Adhoc Inventory Permissions Test
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Focusing on No-Copy parameters
Copy a no-copy object
- Give attachments by dropping them on an av
- UserA, wear a no-copy box
- Attempt to drag the worn box from your inventory to UserB's Avatar
- (Fix: The item is not offered to the other person)
- give attachments by dropping them on a profile
- UserA, wear a no-copy item
- Drag the attachment onto UserB's opened calling card, unopened calling card in your inventory, or finder profile.
- You will get an error: "Second Life: System unable to transfer inventory."
- The object will disappear from your inventory, but you will still be wearing it.
- You can drop the attachment and take it again.
- (Fix: The item is not offered to the other person)
- Dupe attachments when flying offworld
- Attach a rocket pack and fly off the grid by flying through the corner of 3 sims and failing handoff
- Detach the object if it's still visible.
- Later, the attachment may reappear. Detach this 2nd copy.
- Rez multiple objects while sim is lagged
- Go to a busy sim, such as a sandbox.
- Quickly drag a no-copy object to the ground multiple times before the object rezzes in.
- Put object in folder and rez folder
- Make a new folder and put a no-copy object into it.
- Drag the folder to the ground. A container item labelled "Many Things" would appear on the ground containing the no-copy object.
- You can no longer rez a non-object.
- Put object in folder and give folder
- Put a no-copy object into a folder and drop the folder on another user's Avatar, opened calling card, unopened calling card in your inventory, or finder profile.
- put no-copy object into an attachment you are wearing
- Drag an inventory item into the contents of an attachment you are wearing. Try both ctrl-dropping it onto attachment and dragging it into the contents folder.
- llGiveInventory a no-copy object to your attachment, then detach and rez multiple copies of your still copyable attachment
- buy a no-copy object
- ctrl-drop it into an object you own called 'sender'
- attach 'receiver' object to your hand
- manually copy key reported by receiver into the sender script target
- click on sender, no-copy object will xfer to receiver (new, correct behavior is the sender will say "Unable to give inventory: Blocked by permissions")
- detach receiver to inventory
- note that you can now rez many copies of receiver, all containing no-copy object
// sender script: key target = "UUID"; default { touch_start(integer total_number) { llGiveInventory(target, "Object"); } }
// receiver script: default { state_entry() { llSay(0, (string)llGetKey()); llAllowInventoryDrop(TRUE); } }
- Put a no-copy object into a container and set the no-copy object for sale. A dupe appears in your Lost and Found. (Fix: The purchase fails silently)
- Copy no copy object by sitting on it and shift-dragging an attachment
- Drag the no-copy object onto the ground.
- Make a box and attach it to the avatar.
- Sit on the no-copy object.
- Edit the box on the avatar, hold shift and pull-copy
- can disable no-copy permissions with linking and unlinking )
- Rez 2 boxes, A and B, and turn on the next owner perms.
- Rez a no-copy object that you have modify permissions on. Call it C.
- Select C then B then A and Link.
- Select individual and unlink A.
- Link the linked set(of B and C) to A.
- Unlink the whole linked set.
- Check if it's still no-copy.
- can copy a new no-copy object if it has not yet been rezzed
- Deed a next owner no-copy, yes-modify object.
- Deed a next owner permissive object.
- Link the no-copy object to the permissive object.
- Check if you can copy the linked object.
- can copy a new no-copy object if it has not yet been rezzed #2
- UserA, create a next owner no-copy, yes-modify object and a next owner permissive object. Set them both for sale, Original.
- UserB, buy them. Link the no-copy to the permissive. Set for sale original.
- UserA, buy the object.
- Check if UserA is not able to copy the object.
- can copy a new no-copy object if it has not yet been rezzed #3 (bug 1438)
- UserA, create a no-copy, next owner no-copy, next owner modify object and a next owner permissive object. Link them together (permissive as root).
- Set for sale, original.
- UserB, buy the object.
- UserB is able to copy the object.
- make outfit can copy a no-copy object which is in your attachment
- Put your no-copy object into the contents of a box. Attach the box.
- Enter appearance and make a new outfit.
- The attachment will be duplicated along with the no-copy object inside.
- can copy a no-copy object by linking it to a yes-copy object and modifying
- Rez the M/C/NT object (Object A).
- Rez a cube and set the cube's permissions to M/C/T.
- Link Object A to the cube so that the cube is the parent prim.
Permissions are now M/C/NT on the object. The permission checkboxes are correctly disabled and can't be changed.
- Select the "Edit Linked Parts" option and select one of the prims in Object A. Change it's twist, topsize, or another parameter.
- De-select the "Edit Linked Parts" option and return to the General tab. The permission checkboxes are no longer disabled and you can enable the "Copy" checkbox.
- can copy no-copy objects via Wear / Drop
- Go to a sim with low (~10) SimFPS? for best results.
- Make a no-copy box.
- Right-click the box, More> Wear.
- Quickly right-click the box and Drop it into the world.
- Observe If there is a box on the ground and one in your inventory.
- The detach process should take a couple seconds if you have proper lag.
- Attempt to drag the container to the ground while it is still highlighted/attached.
- As soon as the attachment is no longer highlighted, release your mouse button to rez it on the ground.
- Edit the container.
- Observe: The no-copy items are in your inventory, and they are also in the container.