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  1. Is there any chance we can get a feature for flipping mesh along one or more of its axes? It would simplify building symmetrical structures and possibly have a positive impact on performance, as you would only need to download one copy of the object (assuming the mirroring is stored as a property of the mesh.)Cain Maven
  2. When you squeeze any deminsion of a mesh to less than 0.5m, the server secretly switches it's physics shape type to Convex Hull, to avoid huge triangle-based weights. However, When a legacy prim is uses the new accounting syatem because of putting a specular map on it etc. this switch does not vhappen. This can cause astronomical physics weights. Is this omission a bug?Drongle McMahon

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