User talk:Eddy Stryker/XNA Sculptpreview

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Revision as of 11:49, 10 May 2007 by Eddy Stryker (talk | contribs)
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Hey, I've made a modified version -- Strife Onizuka 14:53, 6 May 2007 (PDT)
Changes:

  • Rotate a model for easier viewing (independent of the camera, hack).
  • Reworked the camera to be more like that of SL
  • Reworked the pole calculation (it is done independent of LOD)
  • Added LOD changing, it's done by resizing the sculpt image.
  • Added a LOD slider
  • Rearranged things to better facilitate LOD changing (could be done better).

Download


Looking for an Algorithm to export .obj ?

You might find this Thread very helpful.  :)

You can skip the stuff that i wrote, but Michael Gibson knows how to do it.

He wrote Rhino and MoI. -- User:Cindy Crabgrass

He totally lost me with the "barycentric coordinates" (would help if I knew what that meant. That thread is a great read. I'm thinking about extending this further to be an editor too (and later I'll probably write a previewer for Paint.net based on this). -- Strife Onizuka 06:48, 10 May 2007 (PDT)

The constraints of his algorithm make it a non-starter for what I am looking at. Specifically "I should mention that this algorithm only works for certain conditions - your object should be made up of just one single surface, not multiple surfaces (like a cube has 6 surfaces in it normally, this won't work. You have to create a special cube that is made up of just one surface instead)." Eddy Stryker 11:49, 10 May 2007 (PDT)