Beta Server Office Hours/Minutes/2014-10-23
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[2014/10/23 15:00] Yuzuru (yuzuru.jewell): Hello, Duckie and arton. [2014/10/23 15:00] Inara Breen: Hey Yuzuru! [2014/10/23 15:00] گniper (sniper.siemens): Hi Inara -) [2014/10/23 15:01] Inara Breen: Sniper!! :) [2014/10/23 15:01] Mæstro Linden (maestro.linden): Hi guys [2014/10/23 15:01] Yuzuru (yuzuru.jewell): Hello, Nalates. [2014/10/23 15:01] Yuzuru (yuzuru.jewell): Hello, Maestro. [2014/10/23 15:01] Inara Breen: Hi, Maestro, Caleb [2014/10/23 15:01] Jenna Felton: no its off [2014/10/23 15:01] Caleb Linden: hi [2014/10/23 15:02] Nal (nalates.urriah): Hi Yuzuru, everyone [2014/10/23 15:02] Jenna Felton: hello Maestro [2014/10/23 15:03] Inara Breen: How goes the partial solar eclipse in the US? [2014/10/23 15:03] Mæstro Linden (maestro.linden): pretty good I guess [2014/10/23 15:03] Caleb Linden: i haven't checked it out [2014/10/23 15:04] Caleb Linden: yet [2014/10/23 15:04] Mæstro Linden (maestro.linden): Caleb and I are trapped in a basement [2014/10/23 15:04] Inara Breen: Ebbe got you locked down there? [2014/10/23 15:04] Caleb Linden: at least with our staplers [2014/10/23 15:05] Mæstro Linden (maestro.linden): Yep, more or less :) [2014/10/23 15:05] Margithe: uh oh, you've been Fritzld. [2014/10/23 15:05] Jenna Felton: in summer i would say, basement is the best place for your servers [2014/10/23 15:05] Jenna Felton: but we have winter [2014/10/23 15:06] Mæstro Linden (maestro.linden): well, heat rises, so it's not a terrible arrangement .. [2014/10/23 15:07] arton Rotaru: 23°C in SF currently [2014/10/23 15:07] arton Rotaru: that's not what I would call winter actually lol [2014/10/23 15:07] Mæstro Linden (maestro.linden): Yep, pretty tolerable [2014/10/23 15:07] Jenna Felton: that is warm enough :) [2014/10/23 15:07] Mæstro Linden (maestro.linden): Okay, enough stalling.. I think we have quorum [2014/10/23 15:07] Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda [2014/10/23 15:07] Caleb Linden: the drought is pretty severe though. [2014/10/23 15:07] arton Rotaru: that's summer over here lol [2014/10/23 15:07] arton Rotaru: well kost of the times [2014/10/23 15:07] Mæstro Linden (maestro.linden): that's sumer over here too :P [2014/10/23 15:07] Mæstro Linden (maestro.linden): summer [2014/10/23 15:08] Mæstro Linden (maestro.linden): The only topic I have are the updates [2014/10/23 15:08] Mæstro Linden (maestro.linden): So.. the main channel got the maintenance project that went to Magnum and LeTigre last week [2014/10/23 15:09] Mæstro Linden (maestro.linden): if you recall, that one had a crash fix and improved abuse report delivery [2014/10/23 15:09] Mæstro Linden (maestro.linden): Meanwhile, the texture and mesh CDN project got expanded to all the RC channels [2014/10/23 15:09] Mæstro Linden (maestro.linden): there was a new build this week, which just includes the changes that went to the main channel [2014/10/23 15:10] Mæstro Linden (maestro.linden): there was an additional change to Snack this morning.. [2014/10/23 15:10] Mæstro Linden (maestro.linden): since the other RC channels have the same version, the Snack regions which were originally on BlueSteel, LeTigre, or Magnum were moved to their original channels [2014/10/23 15:11] Mæstro Linden (maestro.linden): right now, Snack only has 130 or so regions, which were originally on the main channel [2014/10/23 15:11] Mæstro Linden (maestro.linden): I expect Snack will be fully dissolved once the CDN changes go to the main channel [2014/10/23 15:12] Mæstro Linden (maestro.linden): There's a chance that the CDN may go to the main channel next week, but right now we're taking a 'wait and see' approach [2014/10/23 15:12] گniper (sniper.siemens): , ♥´¨) [2014/10/23 15:12] گniper (sniper.siemens): ♡¸.