Viewerhelp:Building and scripting

From Second Life Wiki
Revision as of 11:25, 18 October 2011 by Rand Linden (talk | contribs) (→‎See also)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
KBnote.png Note: This article is ready for copy editing.

Second Life provides a powerful set of tools for creating new content and bringing it to life. Every object, house, vehicle, weapon, and piece of clothing in Second Life has been designed, built, and programmed by Residents just like you!


Objects built using Second Life's native building tools are constructed of primitives, often called "prims." Prims are basic geometric shapes that you can resize, stretch, color, texture, and link together to form a complete object. To create your first prim:

  1. Choose Build menu > Build from the top of the Viewer window.
  2. The Build Tools window opens, with the Create Create tool active and the Cube Cube primitive type selected.
  3. Click the ground anywhere to create a new cube primitive inworld.
KBtip2.png Tip: If you get an error message saying you can't build here, visit a sandbox like Sandbox Island.


Many objects contain scripts, programs written in Linden Scripting Language (LSL). Scripts can make objects behave in a certain way, change color, interact with avatars and other objects, and perform thousands of other tasks. To create your first script:

  1. Create a new object, as described above.
  2. Right-click the object and choose Edit from the contextual menu.
  3. Click the Content tab of the Build Tools window.
  4. Click the New Script button.
  5. A script named "New Script" appears in the object's contents, and the object says "Hello, Avatar!" in Nearby Chat as the script starts running.
  6. Double-click the script to examine and edit it.

See also