Mesh/Archive/2013-09-09
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Agenda
- Is it possible to get Substance Designer (textures) implementation in SL, with Substance Designer can you do complex textures that only take some few Kb on the server. http://www.allegorithmic.com/ Kennylex Luckless 13:07, 2 September 2013 (PDT)
- Conflicts between the new hover shape settings and currently old pre-existing large deformed avatars. Problem demonstrations. https://jira.secondlife.com/browse/SH-2574 Callak Skytower
- The above conflict may be the result of a bug in LL's viewer, which accounts twice for the Hover parameter. Full story here: http://sldev.free.fr/forum/viewtopic.php?f=4&t=1308#p5972 . This double accounting is also an issue because the resulting height correction differs whether the avatar is "standing", in which case the Hover is accounted for twice or "sitting" (on a pose ball), in which case the hover is only accounted for once. Could we hope seeing that (trivail) viewer bug fixed, please ? Henri Beauchamp 11:56, 9 September 2013 (PDT)
- What exactly do we need to propose to get serious consideration for extending the standard SL skeleton? Tiberious Neruda