Beta/Snack

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What is Snack?

Snack is the nickname for an additional 'Server Release Candidate' channel that we use occasionally. It is similar to BlueSteel, LeTigre, and Magnum, but in a much smaller dose, like a snack.

Snack Release Channel

This is the Snack Release Channel. Information on what this specific channel may contain is in the release notes below. For more information on beta projects, see: Beta Server Office Hours.

Timeframe

Snack can come and go for any unspecified timeframe. It will be at our discretion based on the needs we decide a project requires.

Additional Info

Snack will only be on two simhosts. We may potentially ask for resident volunteers to fill the extra regions slots. These 4 sandbox regions will be open when a Snack RC is deployed. You are welcome to use them to test the new code. The regions are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca

If they are closed that means there is no RC using that channel.

  1. Snack Sandbox 1
  2. Snack Sandbox 2
  3. Snack Sandbox 3
  4. Snack Sandbox 4

How To File Bugs

  1. https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10002&issuetype=1
  2. Log in.
  3. Choose "Affects Version/s" that matches the server version from "Help->About Second Life..."
  4. Be verbose and descriptive.
  5. Be sure to add your environment.

Release Notes

Snack is a limited use Release Candidate channel. More info here: Snack. Snack enabled regions may or may not be up or enabled.

14.10.17.295641

  • This is a CDN asset fetching project
  • Scheduled 2014-10-22 for RC BlueSteel, RC LeTigre, RC Magnum, and RC Snack
  • New features
    • HTTP texture and mesh asset downloads now go through a CDN instead of the sim host.
      • This has the advantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host.
  • Updates since 14.10.03.295112

14.10.03.295112

  • This is a CDN asset fetching project.
  • Scheduled 2014-10-08
  • New features
    • HTTP texture and mesh asset downloads now go through a CDN instead of the sim host.
      • This has the advantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host.
      • More details can be found here