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  1. Is there a workaround for the fixed pelvis position for rigged mesh avatars which are not standard avatar height or may have joint offsets? Sitting on unscripted objects while wearing an AO (with custom-made animations) produces unexpected results - in my case with smaller avatars, i am always floating at the same level and cannot change this regardless of where the pelvis is recorded in the animation. I see an old JIRA here ( ) however it appears to be marked off as fixed. Aki Shichiroji 09:53, 18 February 2013 (PST)
  2. Why does the LI more info floater take so long to update after changes? Lares Carter 12:00, 18 February 2013 (PST)
  3. Would it be possible to extend the inspect floater for objects with the weights for each individual prim in the linkset? Lares Carter 12:00, 18 February 2013 (PST)
  4. Why does the physics weight given in the Mesh upload process not match the physics weight in-world? Lares Carter 12:00, 18 February 2013 (PST)
  5. Why is it way more expensive to upload individual Mesh pieces compared to uploading an entire scene at once? When I upload the whole scene I have no way to set individual physics shapes and LOD models. If I upload the Mesh objects of the scene one by one then I have to pay a lot more L$. Lares Carter 12:00, 18 February 2013 (PST)
  6. Are there any thoughts about this Jira. Is there a file format you can use to get fast "1 bit alpha" and if so, which should I use? Davido Chrome 10:41, 25 February 2013 (PST)
  7. With the materials project close to release, where can comprehensive documentation be found? Tiberious Neruda
  8. shape keys on collada files. blender can eport shape keys with collada now. so this can help in mehs clothing because we can use the shape keys data , instead the mesh deforer etc.. with shape keys can be more precise, even with cloth in layers Lluis Indigo
  9. outcome of the SSB test last week? TankMaster Finesmith 12:16, 25 February 2013 (PST)
  10. SUN-38 - thoughts on resolving this? TankMaster Finesmith 12:16, 25 February 2013 (PST)

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