Mono/2008-03-07
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[14:58] DNA: 1228 bytes free [14:58] Move: Anchor off. No-fall mode off. [14:58] Connecting to in-world Voice Chat... [14:58] Connected [14:59] Connecting to in-world Voice Chat... [14:59] Connected [15:00] Siann Beck: Speak of the devil..... [15:00] Davie Zinner: Hi all [15:00] Kitto Flora: Hello [15:00] Periapse: Hi, everybody! [15:00] Phantom Ninetails: Oh my, 3 already? Greetings y'all [15:00] Darien Caldwell: hello :) [15:00] Phantom Ninetails: Has anyone else managed to successfully ride a MONO vehicle yet? [15:01] Kitto Flora: No me [15:01] Kitto Flora: Convert to mono - they die [15:01] Siann Beck: i haven't tried. [15:01] Siann Beck: Well, I just filed a couple of bug reports that are probably impacting just about everybody. [15:01] Periapse: I tried a segway thing. it worked. but there are lots of vehicles [15:01] Phantom Ninetails: I just recently managed to. Earlier on the main grid I made a remote controlled Kart 1.0, takes control on click. It amazingly works on MONO with no changes [15:01] Siann Beck: SVC-1770 and SVC-1772 [15:01] Periapse: Thanks Siann, are they linked to the meta issue? [15:02] Siann Beck: Yes. [15:02] Periapse: thanks, bringing them up now [15:02] Phantom Ninetails: I'm not really sure why this kart works but the normal Kart 1.0 doesn't.. [15:03] Periapse: Siann, I'm still waiting for them to load. Are they new issues with this update? [15:03] Darien Caldwell: hmm, i do both of those in my scripts Siann, and i haven't had an issue [15:03] Darien Caldwell: unless it's new [15:03] Siann Beck: Well, I never got a chance to test the problems I mentioned with the last update, my guess is they were there, too. [15:03] Darien Caldwell: i haevn't tried anything since the refresh [15:03] Siann Beck: But they didn't exist in the initial release. [15:03] Darien Caldwell: i see [15:03] Periapse: Well the key issue might be new [15:04] Kitto Flora: The key issue would kill a lot of my scripts [15:04] Periapse: Babbage fixed some things with keys in this last update, it's possible that something else broke [15:04] Siann Beck: The script where I found these issues was working with the initial Mono release [15:04] Phantom Ninetails: Hmm. Before the refresh, I couldn't get much stuff working; this successful vehicle didn't work. llInstantMessage didn't work either. Now they do :) [15:05] Rex Cronon: hello everybody [15:05] Periapse: So this update should have fixed a lot of things from the previous update [15:05] Phantom Ninetails: Greetings [15:05] Periapse: Hi, Rex. [15:05] Siann Beck: Hi Rex. [15:05] Darien Caldwell: hello :) [15:05] Periapse: Also, a few days ago Babbage gave us a new UthreadInjector binary [15:05] Rex Cronon: hi.... [15:05] Periapse: which fixed the really weird crashes that were occurring since the previous update [15:06] Siann Beck: Well, at least my height detector is working now :) [15:06] Periapse: if you look at SVC-1712 you'll see just how weird it was [15:06] Kitto Flora: Anyone seen problems with child prim clicks not being serviced in child, rather passing to root? [15:07] Periapse: Basically there was a problem in the uthreadinjector such that the stack was getting corrupted across a yield and restore [15:07] Periapse: Kitto, I haven't seen a JIRA on that [15:07] Darien Caldwell: hehe, leave it to Strife to find something like that ^.^ [15:07] Periapse: lol! [15:08] Siann Beck: That's about all I've had a chance to test; I can't really do anything without keys. [15:08] Darien Caldwell: yes that will kill my work too :\ [15:08] Phantom Ninetails: Keys seem better now though [15:08] Siann Beck: Oh? This was just a couple of hours ago. [15:08] Periapse: Well, I will send these issues immediately to Babbage. [15:08] Kitto Flora: Oh - major question: Is the client we use here critical? I could not find download infor for a 'mono client'. [15:09] Periapse: Well, I'm using the RC viewer, but it doesn't have the Mono UI. [15:09] Periapse: Kitto, the link is on the Mono Beta FAQ page. Is it not working? [15:10] Valradica Vale: do you have to have a specific viewer? [15:10] Kitto Flora: I dint find a link to ant 'Mono Beta FAQ'. [15:10] Siann Beck: It just links to the page with the regular Beta previewer. [15:10] Phantom Ninetails: I got my viewer from http://secondlife.com/community/preview.php, can compile Mono so I assume it's the Mono viewer [15:10] Periapse: https://wiki.secondlife.com/wiki/Mono_beta_FAQ [15:10] Kitto Flora: I searched L Blog for MONO client link - none [15:10] Kitto Flora: Search Secondlife site for MONO - no relavant hits [15:10] Siann Beck: OK, they were separate viewers before, Phantom; they must have merged them. [15:11] Phantom Ninetails: :) [15:11] Periapse: The client is actually shared between Havok and Mono [15:11] Siann Beck: Try this one: http://secondlife.com/community/preview.php [15:11] Periapse: And Mono has documentation on the wiki [15:11] Periapse: the page I just sent, plus a main Mono page [15:11] Valradica Vale: Ok, so I am still confused [15:12] Periapse: Yes Valradica? [15:12] Valradica Vale: I thought that mono was a function of the server [15:12] Valradica Vale: not the viewer [15:12] Periapse: Yes, the only viewer components are the UI [15:12] Periapse: the mono checkbox [15:12] Periapse: and menu items [15:12] Siann Beck: But the viewer has to have an option in the UI [15:13] Valradica Vale: How can I quickly check to make sure that is set up for me? [15:13] Periapse: Open a script and look for the Compile to Mono checkbox [15:13] Valradica Vale: yes, that is there [15:13] Periapse: if you see it, you've got a mono viewer [15:13] Kitto Flora: OK, the client I have is older than the one there, so I need a client download [15:13] Valradica Vale: cool [15:13] Valradica Vale: sorry I was late, but this morning when I came in [15:13] Valradica Vale: not a single one of my scripts would work [15:13] Periapse: There's nothing new (for Mono) in the new preview download. [15:13] Valradica Vale: under monp [15:14] Periapse: I think it's mostly just for Havok. [15:14] Periapse: Interestingly Havok is also a server function [15:14] Periapse: but there are some build limitations in the viewer that havok wanted to relax [15:14] Periapse: I think something about enabling building at higher than the current ceiling [15:14] Kitto Flora: 1.18.6.77968 <- latest? I have 1.18.3 (70780) from Sept 2007 [15:14] Siann Beck: Val, if you assign a literal value to a key in the global declare, the script will not run at all (SVC-1770) [15:14] Darien Caldwell: nice [15:15] Valradica Vale: Ouch [15:15] Periapse: Oh! Yes, Kitto. September was before the Mono beta launch. [15:15] Periapse: So that's a bit *too* old. [15:15] Valradica Vale: is that on purpose and will be fixed - or is that something I globally need to fix myself [15:15] Siann Beck: I hope it's a bug! [15:15] Kitto Flora: So is the client likley to bork mono compile 'here'? [15:16] Kitto Flora: OK [15:16] Darien Caldwell: it looks like literals for keys is broken completely [15:16] Siann Beck: Yes. [15:16] Darien Caldwell: not global or in functions [15:16] Arawn Spitteler: Where are the compilers? [15:16] Periapse: It's a bug -- I'll import it to the internal JIRA and send it to babbage after this office hour [15:16] Kitto Flora shelves all his failures, goess for a new client [15:16] Rex Cronon: u need the mono viewer [15:17] Periapse: Arawn -- for Mono compilation is done server side [15:17] Arawn Spitteler: Asset or Physics Servers? [15:17] Periapse: Neither actually. [15:17] Siann Beck: Sim server, yes? [15:17] Periapse: The Asset cluster doesn't do computation. [15:18] Periapse: Well, actually Siann, you're correct. [15:18] Kitto Flora: brb [15:18] Periapse: It's not the simulator itself that compiles, but each sim host [15:18] Valradica Vale: do you have any idea when this bug will be fixed , cuz its a lot of work to fix all those scripts [15:18] Periapse: Val, you mean https://jira.secondlife.com/browse/SVC-1770 ? [15:18] Valradica Vale: just to see if the rest of things are working [15:19] Periapse: I'm going to bump up the priority of the internal issue to critical [15:19] Valradica Vale: yes [15:19] Valradica Vale: that one [15:19] Wolfhaven Teleportation HUD v2.0 Ready [15:19] Valradica