From Second Life Wiki
Jump to navigation Jump to search


  1. Can Linden provide an up-to-date and complete mathematic algorythm for streaming/physic/render weight cost? Includes the exact values of each constant variable and their meaning, please. (Info on wiki seem to be out of date.) [Vincent Nacon]
  2. Could the team comment on convex hull collision type being applied to non-mesh linksets as a means of reducing land impact? (such as regular or sculpted prims). Is it advisable to do so and is this behaviour likely to be nerfed in the future? [Aki Shichiroji]
  3. Why has autoreturn on Mesh Sandboxes 3 and 4 been set to one minute, rendering them useless for anyone except the owner. [Drongle McMahon]
  4. VWR-28416 was duplicated into SH but then disappeared from there. What does this mean? [Drongle McMahon]
  5. How will the new TPV policy changes affect the Mesh Deformer project? Will the Mesh Deformer code have to be added to the official Linden Viewer first before it can be added as a feature in a Third Party Viewer? [Ashasekayi Ra]

Meeting Notes

Transcript for Monday February 27, 2012

[11:58] Nyx Linden agenda as always is
[11:58] Koli Melune (sahkolihaa.contepomi) It's a Charlar.
[11:58] Aki Shichiroji Hi Charlar
[11:59] Asha (ashasekayi.ra) Hola Charlar
[11:59] Charlar The Terrible (charlar.linden) howdy!
[11:59] Yuzuru (yuzuru.jewell) Hello Asha.
[11:59] Asha (ashasekayi.ra) Heya Yuzuru :)
[12:00] Koli Melune (sahkolihaa.contepomi) Hm, Charlar isn't fully rezzing for me.
[12:01] ÄlveKatt ( I think this is the first time I have seen his arms rez correctly.
[12:01] Nal (nalates.urriah) I'm in DOlphin3 and I can see Charlar's hands, feet, and head.
[12:01] Bubbalicious (bubbalicious.chauveau) yeah same here, hes only got 1 foot.
[12:01] Charlar The Terrible (charlar.linden) Is dolphin3 'modern'?
[12:01] Aki Shichiroji He looks fine to me.
[12:01] Charlar The Terrible (charlar.linden) as I would call it?
[12:01] Koli Melune (sahkolihaa.contepomi) Hey Runitai.
[12:01] Mikki Miles and where's the heart?
[12:01] Aki Shichiroji (V3 here)
[12:01] Asha (ashasekayi.ra) Looks fine to me as well
[12:01] Koli Melune (sahkolihaa.contepomi) Charlar - I'm on viewmaster (one of your builds).
[12:01] Aki Shichiroji Also, Hi to all the newcomers :)
[12:01] Charlar The Terrible (charlar.linden) Stop staring at me!
[12:01] Asha (ashasekayi.ra) lol
[12:01] Geenz Kitten (geenz.spad) stare harder >:C
[12:02] An Babii lol
[12:02] Koli Melune (sahkolihaa.contepomi) Hey Vir.
[12:02] Vir Linden Howdy
[12:02] Aki Shichiroji Hi Runitai, Vir :)
[12:02] Charlar The Terrible (charlar.linden) ok, one more minute
[12:02] Koli Melune (sahkolihaa.contepomi) Will just have to stare at a bodyless Charlar then. :p
[12:03] Geenz Kitten (geenz.spad) 8D
[12:03] Vincent Nacon I can see him fine
[12:04] Yuzuru (yuzuru.jewell) I can see Charlar.
[12:04] Mikki Miles me too. On viewer 3, of course
[12:04] Yuzuru (yuzuru.jewell) On Viewer 3.2.8.
[12:05] Charlar The Terrible (charlar.linden) and let's start!
[12:05] Charlar The Terrible (charlar.linden) OK, welcome everyone
[12:05] Tiberious Neruda just in time :3
[12:05] Charlar The Terrible (charlar.linden) It's always a pleasure to see all of you.
[12:05] Charlar The Terrible (charlar.linden) #1 Can Linden provide an up-to-date and complete mathematic algorythm for streaming/physic/render weight cost? Includes the exact values of each constant variable and their meaning, please. (Info on wiki seem to be out of date.) [Vincent Nacon]
[12:06] Charlar The Terrible (charlar.linden) We believe that the only entry which may not be entirely accurate is Physics.