·´¸.·*´¨) ¸.·*¨) [2014/10/23 15:12] گniper (sniper.siemens): (¸.·´ (¸.·`♥*♡*♕*EXCELLENT DJ!!! *♕* ...¸.·*¨) [2014/10/23 15:12] Mæstro Linden (maestro.linden): Nice :) [2014/10/23 15:13] گniper (sniper.siemens): sorry......gesture..lol [2014/10/23 15:13] Mæstro Linden (maestro.linden): The ops team will be watching CDN performance over the weekend, which is when SL is most active [2014/10/23 15:13] Mæstro Linden (maestro.linden): So that's all, for simulator updates.. [2014/10/23 15:14] Mæstro Linden (maestro.linden): the group chat server update completed this week [2014/10/23 15:14] Yuzuru (yuzuru.jewell): Will snack servers be changed to former channel? [2014/10/23 15:14] Mæstro Linden (maestro.linden): Yes, Yuzuru [2014/10/23 15:15] Yuzuru (yuzuru.jewell): Thank Maestro. Freeedom City was Magnum Channel, so owner of it want to be back to Magnum. [2014/10/23 15:15] Yuzuru (yuzuru.jewell): Thank you, Maestro. [2014/10/23 15:16] Mæstro Linden (maestro.linden): /me nods [2014/10/23 15:16] Mæstro Linden (maestro.linden): that's it for the updates... are there any questions? [2014/10/23 15:17] SMILE (sigma.avro): yes, maybe: could sim end of world borders be somewhat "softer" ? [2014/10/23 15:17] Nal (nalates.urriah): Is there a new RC server package in the pipeline for next Wednesday? [2014/10/23 15:17] Mæstro Linden (maestro.linden): Yes, there's one in testing now, Nal [2014/10/23 15:18] Mæstro Linden (maestro.linden): I'm not sure if it'll be ready for next wednesday, but there's a chance [2014/10/23 15:18] arton Rotaru: do you still do the "grid balancing" from time to time? [2014/10/23 15:18] Nal (nalates.urriah): Yay! [2014/10/23 15:18] Mæstro Linden (maestro.linden): it's a maintenance project [2014/10/23 15:18] Nal (nalates.urriah): less bugs is better... [2014/10/23 15:18] Mæstro Linden (maestro.linden): what do you mean Sigma.. having a more gentle 'push back' when your avatar/objects hit the edge? [2014/10/23 15:18] SMILE (sigma.avro): yes [2014/10/23 15:19] SMILE (sigma.avro): (thanks for translating :) ) [2014/10/23 15:19] Jonathan Yap: Would that be more of a viewer change? [2014/10/23 15:20] Nal (nalates.urriah): More spring, like 50m, might help, take longer before the avatar could try to cross again... [2014/10/23 15:20] Yuzuru (yuzuru.jewell): Hello, Simon. [2014/10/23 15:20] Mæstro Linden (maestro.linden): I'm not sure if that's been done recently, arton. Right now the sims are all in the same datacenter, so we no longer have that issue where a region crossing is going between distant servers [2014/10/23 15:20] arton Rotaru: ah I see [2014/10/23 15:20] Simon Linden: Hi Yuzuru [2014/10/23 15:20] Simon Linden: Hello everyone [2014/10/23 15:21] Mæstro Linden (maestro.linden): I imagine that regions may sometimes get reassigned to a different channel, in order to 'balance' the channel populations [2014/10/23 15:21] Mæstro Linden (maestro.linden): but that wouldn't generally make a difference to the in-world experience [2014/10/23 15:21] arton Rotaru: ok, just asked, because sim crossings in a vehicle were quite terrible yesterday, for me [2014/10/23 15:22] Margithe: i think yesterday was a special disaster day for a bit. What was up? [2014/10/23 15:22] arton