llSetTouchText

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Summary

Function: llSetTouchText( string text );
0.0 Forced Delay
10.0 Energy

Displays text rather than the default "Touch" in the right-click menu

• string text

This is very similar to LlSetSitText.
To restore the default value, use an empty string for text.
To make it appear as if there is no text, use some combination of whitespace characters for text.

Caveats

  • text will only be displayed if set by a script calling this function in the root. If text is set by a script in a child the text will only be displayed after unlinking it or relinking it as the root. If either a child or the root is selected as an individual prim and right clicked, the text displayed will be the default even if a script in the root has set text. More simply - The text property displayed on right click will always be that of the root unless, right clicking a prim under individual edit when it will always be the LL default.
  • Note that like particles, and the other set text functions, all text set via llSetTouchText becomes a property of a prim, not a script. For that reason, the text will remain if the script that set it is deactivated or even removed.
  • You have no control over the face, size or colour of the displayed text.
  • text is limited to 9 characters[1].

Examples

default
{
    state_entry()
    {
        llSetTouchText("Touch me!");
    }
    touch_start(integer detected)
    {
        llSay(0, "you touched me!");
    }
}

See Also

Functions

•  llSetSitText

Articles

•  Touch

Deep Notes

Footnotes

  1. ^ This function also accepts the UTF-8 character set, in which case the number of displayed characters may be even less than 9 ASCII characters

Signature

function void llSetTouchText( string text );

Haiku

Glorious morning
Curious avatar clicks
at the perfect touch