[12:06] Charlar The Terrible (charlar.linden) I will follow up on that one.
[12:06] Vincent Nacon well I have some problem with the result for all of them
[12:07] Charlar The Terrible (charlar.linden) If you believe other ones are incorrect - please post what you're seeing as a forum entry, with as much detail and examples as possible.
[12:07] Vincent Nacon trying to produce a info status for 3D Max users to see its weight before uploading
[12:07] davep (runitai.linden) cool
[12:07] davep (runitai.linden) sounds infuriating
[12:07] Vincent Nacon all of them
[12:07] Vincent Nacon but yeah, please double check
[12:08] Nyx Linden can do - any details or example objects that reproduce differences from what you think they should be would help
[12:08] Charlar The Terrible (charlar.linden) If you can show us examples where it doesn't match, we'll try to help
[12:08] Vincent Nacon even the physic part would be problematic
[12:08] Vincent Nacon will do
[12:09] Charlar The Terrible (charlar.linden) thanks Vincent - that'd be a cool feature for people to have.
[12:09] Charlar The Terrible (charlar.linden) Ok, moving on.
[12:10] Charlar The Terrible (charlar.linden) next
[12:10] Charlar The Terrible (charlar.linden) #2 Could the team comment on convex hull collision type being applied to non-mesh linksets as a means of reducing land impact? (such as regular or sculpted prims). Is it advisable to do so and is this behaviour likely to be nerfed in the future? [Aki Shichiroji]
[12:11] Charlar The Terrible (charlar.linden) We're encouraging that!
[12:11] Charlar The Terrible (charlar.linden) Go forth and convex!
[12:11] ÄlveKatt ( Sculpted prims go up in LI something fierce though.
[12:11] Vincent Nacon but leave it as options, right?
[12:11] Nyx Linden it makes objects take less load on the servers for physics calculations, so go for it!
[12:11] Aki Shichiroji there's a bit of background, but tl;dr: i have a client who's got a sim hitting up against 2000 prims available, with more expected on the way. She'd like to know whether she can switch everything to convex hull. i was a bit leery because there doesn't seem to be a lot out there in the way of official documentation
[12:11] Tiberious Neruda so you're saying that for simpler objects, using all available means for lowering LI is encouraged?
[12:11] Charlar The Terrible (charlar.linden) oh, poor sculpties... :-)
[12:11] davep (runitai.linden) Yes, sculpted prims have an odd physics shape
[12:11] Aki Shichiroji i saw a third party blog post on it and that was it.
[12:12] Nyx Linden it will switch you to the new calculations, but if doing so saves you LI, rock on
[12:12] davep (runitai.linden) boxes will get cheaper
[12:12] Vincent Nacon odd? it's sphere-based
[12:12] davep (runitai.linden) it's a torus thingy
[12:12] Tiberious Neruda ....I think what I'm getting ehre is switching to the new system gives the prim's 'real' cost...
[12:12] Vincent Nacon doesn't sound right
[12:12] Geenz Kitten (geenz.spad) torus thingy :D
[12:12] davep (runitai.linden) spheres get expensive if the scale is non-uniform
[12:12] Aki Shichiroji but there would be other considerations, such as the need to switch out areas that use hollows, correct?
[12:12] Vincent Nacon it always have been sphere unless something changed lately
[12:12] davep (runitai.linden) you can see it in the "show physics shapes" display
[12:13] Aki Shichiroji and is the calculation being done on this going to be concrete?
[12:13] Vincent Nacon yeaahhh... about that.
[12:13] ÄlveKatt ( I thought Convex Hulls removed hollows from the physics shape?
[12:13] davep (runitai.linden) when an object is using an analytical shape, it won't draw the wireframe
[12:13] Drongle McMahon The sculpty physics is already a convex hull, but an expensive one.
[12:13] Aki Shichiroji i just want to make sure that if she goes ahead with it, some server change doesn't abruptly irreperably return her stuff.