Rotaru: might be because of the RC rolls perhaps [2014/10/23 15:22] Inara Breen: Region crossing seem to be a very mixed bag right now [2014/10/23 15:22] Mæstro Linden (maestro.linden): Hm, yeah, the only special event I'm aware of was the RC rolls [2014/10/23 15:23] Margithe: assets weren't loading very well. [2014/10/23 15:23] Inara Breen: The sailing community is at odds with itself over the relative smoothness or otherwise of crossings in Blake Sea. [2014/10/23 15:24] Whirly Fizzle: https://jira.secondlife.com/browse/BUG-7314 is still getting complaints heh [2014/10/23 15:24] Mæstro Linden (maestro.linden): do you think it varies over time of day, or between individual users? [2014/10/23 15:25] Inara Breen: A little bit of both looking through the forums. [2014/10/23 15:25] Mæstro Linden (maestro.linden): Ah, yes that reminds me of another BUG issue from a few months ago (between a pair of landlocked mainland regions) [2014/10/23 15:26] Inara Breen: Person X will report really lousy experiences between points A and B, while person Y will report no issues between the two points, but an hour or two later [2014/10/23 15:28] Inara Breen: (where A and B are regions some number of regions apart across Blake Sea) [2014/10/23 15:28] Lucia Nightfire: total prims(root and children) and & total scripts(and script memory) are variables in crossing performance [2014/10/23 15:28] Lucia Nightfire: *total prims worn [2014/10/23 15:28] Lucia Nightfire: not to mention asset caching [2014/10/23 15:28] Inara Breen: Yeah, I've pointed that out in a couple of forums. [2014/10/23 15:29] Inara Breen: I was out and about yesterday for a couple of hours 2-4pm SLT, and there was some bad rubber banding, but nothing excessive to the point of crashing or crossings being "impassable", which has been a couple of claims. [2014/10/23 15:30] Inara Breen: Anyway, suggested those encountering really severe problems note the time, date, locations and grab details from the viewer and report. [2014/10/23 15:31] Mæstro Linden (maestro.linden): Yes, that sounds good, Inara. In a lot of these cases, the quickest resolution is probably to request a restart from support [2014/10/23 15:33] Margithe: i have a quick question about beta grid money refill: when does it exactly happen, and what are the conditions for getting topped up? And if it doesn't work, who to contact. [2014/10/23 15:33] Frederyco1: hello All [2014/10/23 15:34] Caleb Linden: hi Fred [2014/10/23 15:34] Jenna Felton: I think it happens on login when you have less than 10.000BL$ [2014/10/23 15:34] Frederyco1: hello Caleb [2014/10/23 15:34] SMILE (sigma.avro): crunch [2014/10/23 15:35] Mæstro Linden (maestro.linden): The logic is that if your account on aditi has <L$10k, you'll get an extra L$5k [2014/10/23 15:35] SMILE (sigma.avro): Where can experience be tested on beta grid ? [2014/10/23 15:35] Mæstro Linden (maestro.linden): and that should generally happen every night [2014/10/23 15:36] Jenna Felton: ah, not just at login, ok [2014/10/23 15:36] Margithe: ok, so not upon login, but tested against those parameters every night [2014/10/23 15:36] Mæstro Linden (maestro.linden): However, Margithe.. if you trigger an inventory update on Aditi, via a password change, I believe that also updates your L$ balance on Aditi [2014/10/23 15:36] Mæstro Linden (maestro.linden): I mean, Aditi inherits your Agni balance [2014/10/23 15:37] Mæstro Linden (maestro.linden): that's right [2014/10/23 15:37] Margithe: Ah! [2014/10/23 15:39] Margithe: Thank you. [2014/10/23 15:39] Mæstro Linden (maestro.linden): Sigma: the Aditi sims have the same experience tools support as Agni, but there's no automatic syncing of experiences right now [2014/10/23 15:39] SMILE (sigma.avro): I see. Tkanks for answer [2014/10/23 15:40] Mæstro Linden (maestro.linden): .. was that your problem, margithe? the inventory sync wiping your L$ balance? [2014/10/23 15:41] Zenith Subchair final p: whispers: Hi Sigma Avro! Touch me for Menu. Say /1a to Adjust. [2014/10/23 15:41] Margithe: No, someone else complaining that they didn't get LS refreshed (together with whinery about mesh uploads) where i usually steer people to the beta grid. Then i realised i didn't actually know *exactly* when and how new LS came in [2014/10/23 15:42] Margithe: i recalled it being automated now, just not how [2014/10/23 15:42] Mæstro Linden (maestro.linden): Ah [2014/10/23 15:42] Whirly Fizzle: Oh the whiny guy in BB? [2014/10/23 15:43] Margithe: best solution for whiny is exact facts. [2014/10/23 15:43] Margithe: And for every guy whining, there are 50 listening and using the info for something good :) [2014/10/23 15:44] Lucia Nightfire: question is is there enough cheese for all the whine [2014/10/23 15:44] SMILE (sigma.avro): lol [2014/10/23 15:45] Margithe: ..since we're having a bad case of tumbleweed atm XD [2014/10/23 15:45] Lucia Nightfire: I call it crickets [2014/10/23 15:46] Whirly Fizzle: I have a Q, its a viewer issue though [2014/10/23 15:46] Margithe: i've been personally having so little issues lately, i don't know what to complain about >.< [2014/10/23 15:46] Whirly Fizzle: Is there a fix in the pipeline for https://jira.secondlife.com/browse/BUG-7179 ? I promised the EM on that region Id ask. Her regulars are all fed up not being able to update their viewer. [2014/10/23 15:46] SMILE (sigma.avro): well, me too. except hand in occulus is too large [2014/10/23 15:47] Whirly Fizzle: It still crashes pretty instantly there on any interesting based viewer. Tested again y'day [2014/10/23 15:47] Simon Linden: I'm going to quote you on that, Margithe :) [2014/10/23 15:48] Margithe: /me laughs [2014/10/23 15:49] Simon Linden: Whirly - yes, that's been looked at and there was some progress made but the fix isn't ready yet [2014/10/23 15:49] Whirly Fizzle: Oh cool [2014/10/23 15:49] Whirly Fizzle: Its a really weird crash [2014/10/23 15:50] Simon Linden: There's a note as of today on our internal version so I think it's moving along [2014/10/23 15:50] SMILE (sigma.avro): I have a question: why japanese can rise land up to mor ethan 100 meters, and not others ? [2014/10/23 15:50] SMILE (sigma.avro): more than * [2014/10/23 15:51] Whirly Fizzle: Oh there used to be a trick to terraform over 100m. Havnt tried in ages. Maybe that still works [2014/10/23 15:51] SMILE (sigma.avro): ah. Would like to know the trick :) [2014/10/23 15:51] Lucia Nightfire: same, heh [2014/10/23 15:51] Whirly Fizzle: I have it on anC somewhere, looking. Cant even remember myself heh [2014/10/23 15:52] Mæstro Linden (maestro.linden): Is the idea that the 'trick' is to surpass the 'terrain raise limit'? [2014/10/23 15:52] Yuzuru (yuzuru.jewell): I am Japanese, but I don't know about it. [2014/10/23 15:52] SMILE (sigma.avro): ah, may be with raw upload [2014/10/23 15:53] Yuzuru (yuzuru.jewell): Whom should I ask about it? [2014/10/23 15:53] SMILE (sigma.avro): Well, I have been in very nice mainland Japanese sims.. [2014/10/23 15:53] Margithe: it's not called a "trick" it's obviously an undocumented feature. [2014/10/23 15:53] Mæstro Linden (maestro.linden): raw upload sounds promising to me [2014/10/23 15:54] Jenna Felton: i beleive the full white in the sim teraform map is 128m [2014/10/23 15:54] Mæstro Linden (maestro.linden): 'terrain raise limit' is based on the 'baked' terrain height, so if the terrain was 'baked' to a high elevation, I'd expect you could raise it higher [2014/10/23 15:54] Jenna Felton: *terrin map* [2014/10/23 15:54] SMILE (sigma.avro): If I remember it was about 200 meters high [2014/10/23 15:55] Jenna Felton: oh, ok [2014/10/23 15:55] Mæstro Linden (maestro.linden): or you could have a large mesh act as terrain.. [2014/10/23 15:55] SMILE (sigma.avro): no, it was lanf, editable [2014/10/23 15:56] Margithe: Ew.. that is so inaccurate on physics [2014/10/23 15:56] SMILE (sigma.avro): land* [2014/10/23 15:56] Whirly Fizzle: It was a certain order you had to use the terraform tools, the old way of doing it. Cant remember :( I know I have it noted somewhere though [2014/10/23 15:57] Jenna Felton: what is the cloud haight? i remember to once visited a city where the cloud were used to put the houses into mist [2014/10/23 15:57] Whirly Fizzle: Found pics of the time I tried it heh http://i.imgur.com/42omBK9.jpg [2014/10/23 15:57] Jenna Felton: height* [2014/10/23 15:57] Jenna Felton: thats impresive Whirly [2014/10/23 15:57] Mæstro Linden (maestro.linden): I wouldn't want to fall onto that terrain [2014/10/23 15:57] Lucia Nightfire: Whirly got bank [2014/10/23 15:58] SMILE (sigma.avro): ah, tks Whirly ! [2014/10/23 15:58] Margithe: Wouldn't want pathfinding on that terrain XD [2014/10/23 15:58] Whirly Fizzle: This was ages ago [2014/10/23 15:58] Whirly Fizzle: 2008 lol [2014/10/23 15:58] Mæstro Linden (maestro.linden): heh fortunately I think the slope might be too steep for that to be in the navmesh [2014/10/23 15:59] SMILE (sigma.avro): Well, I have been one month ago in a smotth 200meters high mainland terrain. [2014/10/23 16:00] Margithe: Oooo... that "feature" i wanna know! [2014/10/23 16:00] Jenna Felton: was that mainland? [2014/10/23 16:00] Jenna Felton: because at mainland it would be cool to look very far :) [2014/10/23 16:01] SMILE (sigma.avro): yes [2014/10/23 16:02] Margithe: Thanks for all, but it's time to wrap up i think XD [2014/10/23 16:02] SMILE (sigma.avro): maybe some legacy [2014/10/23 16:02] Mæstro Linden (maestro.linden): Yep, it looks like we're out of time [2014/10/23 16:03] Mæstro Linden (maestro.linden): Thanks for coming, everybody! [2014/10/23 16:03] Yuzuru (yuzuru.jewell): Thank you, Maestro, Simon and Caleb. [2014/10/23 16:03] Simon Linden: before you go - can you dump a few chat messages in to the Group Chat Chat [2014/10/23 16:03] Whirly Fizzle: Ty Lindens [2014/10/23 16:03] arton Rotaru: have a nice weekend evr^1 [2014/10/23 16:03] Jenna Felton: sorry for being quieete, but i am distracting in my RL by visitors :) [2014/10/23 16:03] SMILE (sigma.avro): Thanks Maestro Caleb and Simon [2014/10/23 16:03] Nal (nalates.urriah): Thx [2014/10/23 16:03] Simon Linden: and Group Chat Test groups? [2014/10/23 16:03] Margithe: Thanks for coming! [2014/10/23 16:03] Nal (nalates.urriah): Bye all [2014/10/23 16:03] Inara Breen: Thanks, Maestro, Caleb, Simon! [2014/10/23 16:03] Jenna Felton: thank oyu for the Meeting, Lindens and all, and have a good end of the week and the weekend [2014/10/23 16:04] Caleb Linden: thanks [2014/10/23 16:04] Yuzuru (yuzuru.jewell): Sigma Avro, Please tell me the name of that Sim.