AS Sculpt Map Swap
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<lsl>
/*
Swap the sculpt map shown on the prim in the linkset named "BODY"
- /
// Looping order of the sculpt maps. list MAPS = [ "MAP1", "MAP2", "MAP3" ]; // internal values integer current_map = 0; integer LinkID = 0;
integer Linked(string Needle) {
integer Prims = llGetNumberOfPrims()+1; while(--Prims) if(llGetLinkName(Prims) == Needle) return Prims; return 0;
}
default {
state_entry() { LinkID = Linked( "BODY" ); llSetTimerEvent( 1.0 ); } timer() { if ( current_map >= llGetListLength(MAPS) ) current_map = 0; llSetLinkPrimitiveParamsFast( LinkID, [PRIM_TYPE, PRIM_TYPE_SCULPT, llList2String(MAPS,current_map), PRIM_SCULPT_TYPE_SPHERE] ); ++current_map; }
}
</lsl>