Vale: yeah the problem is that if we come here and rebuild all our scripts to see if they work [15:19] Valradica Vale: then you refresh the region [15:19] Valradica Vale: we lose all that work, [15:20] Valradica Vale: makes it a bit tough to play :-) [15:20] KFengine2-1 12.1.4 Red whispers: Read card [15:20] KFengine2-1 12.1.4 X whispers: Set to channel 1 [15:20] KFengine2-1 12.1.4 X whispers: Reading card, please WAIT.... [15:20] KFengine2-1 12.1.4 X whispers: Set to channel 1 [15:20] KFengine2-1 12.1.4 X whispers: Configured [15:20] KFengine2-1 12.1.4 X whispers: No nearby track! [15:20] KFengine2-1 12.1.4 X whispers: Home set [15:20] KFengine2-1 12.1.4 Red whispers: Set to channel 1 [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride [15:20] KFengine2-1 12.1.4 Red whispers: Read card [15:20] KFengine2-1 12.1.4 Red whispers: Configured [15:20] Periapse: Val -- I know. it's a pain for me as well. I have to recreate all the special parcels every refresh [15:20] KFengine2-1 12.1.4 Red whispers: Reading card, please WAIT.... [15:20] KFengine2-1 12.1.4 Red whispers: Set to channel 1 [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride [15:20] KFengine2-1 12.1.4 Red whispers: Read card [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride [15:20] KFengine2-1 12.1.4 Red whispers: Configured [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride [15:20] Davie Zinner: That's the nature of a beta test platform. [15:20] Periapse: But we have to load simstates frequently when there is a crash [15:21] Valradica Vale: sure I understand [15:21] Periapse: Say SQuirrel, can you please turn off that spammy object? [15:21] Squirrel Wood: what is spamming? [15:21] Phantom Ninetails: I think it's Kitto's [15:21] KFengine2-1 12.1.4 Red: Sit on the engine to ride [15:21] Periapse: oh, right, sorry. Kitto? [15:21] Squirrel Wood: either way... rez parameter seems to be broken [15:22] Kitto Flora: ? [15:22] Periapse: I want to publish this transcript and don't want to have to edit out all this object spam [15:22] Kitto Flora: OK [15:22] Periapse: The KFengine [15:22] Periapse: Thx [15:22] Periapse: Squirrel? What's that? [15:23] Kitto Flora: Well it still dont work even on a simple script, but that one does havea kex x = ""; in it [15:23] Periapse: "rez parameter" [15:23] Squirrel Wood: llGetStartParameter(); in state_entry after llResetScript(); does not return the proper value :( [15:23] Periapse: Is that new? [15:24] Davie Zinner: yesterday I had an on_rez() handler pick up the parameter correctly. [15:24] Periapse: Please shoot us a JIRA with a simple repro [15:24] Squirrel Wood: just noticed it though may have been that way for some time [15:24] Valradica Vale: Periapse, I have a tactical question [15:25] Periapse: yes? [15:25] Valradica Vale: would it be possible to get a main grid sim runnin mono, like they are doing with H4 [15:25] Rex Cronon: brb [15:25] Valradica Vale: I have found it sooooo much easier to work hon Havok4 with inworld sims [15:25] Valradica Vale: cuz I can work on stuff and still be intouch with my SL work
... about 50 pages of object spam deleted
[15:26] Periapse: ok, I disabled scripts on this region, just for the remainder of this hour [15:26] Leaving god mode, level 200 [15:26] Darien Caldwell: good idea ^.^ [15:27] Squirrel Wood: I did *not* expect that [15:27] Phantom Ninetails: Yeah, wow, that was alot [15:27] Valradica Vale: I guess the reason is that its much easier to work on things when I can hop over to a sim and wring it out [15:27] Periapse: Nobody expects the spanish inquisition [15:27] Siann Beck: lol, I was just thinking that Peri [15:27] Valradica Vale: and I can make MONO objects in my regular inventory that I keep working on [15:27] Valradica Vale: a bit at a time [15:27] Valradica Vale: When I come here, I have to sorta reset everyting back up [15:28] Periapse: I understand Val. From our perspective we have to balance two things [15:28] Phantom Ninetails: Valradica, I'm sore Mono will be on the main grid some time in the future in a similar way, probably following the same path as Havok4 [15:28] Squirrel Wood: btw.. that was script code