[12:13] Vincent Nacon doesn't seem to be working too well
[12:13] Asha (ashasekayi.ra) Viewing the physics shape with the viewer is still not working
[12:13] Tiberious Neruda under the old system, complex shapes like touses, rings, spheres, etc. were 'subsidized' by inflated costs on simpler ones like cubes
[12:13] davep (runitai.linden) $!@$
[12:13] Koli Melune (sahkolihaa.contepomi) Not working?
[12:13] Tiberious Neruda am I correct in this understanding?
[12:13] Koli Melune (sahkolihaa.contepomi) /me checks as he's sure it does work.
[12:13] Vincent Nacon it works ....rarely
[12:13] davep (runitai.linden) is there a jira on the physics shape display being broken?
[12:14] Koli Melune (sahkolihaa.contepomi) Well I enabled it and it's working.
[12:14] Asha (ashasekayi.ra) There was a jira I know.
[12:14] Asha (ashasekayi.ra) I think it may have been closed.
[12:14] Vincent Nacon sometimes it just doesn't show anything more useful than blue tinted world
[12:14] Asha (ashasekayi.ra) It was fixed for awhile.
[12:14] ÄlveKatt ( Aki, I compiled information about this here:
[12:14] davep (runitai.linden) maybe it's "mostly" fixed and just doesn't work on your machine
[12:14] Vincent Nacon maybe
[12:14] Tiberious Neruda and what you're telling us is that you WANT us to move to this new system on everything?
[12:14] davep (runitai.linden) so please find and reopen the jira and include your system info
[12:14] Asha (ashasekayi.ra) lol... I guess
[12:14] ÄlveKatt ( I think I have managed to get it more or less correct now.
[12:14] Vincent Nacon was that a hint to "get to work on videocards drivers support" ?
[12:15] Vincent Nacon winks*
[12:15] Charlar The Terrible (charlar.linden) TIberious - we want you to move to the new system
[12:15] Aki Shichiroji Cool, Thanks Alve :D
[12:15] Charlar The Terrible (charlar.linden) but
[12:15] Vincent Nacon no butt
[12:15] Charlar The Terrible (charlar.linden) oh, you're right
[12:15] ÄlveKatt ( Vincent, would you look it over? You seem to know about that stuff.
[12:15] Charlar The Terrible (charlar.linden) no butt
[12:16] Vincent Nacon I've seen it over the weekend
[12:16] Charlar The Terrible (charlar.linden) ok, moving on?
[12:16] Vincent Nacon aye
[12:16] Aki Shichiroji Thanks.
[12:16] DJ Funizza ty !
[12:16] Charlar The Terrible (charlar.linden) #3 Why has autoreturn on Mesh Sandboxes 3 and 4 been set to one minute, rendering them useless for anyone except the owner. [Drongle McMahon]
[12:16] Charlar The Terrible (charlar.linden) I'll check on that, it shouldn't be.
[12:16] Vincent Nacon yeah I was wondering about that
[12:17] Vincent Nacon figured it was for weapon folks to test
[12:17] Tiberious Neruda ...I would like to point out, though, that if it's left as a voluntary thing, we'll be abusing the best of both worlds: the 'real' cost of simpler prims, and the 'subsidized' spheres and more complex shapes
[12:17] Vincent Nacon to shoot mesh bullets
[12:17] Vincent Nacon muhaha!
[12:18] ÄlveKatt ( Maybe we should make bullets from perfect spheres? Or will you run into that not enough collision data thing and have the bullets go straight through?
[12:18] Vincent Nacon (odd chat delay)
[12:18] Drongle McMahon Tib...if you want perfect spheres, use invisible linked spheres as physics ... very cheap (0.1).
[12:18] Charlar The Terrible (charlar.linden) ok, next item
[12:19] ÄlveKatt ( Drongle, don't want too cheap though.
[12:19] Charlar The Terrible (charlar.linden) #4 VWR-28416 was duplicated into SH but then disappeared from there. What does this mean? [Drongle McMahon]
[12:19] JIRA-helper
[12:19] Charlar The Terrible (charlar.linden) We still see it...
[12:19] Vincent Nacon smaller or rounded down to nearest?
[12:19] Koli Melune (sahkolihaa.contepomi) Did it get made non-public?
[12:20] Drongle McMahon OK. Musy have changed the visibility nin sh, I guess
[12:20] Vincent Nacon next?
