents for each session
  • [9:25] Saijanai Kuhn: trying to make thegroupies page a one-stop shopping page to get to related topics of interest
  • [9:25] Zero Linden: not the content of the dsicussion summarize, just like "on 15 Jan we talked about CAPS, then domains, then HTTP textures"
  • [9:26] Tao Takashi: sort of a list of tags
  • [9:26] Tree Kyomoon: can we search JUST the transcripts by keyword?
  • [9:26] dibbs Dovgal: Then maybe an anchor to that location in teh transcript
  • [9:26] Goldie Katsu: So a table of contents that summerizes or one with links to the contents being referenced?
  • [9:26] Tao Takashi: has to go
  • [9:26] Tao Takashi: cya later!
  • [9:26] dibbs Dovgal: bfn
  • [9:26] Tree Kyomoon: ciao tao
  • [9:26] CodeWarrior Carling: re: mocap - [1]
  • [9:26] Zero Linden: Tree - you can, they are in the wiki - but I suspect searching for, say HTTP Texture would be rather difficult
  • [9:26] Rex Cronon: bye tao
  • [9:26] Tao Takashi: check out some nice snow videos on [2] :-)
  • [9:26] Tao Takashi: we have fun here in the snow
  • [9:26] Tao Takashi: anyway, cya!
  • [9:27] Goldie Katsu: Cya Tao
  • [9:27] Tree Kyomoon: if only there was some AI parsing program that could reorganize the transcripts by subject
  • [9:27] Saijanai Kuhn: its called a human
  • [9:28] Zero Linden: Ah yes,... where is that AI anyway?
  • [9:28] Rex Cronon: right:)
  • [9:28] Todd Anatine: hi
  • [9:28] Rex Cronon: btw, why r sculpties in limbo?
  • [9:28] Rex Cronon: hi
  • [9:28] Anthony Reisman: alice.org, but all it does it talk to you and take up time :-)
  • [9:29] Zero Linden: er, limbo? how are sculpties in limbo?
  • [9:29] Saijanai Kuhn: If we DO decide to do something inworld, we should talk to 57 miles about setting things up. He's had plenty of experience getting the Dr Dobbs lectures done
  • [9:29] Goldie Katsu: So on the sumarry - do you want a summary of topics, a table of contents that indicates what is in the transcript, a table of contents with links to topic
  • locations or all of the above?
  • [9:29] Todd Anatine: you look hot
  • [9:29] Tree Kyomoon: they still are all rough and inaccurate...plus have lame physics
  • [9:29] Squeebee Wakawaka: Thanks Todd, glad somebody noticed.
  • [9:29] Zero Linden: well - I think those might be properties by their very nature, eh?
  • [9:29] Saijanai Kuhn: Rex isn't that a questio for Qarl and/or Andrew?
  • [9:30] Rex Cronon: the upload is borked, and qarl hasn't had any office hours in few weedk
  • [9:30] Gearsawe Stonecutter: I would love to have a way to have Havok ignore physics for the sculpt reason alone
  • [9:30] Rex Cronon: weeeks*
  • [9:30] Zero Linden: It is - but I'll mention it at my meeting with the Studio directors that starts in ..... well.... now!
  • [9:30] Zero Linden: well, all, thanks for coming
  • [9:30] Zha Ewry: Thanks Zero
  • [9:30] Jason Swain: Thank you Zero
  • [9:30] Wyn Galbraith: Thanks Zero.
  • [9:30] Gearsawe Stonecutter: the kill script time
  • [9:30] Saijanai Kuhn: say hi to the other Directors, Zero
  • [9:30] Tree Kyomoon: thanks zero!
  • [9:30] Zero Linden: Till next week!
  • [9:30] Squeebee Wakawaka: TTFN
  • [9:30] Anthony Reisman: adios!
  • [9:30] Rex Cronon: bye zero