that worked flawlessly in the past [15:28] Periapse: One is the convenience of being on agni, as you mention [15:28] Squirrel Wood: on mono. [15:28] Periapse: The other is the danger [15:28] Valradica Vale: danger? [15:28] Periapse: If there are problems in Mono that cause inventory loss [15:28] Valradica Vale: hmmm, right [15:28] Periapse: or L$ transaction exploits [15:28] Periapse: that is enormously bad [15:29] Valradica Vale: yeah, I got ti [15:29] Valradica Vale: yup [15:29] Valradica Vale: silly me :-) [15:29] Darien Caldwell: plus as alpha as Mono is, it's not the time to have 50,000 ppl rushing over and saying "omg, my stuff doesn't work" :) [15:29] Periapse: So we will move to the main grid only after we (and our vigilant QA department) believe it is safe [15:29] Siann Beck: lol Darien [15:29] Periapse: lol -- yes. [15:29] Arawn Spitteler: Assuming it got past the Compiler, would MONO be able to request spending perms, without asking? [15:30] Periapse: I don't think we will ever do what Havok4 is, with rotating regions through this grid [15:30] Siann Beck: I wouldn't think so, that's not something that happens at compile-time, Arawn. [15:30] Phantom Ninetails: Hm [15:30] Periapse: we *may* choose to do an early adopter program [15:31] Valradica Vale: somewhere on the vastness of the grid, there must be a linden sim you could use, no? [15:31] Periapse: but i think Babbage is leaning toward making mono safe, compatible, and then simply pushing it out to agni [15:31] Valradica Vale: hmmmm - my vote, if it matters, is to do what H4 did [15:31] Periapse: Val -- yes, that is an option. A single mono sandbox on agni as soon as it is deemed safe [15:32] Siann Beck: Frankly, I wouldn't go near it on the main grid until then. [15:32] Arawn Spitteler: Zero has a sim that would love the speed promised [15:32] Periapse: Val -- what in particular, and why? [15:32] Kitto Flora: Meanwhile the two main problems with working on Aditi could be dealt with .... [15:33] Valradica Vale: well, therer were a number of things about my products that I could never rally get to the bottom of here [15:33] Kitto Flora: The Inventory issue - DONT update an Av's invetory to MG UNLESS they ask. [15:33] Valradica Vale: some of them depended on having other people to help test [15:33] Valradica Vale: for security reasons [15:33] Valradica Vale: it was tought to get them to come here with me and stand around while I fiddeld [15:33] Siann Beck: Don't you have alts, Val? [15:33] Valradica Vale: so having it on the main grid, I could borrow testers, for example [15:33] Valradica Vale: yeah that worked [15:33] Kitto Flora: If and Av want an update and wants to keep some specials - give the specials to an Alt Av that is not updated. [15:34] Darien Caldwell: you can pay BIG Beta grid salaries [15:34] Periapse: Val -- that's good info. But what specifically about the havok program would you like Mono to adopt? [15:34] Periapse: Rotating regions through the beta grid? Early adopter? Sandbox? [15:34] Valradica Vale: putting it in a sim on the main grid - sorry I was not clear - but I do understand the difficulties if it is done too early [15:34] Valradica Vale: yes early adopter or sandbox [15:35] Kitto Flora: Sandbox would be good, with a group-limited Rez to stop the horde [15:35] Periapse: Well, I think the sandbox is more likely. There really is a lot of work in wrangling the early adopter. And for Havok it's easy to justify. [15:35] Periapse: But not so for Mono. [15:35] Valradica Vale: sure [15:36] Valradica Vale: you could have a sim in Mono that is group limited as suggested [15:36] Periapse: The good news is that while we have seen a lot of weird Mono issues [15:36] Valradica Vale: that would keep serious developers in the loop [15:36] Periapse: particularly from the previous update [15:36] Periapse: we haven't seen any inventory-eating bugs [15:36] Valradica Vale: but not the mad rush you are concerned with [15:36] Periapse: which are the things we're terrified of [15:37] Valradica Vale: well, we will leave it up to you lindens to figure out -, but thanks for listening [15:37] Periapse: worse than sim crashers [15:37] Valradica