[12:20] Charlar The Terrible (charlar.linden) Can anyone not see it?
[12:20] Vincent Nacon I see it now
[12:20] ÄlveKatt ( I see it.
[12:20] Drongle McMahon I can see the vwr but not the sh.
[12:20] Charlar The Terrible (charlar.linden) Ahh
[12:21] Charlar The Terrible (charlar.linden) The VWR project is it's home
[12:21] Charlar The Terrible (charlar.linden) the SH one doesn't matter - it just slide around a bit.
[12:21] Drongle McMahon ok.
[12:21] Charlar The Terrible (charlar.linden) next...
[12:22] Vincent Nacon deformer yo!
[12:22] Charlar The Terrible (charlar.linden) #5 How will the new TPV policy changes affect the Mesh Deformer project? Will the Mesh Deformer code have to be added to the official Linden Viewer first before it can be added as a feature in a Third Party Viewer? [Ashasekayi Ra]
[12:22] Charlar The Terrible (charlar.linden) This is a question that should be asked in OZs user group.
[12:22] Medhue Simoni Nice avatar Runitai!
[12:22] Jonathan (jonathan.yap) I have a bit of information on this
[12:22] Charlar The Terrible (charlar.linden) He would be the authoritative source for guidance on that.
[12:23] Vincent Nacon do share
[12:23] Asha (ashasekayi.ra) Ok, anyone know when that user group is held?
[12:23] Jonathan (jonathan.yap) Oz at his UG today was asking for someone to merge the code into the latest v-d
[12:23] Jonathan (jonathan.yap) Qarl is busy and can't get to it
[12:23] Nyx Linden
[12:23] Medhue Simoni Oz did audio too
[12:23] Vincent Nacon you missed it today
[12:23] Jonathan (jonathan.yap) The changes to the rendering pipeline now give merge errors
[12:23] Medhue Simoni I just finished listening to it
[12:23] Vincent Nacon but another on Thursday
[12:23] Asha (ashasekayi.ra) Blargh...
[12:24] Jonathan (jonathan.yap) So Oz can't compile a test version for evaluation
[12:24] Asha (ashasekayi.ra) Thanks Jonathan and Nyx
[12:24] Tiberious Neruda hey..
[12:24] Tiberious Neruda's a question for y'all
[12:24] Jonathan (jonathan.yap) Any TPV person out there, if you can help thatwould be great
[12:24] Geenz Kitten (geenz.spad) I'll look into it if I have time
[12:25] Jonathan (jonathan.yap) That's all from me
[12:25] Charlar The Terrible (charlar.linden) OK folks, It's a short list today - and we're done.
[12:25] Tiberious Neruda since you guys're intent on breaking invisiprims... why don't you give us their last best use as an actual feature?
[12:25] Vincent Nacon open table?
[12:25] Charlar The Terrible (charlar.linden) I have some mesh metrics to give, if you're interested
[12:25] Aki Shichiroji /me still wants the appearance of water on a plane :X
[12:25] Vincent Nacon sure
[12:25] Tiberious Neruda why are we unable to add shininess to translucent/transparent surfaces?
[12:25] Nal (nalates.urriah) Yeaaaaaa
[12:25] Vincent Nacon what you got?
[12:25] Medhue Simoni goodie, metrics
[12:25] Charlar The Terrible (charlar.linden) I always want to make Nal ask.
[12:26] Nal (nalates.urriah) :p
[12:26] Charlar The Terrible (charlar.linden) heehee
[12:26] Charlar The Terrible (charlar.linden) Gotta get my fun where I can.
[12:26] Nal (nalates.urriah) numbers yum yum
[12:26] Asha (ashasekayi.ra) lol
[12:26] Vincent Nacon abusive number asking, Nal
[12:26] Charlar The Terrible (charlar.linden) Current mesh adoption stats:
[12:26] Nal (nalates.urriah) Its my addiction
[12:27] Tiberious Neruda mesh adoption is finally catching on
[12:27] Aki Shichiroji \o/
[12:27] Asha (ashasekayi.ra) Sweet
[12:27] Vincent Nacon who didn't think Mesh wouldn't catch on? lulz?
[12:28] Nal (nalates.urriah) We may an uptilt in rates once we get the mesh deformer working.
[12:28] Aki Shichiroji Vincent: people with computers made of wood.
[12:28] Medhue Simoni What percentage of the grid has mesh on it?
[12:28] Tiberious Neruda I still say you shouldn't break invisiprims without giving features in their place
[12:28] Asha (ashasekayi.ra) /me agrees with Nal on that one.
[12:28] Vincent Nacon you mean PC case made of wood?
[12:28] Vincent Nacon but yeah I know..
[12:28] ÄlveKatt ( I know some people that will be kicking and screaming. Luckily, they don't know of these meetings, and I don't plan to tell them.
[12:28] Vincent Nacon I wouldn't tell you, Davido
[12:29] ÄlveKatt ( How is invisiprims getting broken?
[12:29] Koli Melune (sahkolihaa.contepomi) In deferred, they're disabled.
[12:29] Koli Melune (sahkolihaa.contepomi) Because they break anything that uses the depth buffer.
[12:29] Koli Melune (sahkolihaa.contepomi) (lights, shadows, etc)
[12:29] Vincent Nacon but who need it anymore?
[12:29] Vincent Nacon we have alpha layer
[12:29] ÄlveKatt ( Vincent. :(
[12:29] Asha (ashasekayi.ra) Old viewers I guess.
[12:29] Geenz Kitten (geenz.spad) some people still use them for the fact you can set shiny on them
[12:29] Jonathan (jonathan.yap) It has been used for special effects
[12:29] Vincent Nacon yeah... old viewers...
[12:29] Jonathan (jonathan.yap) Not just a foot hider
[12:29] Tiberious Neruda we still do to make a translucent/shiny workaround
[12:29] Aki Shichiroji oh! does anyone have the JIRA for the transparency appearance issue for rigged stuff under deferred rendering?
[12:30] Aki Shichiroji i've been trying to find it again and haven't been having much luck.
[12:30] Tiberious Neruda give us that, and you can break invisprims completely
[12:30] Asha (ashasekayi.ra) Sorry Aki, I haven't seen that one in awhile.
[12:30] Geenz Kitten (geenz.spad) it's more functionality that would be better moved off into something like a material system sooner or later
[12:30] Tiberious Neruda preferably sooner
[12:30] Tiberious Neruda hell, we HAD that at one point quite some time ago
[12:30] Tiberious Neruda it was on beta grid for a little while
[12:31] Vincent Nacon that translucent/shiny workaround is a neat gimmick... but not worthy enough for actual creation use
[12:31] Tiberious Neruda but then inexplicably disappeared
[12:31] Vincent Nacon I mean... I can't have shinny tree?
[12:31] Nal (nalates.urriah) Oz said something about someone (TPV Dev) proposing a materials system.
[12:31] Vincent Nacon can't apply on textures
[12:31] Charlar The Terrible (charlar.linden) OK, we're done, from an official "Usergroup" standpoint.
[12:31] Geenz Kitten (geenz.spad) oh right, that was brought up recently wasn't that?
[12:31] Tiberious Neruda Vincent: some people DO recomend using it
[12:32] Aki Shichiroji Thanks, Charlar, Runitai, Nyx, Vir.
[12:32] Vincent Nacon sure, but logically sounds?
[12:32] Asha (ashasekayi.ra) Thanks for the meeting.
[12:32] davep (runitai.linden) thanks for the feedback
[12:32] davep (runitai.linden) later, folks
[12:32] Vincent Nacon time to ditch it and push for shinny alpha texture
[12:32] Tiberious Neruda agreed
[12:32] Koli Melune (sahkolihaa.contepomi) See you, whoever's leaving.
[12:32] Tiberious Neruda and I'd rather HAVE that
[12:32] Medhue Simoni cya all
[12:32] Vir Linden Bye all!
[12:32] davep (runitai.linden) /me gets some shin guards.
[12:32] Vincent Nacon (and more? Normals mapping and such)
[12:32] Nal (nalates.urriah) yes... Thx Charlar, Nyx, Runitia and Vir
[12:32] Yuzuru (yuzuru.jewell) See you...
[12:32] Vincent Nacon but anywho, take care all
[12:32] Tiberious Neruda DON'T break the workaround until the actual feature is implemented
[12:33] Vincent Nacon who cares....
[12:33] Aki Shichiroji so are worn alphas disappearing under deferred lighting still expected? or should i update my viewer?
[12:33] Vincent Nacon update
[12:33] Nyx Linden alpha masks works under deferred, invisiprims do not.
[12:33] Koli Melune (sahkolihaa.contepomi) Alpha layers shouldn't disappear.
[12:33] Aki Shichiroji alpha textures.
[12:34] Aki Shichiroji transparent hair textures on rigged hair, for instance.
[12:34] Koli Melune (sahkolihaa.contepomi) Nor alpha textures - although alpha in general under deferred is iffy.
[12:34] Tiberious Neruda I'd thought the Lindens didn't want to break content...
[12:34] Geenz Kitten (geenz.spad) Vincent: the problem here is that it breaks existing content that relied on it, since invisiprims were also used to create shiny translucent objects, that's where the bigger issue here lays
[12:34] Vincent Nacon they don't but...
[12:34] Vincent Nacon invisiprims is old and outdate
[12:34] Charlar The Terrible (charlar.linden) We don't like to break content, but sometimes it's necessary
[12:34] Vincent Nacon yeah
[12:35] Charlar The Terrible (charlar.linden) to move the state of the art forward
[12:35] Vincent Nacon no need to drag a dead horse all the way to Town B
[12:35] Geenz Kitten (geenz.spad) I'll admit that invisprims are terrible on the rendering pipeline
[12:35] Tiberious Neruda Geenz: and it should get broken... but ONLY AFTER the actual feature is in, and working
[12:35] Geenz Kitten (geenz.spad) they do things you generally shouldn't be doing in the pipeline
[12:35] Vincent Nacon and keep in mind... invisiprims isn't a feature, not intended one anyway
[12:35] Charlar The Terrible (charlar.linden) Yep
[12:36] ÄlveKatt ( Are we talking about those prims that are used to hide avatar legs on older furry avis, for example?
[12:36] Geenz Kitten (geenz.spad) but at the same time, I will admit that they're still used for the whole translucent shiny effect
[12:36] Tiberious Neruda yes
[12:36] Jonathan (jonathan.yap) Someone in LL had to have designed that texture a long time ago, right?
[12:36] Koli Melune (sahkolihaa.contepomi) I don't think it was LL who designed it.
[12:36] Vincent Nacon the biggest use for invisiprims are for hiding foot.....
[12:36] Vincent Nacon or avatar
[12:36] Geenz Kitten (geenz.spad) hey vincent, are you using deferred right now?
[12:36] Charlar The Terrible (charlar.linden) yep - alpha layers solve that need now
[12:36] Vincent Nacon and now we have a replacement for it, Alpha masking
[12:36] Vincent Nacon yeah?
[12:36] ÄlveKatt ( But that is possible with the alpha layers now? What else would break?
[12:37] Tiberious Neruda Geenz: precisely. Once we get the FEATURE to enable shininess on translucent items by itself, then you're free to break invisiprims permanently, because there's no longer a need for them
[12:37] Aki Shichiroji drydocks.
[12:37] Jonathan (jonathan.yap) sh-2720
[12:37] Vincent Nacon I switch modes once a while for some works I do
[12:37] Charlar The Terrible (charlar.linden) OK folks, i'm going to go.
[12:37] Vincent Nacon take care
[12:37] Asha (ashasekayi.ra) Bye Charlar
[12:37] Bubbalicious (bubbalicious.chauveau) cya
[12:37] Aki Shichiroji (i know that's specific, but it also highlights the need for water on more than just the sim defined water plane)
[12:37] Aki Shichiroji Cya Charlar
[12:38] Geenz Kitten (geenz.spad) under normal circumstances, the sphere that I just rezzed would have shiny applied to it, yet retain its translucent properties
[12:38] Charlar The Terrible (charlar.linden) Tiberious, if we had to always support every use, all the time, we would be extremely limited
[12:38] Asha (ashasekayi.ra) I want a material system so bad I can taste it.
[12:38] Charlar The Terrible (charlar.linden) You all are way to inventive
[12:38] Geenz Kitten (geenz.spad) this is primarily where invisiprims still have some sort of function
[12:38] Charlar The Terrible (charlar.linden) you find uses that we did not dream of
[12:38] Asha (ashasekayi.ra) lol
[12:38] Geenz Kitten (geenz.spad) heh :P
[12:38] Vincent Nacon some times people need a good smack in the face
[12:38] Tiberious Neruda and that's a GOOD thing
[12:38] Vincent Nacon ;)
[12:39] Koli Melune (sahkolihaa.contepomi) Charlar - this is why the lab needs to listen to us more. ;)
[12:39] Charlar The Terrible (charlar.linden) Are you saying we don't listen to you?
[12:39] Koli Melune (sahkolihaa.contepomi) Heh.
[12:39] Vincent Nacon let him get back to work
[12:39] Vincent Nacon oh now now... he was trying to leave
[12:39] Charlar The Terrible (charlar.linden) I was, but I keep listening to you all
[12:39] Charlar The Terrible (charlar.linden) hahah
[12:39] Tiberious Neruda and a company that can recognize the most common 'unconventional uses' should look into making those actual features that don't require workarounds to achieve
[12:39] Vincent Nacon yeah, that's how they sucker you into it
[12:39] Asha (ashasekayi.ra) Well, in the past, that was an issue Charlar.
[12:39] Vincent Nacon muhaha!
[12:40] Charlar The Terrible (charlar.linden) but here I am!
[12:40] Charlar The Terrible (charlar.linden) and everyone else.
[12:40] Charlar The Terrible (charlar.linden) We try, but we will miss things, we will fail.
[12:40] Tiberious Neruda and yes... most of us oldbies are VERY jaded when it comes to communication with LL
[12:40] Charlar The Terrible (charlar.linden) Hopefully we're doing better now than before
[12:40] Asha (ashasekayi.ra) Yes, I think the issue of the Lab listening has improved recently.
[12:40] Charlar The Terrible (charlar.linden) I know Tiberious
[12:40] Vincent Nacon thanks for reminding my account's age
[12:40] Charlar The Terrible (charlar.linden) /me smiles
[12:40] Tiberious Neruda you are... but there's still that doubt that's there
[12:40] Charlar The Terrible (charlar.linden) you oldbies are generally the best
[12:40] Geenz Kitten (geenz.spad) I think we'll see some pretty great stuff soon RE: Material System :3
[12:41] Charlar The Terrible (charlar.linden) except for some trolls...
[12:41] Asha (ashasekayi.ra) lol
[12:41] Koli Melune (sahkolihaa.contepomi) :o
[12:41] Nal (nalates.urriah) Once burned... it takes some time to heal.
[12:41] Tiberious Neruda and that will take quite some time to erase
[12:41] Charlar The Terrible (charlar.linden) A material system WOULD be really super ossm
[12:41] Charlar The Terrible (charlar.linden) ...
[12:41] Asha (ashasekayi.ra) It's good to set the oldbie trolls and nutters on mute. Nirvana.
[12:41] Charlar The Terrible (charlar.linden) OK, that's it, I'm leaving, thanks again all.
[12:41] Vincent Nacon yeah, maybe DSS asset upload?
[12:41] Asha (ashasekayi.ra) Adios Charlar
[12:41] Aki Shichiroji Cya!
[12:41] ÄlveKatt ( Thanks!
[12:41] Nal (nalates.urriah) bye
[12:41] Vincent Nacon seeya
[12:41] Koli Melune (sahkolihaa.contepomi) /me waves.
[12:41] Geenz Kitten (geenz.spad) DDS isn't likely to happen any time soon
[12:42] Vincent Nacon it won't but seem like the best choice for file format
[12:42] Koli Melune (sahkolihaa.contepomi) Wow
[12:42] Koli Melune (sahkolihaa.contepomi) I see a lot of pyrimads on Charlar...
[12:42] ÄlveKatt ( I still want a physics water setting for prims. XD
[12:42] ÄlveKatt ( But that
[12:42] Koli Melune (sahkolihaa.contepomi) ...I can't spell that word.
[12:42] Aki Shichiroji ok, i have a faire display i need to have ready for tonight. See you around, all :)
[12:42] Geenz Kitten (geenz.spad) it'd be nice only for normal map compression