LlPatrolPoints debugging
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<lsl> float speed = 5.0; float wanderRadius = 15.0; //add your coordinate points here list points = [ <40, 30, 10>, <40, 20, 10>, <40, 20, 10>];
debugMsg(string msg) {
//llOwnerSay(msg); //comment this line out to turn off debug messages
}
setup() {
llDeleteCharacter(); llResetScript();
}
doStuff() {
llPatrolPoints(points, []);
}
default {
state_entry()
{
llCreateCharacter([CHARACTER_DESIRED_SPEED, speed, CHARACTER_ORIENTATION, VERTICAL, CHARACTER_RADIUS, 0.2, CHARACTER_LENGTH, 0.5]);
doStuff(); //either replace this with your functionality or replace the function doStuff()
}
//touch_start(integer total_number)
//{
// setup(); //comment this handler line out when done testing unless touch events desired
//}
on_rez(integer start_param)
{
setup();
}
path_update(integer update, list none)
{
if (update == 0) //near goal
{
debugMsg("");
}
else if (update == 1) //goal reached
{
debugMsg("");
}
else //errors
{
debugMsg("");
}
}
} </lsl>
Get coordinate points (add to a prim, touch prim to get closest good pathfinding coordinate):
<lsl>
default {
state_entry()
{
// llSay(0, "Hello, Avatar!");
}
touch_start(integer total_number)
{
llOwnerSay((string)llGetClosestNavPoint(llGetPos(), []));
}
} </lsl>