Vale: I can imagine [15:37] Kitto Flora: I had a fail to 'take' problem earlier [15:37] Periapse: So regarding the key bug https://jira.secondlife.com/browse/SVC-1770 [15:38] Periapse: I'll email babbage and scouse after this. [15:38] Periapse: Depending on where the fix is, it may require another update [15:38] Siann Beck: Don't forget SVC-1772, they're probably related. [15:38] Periapse: or it may be in the compiler or uthread binary [15:39] Periapse: if the latter it can be easily patched without going through the full update process [15:39] Periapse: since this entire beta is running on one host. [15:40] Periapse: Yes, Siann, I've got 1772 open also [15:41] Siann Beck: Slightly unrelated, what became of the db update that was supposed to happen last Monday? [15:41] Periapse: Good question. The Havok4 team was pushing it. [15:41] Periapse: We don't really need it. [15:41] Phantom Ninetails: This one? http://blog.secondlife.com/2008/02/28/beta-preview-database-refresh-scheduled-for-monday-march-3-2008/ [15:42] Siann Beck: Yeah [15:42] Phantom Ninetails: It happenned [15:42] Phantom Ninetails: It's why I'm here :) [15:42] Periapse: There aren't too many LSL experts who were born after September of last year. [15:42] Darien Caldwell: not for me, my inventory is unchanged. [15:42] Siann Beck: Oh? It didn't happen for me. [15:42] Periapse: So not exactly a lot of people waiting for it for Mono. [15:42] Phantom Ninetails: Well that's odd then [15:42] Periapse: I've confirmed that it didn't happen. [15:43] Phantom Ninetails: Well I wasn't able to get here before that date, and my inventory is pretty up to date.. [15:43] Kitto Flora: I thought it didnt, but I just got a personal update. [15:43] Periapse: I'll ask Sidewinder if he is going to proceed with it later [15:43] Siann Beck: Well, it's not a huge deal, but there's one object in particular I'd like to have over here. I could re-build it to test its scripts, but that would be a pain. [15:43] Davie Zinner: I'm in the same boat. [15:44] Periapse: Ok. I'll give that feedback. Please be sure that all your scripts are backed up [15:44] Periapse: either on the main grid, or cut/paste to local files [15:44] Rex Cronon: is there a problem with this sim right now? [15:44] Periapse: just in case the Havok4 team says the db refresh is a go [15:44] Kitto Flora: (Scripts are off) [15:44] Periapse: Rex, i diabled scripts [15:44] Valradica Vale: not really Rex, but Peri turned scripts off [15:45] Periapse: until after the meeting [15:45] Rex Cronon: ohhh [15:45] Rex Cronon: i am really not familiar with the "scripts off" icon [15:45] Periapse: Right, the "gears" icon [15:45] Kitto Flora: Its 'no snowflakes' [15:45] Phantom Ninetails: lol [15:45] Arawn Spitteler thinks it might be the one with the gears [15:45] Periapse: (I'm using the windlight viewer) [15:46] Periapse: Kitto -- lol [15:46] Kitto Flora: Whoever [15:46] Kitto Flora: made the new icons should go back to Microsoft :) [15:46] Siann Beck: Heh! [15:46] Rex Cronon: it looks like there are 3 gears working [15:47] Darien Caldwell: here I Thought it was a grinder for the falling man. like don't insert people into gears [15:47] Phantom Ninetails: LOL [15:47] Periapse: lol [15:47] Valradica Vale: yeah but it SAYS "no scripts" [15:47] Periapse: well, you know they do have hovertips [15:47] Periapse: and some you can even click for more info [15:47] Phantom Ninetails: THe arrow's pointing the other way, I think it's 'don't pull people out of gears (or snowflakes)' [15:47] Rex Cronon: for me the image is not descriptive of its function [15:48] Darien Caldwell: ahh yes, Phantom [15:48] Phantom Ninetails: :) [15:48] Valradica Vale: well, guys, I do have to go - but keep us posted [15:48] Siann Beck: Well, it's pretty limited space up there. [15:48] Rex Cronon: bye valradica [15:48] Valradica Vale: we are for the most part eager to see this happen, but happen well [15:48] Siann Beck: Seeya Val. [15:48] Phantom Ninetails: Sayonara Val [15:48] Periapse: Bye, Val, thx for coming [15:48] Darien Caldwell: bye Val [15:48] Valradica Vale: thanks for all your work, Peri [15:49] Periapse: So any other questions before I go import Siann's new JIRAe [15:49] Phantom Ninetails: Hmmmm [15:50] Phantom Ninetails: "Unable to upload [path snipped] due to the following reason: UThread injection failed. Please try again later.” for Kart 1.0.. Does this have a jira? [15:50] Kitto Flora: Get that garlic and stakes a-workin' :) [15:50] Periapse: lol -- I'm waiting for the db refresh so I can wear some of my new clothes! [15:51] Phantom Ninetails: I really do think it happenned, at least for newer people.. I wasn't able to get here before, and my inventory's rather recent [15:51] Periapse: Phantom -- if you can whittle that uthread failure down any, please send us a JIRA with a minimal repro [15:52] Phantom Ninetails: Well, okay, I'll see what I can do [15:52] Periapse Linden checks his inventory [15:52] Periapse: Naw, my Ayeko Chucks aren't here. The db refresh didn't happen [15:52] Siann Beck: I'm thinking that accounts may get pushed to the beta grid separately; I have alts younger than October who are able to get here. [15:53] Phantom Ninetails: Strange [15:53] Darien Caldwell: that could be [15:53] Darien Caldwell: but I know my whole mono folder is still here, and i added about 2000 more items to my inventory, and they aren't here :) [15:53] Darien Caldwell: still only 23k [15:53] Darien Caldwell: *giggle* [15:53] Siann Beck: lol [15:53] Phantom Ninetails: Hm, I wonder if SVC-1345 is what causes Kart's problem [15:53] Periapse: yikes! [15:54] Darien Caldwell loves shopping and building [15:54] Siann Beck: Oh yes, I haven't checked it out yet, but the Wiki says that Mono Beta group members can change the parcel media on the no-scripts parcel. How can we test media scripts in that case? [15:54] Periapse: Yeah, phantom, that's another uthread injector bug [15:54] Phantom Ninetails: :) [15:54] Periapse: Siann, can you please test that out? [15:54] Siann Beck: OK [15:55] Periapse: I can do it, but that may not be the best test [15:55] Periapse: The parcel is a "no scripts" parcel for people who want to test attachments [15:55] Siann Beck: Well, it's fine to have a parcel where we can change the media, but it should be on a parcel with scripting. [15:56] Periapse: but it's associated with the mono beta group [15:56] Periapse: so if you want "no scripts" you deactivate the group [15:56] Siann Beck: Ah, I see. [15:56] Periapse: and if you want rights, and scripting, you activate the group [15:56] Siann Beck: So, with Mono Beta activated, scripts work there? [15:56] Periapse: at least that's how it's supposed to work. [15:56] Siann Beck: I see. [15:56] Phantom Ninetails: Handy [15:56] Rex Cronon: where is that parcel located? [15:57] Phantom Ninetails: North east of us [15:57] Periapse: https://wiki.secondlife.com/wiki/Mono_beta_FAQ [15:57] Phantom Ninetails: ctrl+alt+shift+P to see property (parcel) border lines [15:57] Periapse: At the bottom of the faq I put the locations of several special parcels I set up [15:57] Periapse: But they keep getting erased every time we have to debug a crash and reload simstates [15:58] Periapse: so all I do know is elevate the terrrain a bit so the regions stick out [15:58] Periapse: parcels, I mean [15:59] Periapse: anyhow there is a large water area as well [15:59] Periapse: and someone asked for it to span region boundaries [15:59] Periapse: to test region crossing s in boats [15:59] Periapse: so there it is. Try it now because it'll prolly be gone again after the next crash :-( [16:00] Phantom Ninetails: If we've got a working boat ;) [16:00] Periapse: lol, and once I turn scripts bac on [16:00] Phantom Ninetails: Heh yeah that might help too [16:00] Periapse: So, last questions? [16:00] Entering god mode, level 200 [16:00] Phantom Ninetails: Nah I'm good [16:00] Object: Hello, Avatar! [16:00] Object: Touched. [16:00] Siann Beck: That's about it for me. [16:01] Leaving god mode, level 200 [16:01] Rex Cronon: Script run-time error [16:01] Periapse: ok, then. Thanks for coming [16:01] Phantom Ninetails: :) Sayonara [16:01] Davie Zinner: Thanks Peri. [16:01] Periapse: as you can see, scripts are back on [16:01] Phantom Ninetails: lol, I noticed [16:01] Darien Caldwell: thank you, