Content Creation Improvement Informal User Group/Archive/August 7th, 2012 Meeting
15:03 | Geenz Spad | on that note, I think we'll be relabeling the first bit of the meeting as open discussion, since no one ever seems to really have any content creation related JIRAs to bring up |
[noctis.mesh leather wingback chair (13p, 9 pe) whispers [noctis] MESH leather wingback chair (13p, 9 PE) whispers] |
(⇞PgUp or ⇟ PgDn ) change your pose. Touch for menu. | |
Geenz Spad | hey Siddean, we'll start at around 3:10, sound good? | |
Typhaon Nishi | Hey Siddean :) | |
Siddean Munro | morning | |
Yep sounds good | ||
Geenz Spad | alright then | |
15:04 | so how has everyone been? | |
Typhaon Nishi | sweet | |
Nalates Urriah | Typhaon, your can read Qarl's answers to your questions in my summaries of Metareality podcasts. Look in Gen News http://blog.nalates.net/category/second-life/general-news/
[15:04] Kadah CobaKadah Coba is eating lunch | |
Typhaon Nishi | cheers Nal | |
Geenz Spad | lunch at 3PM? :P | |
Nalates Urriah | :) | |
Geenz Spad | or so I'm assuming it's 3PM your time; pretty sure that's accurate | |
Kadah Coba | inorite? | |
15:05 | Maxwell Graf | hunger knows no clock for the virtual resident, nor sleep! |
whispers Geenz Spad whispers | anyone had any further thoughts about the UI discussion? | |
Nalates Urriah | 3:05 PM SLT | |
Geenz Spad | and silly whisper | |
anyone had any further thoughts about the UI discussion? | ||
Sahkolihaa Contepomi | 11:06PM for me. | |
omg it's Kadah. | ||
Kadah Coba | Meant to go earlier, but was busy. | |
Geenz Spad | that's the story of my life now days :p | |
15:06 | anyone had any interesting ideas? | |
15:07 | Nalates Urriah | Toy has VLM |
Geenz Spad | ah, I noticed that on your blog | |
Kadah Coba | ? | |
Nalates Urriah | It's one I like | |
virtual land marks | ||
15:08 | Kadah Coba | Oh, that |
Geenz Spad | here's the link to Nal's post on it: http://blog.nalates.net/2012/08/04/virtual-landmarks/ | |
I think it's an interesting idea | ||
Nalates Urriah | Thx Geenz | |
Kadah Coba | Too bad all the Lindens that were planning something similar over a year ago are all gone. | |
Geenz Spad | eh, who knows, maybe something can come of it | |
15:09 | Typhaon Nishi | that would be cool if you could get Qarl to come to one of these meetings |
Geenz Spad | weirder things are happening right now | |
Qarl tends to be pretty busy, I had extended an invitation to him, but my guess right now is he's pretty busy | ||
Sahkolihaa Contepomi | Pathfinding having gone grid-wide today is one thing. | |
Typhaon Nishi | yeah thats understandable | |
Geenz Spad | anyways, let's get started | |
15:10 | so, let's open up some general discussion here | |
this is people's chance to bring up any problems or ideas they have with regards to improving the state of content creation | ||
15:11 | anything? :P | |
if there's nothing to bring up, then we'll move on to the UI discussion | ||
15:12 | Siddean Munro | I got nothing to add cos I'm still half asleep |
Geenz Spad | hah | |
15:13 | so I did ask Oz yesterday about how well any build floater stuff would be received by LL, and that discussion has led me to believe that we need to produce some mockups | |
aaaand looks like Nal crashed | ||
Typhaon Nishi | yep | |
dispensor jolie pied barefeet medium Slink Update Dispensor Jolie Pied Barefeet Medium | kylieangel Resident attempted collection but was not on the list. | |
15:14 | Kadah Coba | Oh lol, mockups. |
Maxwell Graf | what would that entail? | |
Geenz Spad | so anyways, knowing how that discussion went, it'd be a good idea to begin sorting out how that should be handled | |
he did chuckle about the dockable UI idea! | ||
15:15 | Kadah Coba | Mockups would be a good idea since the product team is likely to reject anything anyway. |
Geenz Spad | did comment about how people like the sidebar *after* it was removed all of a sudden :p | |
or at least the idea of the sidebar | ||
well, from my understanding this isn't entirely a product team decision | ||
Kadah Coba | Only some said that. | |
15:16 | Geenz Spad | a portion of it has to do with if their UI guy agrees with the design decisions with it |
what this guy's part is in the rest of the viewer UI is, I have no idea; but making mockups for various ideas will only help us | ||
Maxwell Graf | what would a mockup be? just an image? a non-functional floater in the UI? just an image of a hud? | |
Geenz Spad | I imagine all of those would be acceptable Maxwell | |
15:17 | Maxwell Graf | |
Geenz Spad | but if I had to pick one, go for static images | |
Kadah Coba | The product team rejected every tiny change to the tools floater that I've put forth, including ones that I got from LL to do. lol | |
Geenz Spad | story board it as well; that always makes sense to those UI designer types | |
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Geenz Spad | I think that us leaving the existing build floater alone is going to help here Kadah | |
and just having an "advanced" build UI, whatever that UI way be
[15:18] From Twiggy & 'Kota of Whippet & Buck <3 owned by Twiggy Whippet gave you 'Whippet & Buck - Alice Bow Mini Skirt for VINTAGE FAIR' ( Imogen (115,208,1024) ). | ||
15:18 | Maxwell Graf | ah, that nixes my mockups then. |
:) | ||
Geenz Spad | the idea for the whole pallet thing was kinda cool Max, I liked that part; but we need to find a better way that preserves the existing build floater | |
15:19 | Maxwell Graf | yus |
Kadah Coba | I'm just saying I hope they are more receptive now, but I wouldn't spend a lot of time making the actual changes to the viewer, just the mockups since they are likely to either go "nope", "change everything", or say nothing at all. :P | |
Geenz Spad | making that floater resizable isn't off the table I'm told, if such a thing could be possible | |
15:20 | Kadah Coba | Resizable would take a lot of work |
Geenz Spad | eh, my experience dating back to about February on a particular project that Oz has brought up at least once now that no one seems to have noticed tells me they're a bit more receptive now days | |
Kadah Coba | And there is still the question of why resizable? Most of the controls have no height avantage | |
Geenz Spad | mostly just for the localizations | |
try using the viewer in german :p | ||
15:21 | then take a look at the build floater | |
Kadah Coba | Thats horizontal issues | |
And English has some of those same problems at times :P | ||
The v2/3 tabs are awful space hogs. | ||
15:22 | Geenz Spad | on top of that, resizable could help mitigate some of the existing problems involving how cramped the floater is; pathfinding alone made the first tab of the build floater pretty cramped even though it technically only added a couple of options |
Kadah Coba | I saw a screen shot of how that looks. Honestly I think that and the cost info should all be in one generic text field in one place. | |
15:23 | Geenz Spad | though given the complexity to the build floater's code, maybe we could figure something else out to fix existing problems |
that'd be easier to implement, and fix most existing problems before we move on to a better UI | ||
Maxwell Graf | i still relish the idea of being able to pull windows out of the client window, like onto another monitor. Is that ever something that would be possible? | |
Geenz Spad | also, just so everyone knows, I *may* be leaving around 10 till for another meeting | |
and that'd be a bit of a tircky thing to do | ||
15:24 | there's ways to do it yeah | |
but it's more a matter of where those changes will need to go and how much of an overhaul we're talking about in the UI system and OS frameworks | ||
15:25 | there's already one major overhaul that needs to happen very soon on the Mac side of things for the latter | |
Kadah Coba | The tools floater code uses a lot of legacy style code, and all of it is a mess. | |
Geenz Spad | so I've noticed! | |
15:26 | Kadah Coba | And the XUI is several folds more messy. |
Geenz Spad | as is most of the viewer's XUI | |
then again | ||
XUI is a fickle thing | ||
Kadah Coba | It makes use of lots of overlapping controls with static code to show/hide them as needed.... >.> | |
15:27 | Geenz Spad | well, how about we just don't touch the existing build floater |
we'll call that our "basic" mode | ||
Kadah Coba | Its far from basic. | |
Geenz Spad | this is true! however it "works" as far as most people are concerned, and messing with it directly will probably cause more ire than it will praise | |
15:28 | Kadah Coba | Might be easier to make an all new one along side it that eventually replaces it, but I think there is a lot of other viewer code that references a static global instance of the tools floater |
Geenz Spad | so any problems we fix there may as well be solely targeted at things like how terrible does localization XYZ look | |
oh god | ||
that's going to be a bit of a mess if true | ||
15:29 | Kadah Coba | I think its gToolsFloter, or something |
:/ | ||
Like I said, lots of bad legacy code :c | ||
Geenz Spad | well, let's go at it from this approach: Typhaon was nice enough to put together a list of things discussed at the last meeting, so let's expand upon that and try and put together some mockups | |
15:32 | Kadah Coba | I'm not sure was brought up before, the v3 one is larger than v1 and despite this it has far more localization issues. But this is generally a problem everywhere in the viewer since 2.0, the larger controls fit less text. :< |
Geenz Spad | yeah, you mentioned :p | |
15:33 | so, who wants to volunteer for mockup duty? | |
I'm guessing no one :p | ||
15:34 | Kadah Coba | You do it. If I do it, it will only be what I want and I could/would make it that way for myself anyway. :p |
Geenz Spad | hah | |
15:35 | Maxwell Graf | Well, i would consider doing one for the ideas I had, but if they are going to be in a completely separate floater or palette, then it seems almost like it would just be re-creating a texture organizer, which there are already plenty of. |
15:36 | Kadah Coba | Plus, I haven't yet figured out how to fix the minimum height issues with combobox controls. |
Maxwell Graf | though less laggy if part of the UI, I reckon. | |
15:37 | Geenz Spad | hm |
15:38 | well, we need to know what groupings of existing tools we should have in a new UI | |
and how that should be organized | ||
15:39 | Kadah Coba | The general order should be kept, eg don't swap pos and scale around :p |
15:41 | Geenz Spad | well yeah :p |
15:42 | Kadah Coba | What major issues are we trying to solve with it in general? |
15:47 | Geenz Spad | well, imagine adding something like another texture picker to the build floater |
this is one of those "if we got X big feature here, how would we handle this" sorts of deals | ||
15:48 | say we got morph targets for static objects later on, allowing people to customize how a static object looks; how would we expose those parameters | |
Kadah Coba | Well what tab would it be going on? Some of them are pretty empty, others are jam packed. | |
15:49 | Geenz Spad | presumably texture for the extra texture picker |
and for morph params, I'd assume either object or features | ||
Kadah Coba | Those would likely be new tabs I'd imagine, which would cause it to scroll on every lang (if its not still like that for English now) | |
15:50 | Geenz Spad | three tabs that are bit of a horror story in terms of the params we have already |
and adding another tab would be problematic I imagine | ||
Kadah Coba | It would be nice if the tab container control supported multiple rows of tabs. | |
15:51 | Geenz Spad | heh |
I"m probably going to have to start wrapping up here in a few minutes | ||
Kadah Coba | It would solve the localization issue. | |
Geenz Spad | Siddean? do you mind grabbing today's logs, and sending me a notecard of them? | |
Siddean Munro | Yep no worries | |
15:52 | Geenz Spad | anyways |
15:53 | I'll begin work on some mockups, and since I'm sure there's people here who would like to stay close to the progress of this project, who would like to volunteer as far as setting up a little working group? | |
15:54 | Maxwell? Typhaon? Kadah? anyone? | |
15:55 | Typhaon Nishi | it could be tied in with the current group? |
Kadah Coba | Group? | |
Like an SL group? | ||
Those don't even work properly >_> | ||
Typhaon Nishi | yeah Im not 100%% sure what you mean | |
do you mean an SLone? | ||
15:56 | Geenz Spad | a working group in this case is basically a group of people who work on things like specifications, implementations, debating functionality, and so on |
though we won't be doing an implementation until we have something we can get LL to agree to :p
now, you don't have to necessarily be tech minded | ||
15:57 | really, just providing feedback would be great | |
and since this is a pretty big subject, any amount of feedback will be valuable
which by the way! speaking of feedback, the morph targets proposal is in need of some | ||
15:58 | Kadah Coba | Can knock something together for next week |
Geenz Spad | yep
so let's figure some things out, and I'll continue talking to some people at LL about the matter; hopefully we can get some stuff done here anyways, gonna have to end the meeting here I'm afraid (or at least my part of it, I'll let Siddean decide if she wants to continue the meeting) | |
16:00 | Kadah Coba | If we come up with something good and LL rejects it, Plan 2 could be get all the TPVs to adopt it :p |
16:01 | Geenz Spad | this is true :P but I will give one hit as to why this would be good; there's a new feature that *should* be out by year's end that would benefit greatly from some extra space in the build UI |
hint* | ||
Siddean Munro | I don't have anything further to add today | |
16:02 | Geenz Spad | anyways, I'm out of here; thanks everyone for comming! |
Kadah Coba | Seeyas | |
Typhaon Nishi | thanks Geenz :) | |
Siddean Munro | thanks! | |
Maxwell Graf | must off to RL as well, ciao all. | |
...HOLA!!... | ||
Siddean Munro | I think if no one has anything else they want to discuss - since I'm not a technical type like Geenz is, we'll wrap it for now | |
16:03 | Typhaon Nishi | ok cool
[16:03] Sahkolihaa ContepomiSahkolihaa Contepomi will be going to bed soon. |
Maxwell Graf | thanks Geenz and Siddean. | |
sachi Vixen | Thank you! |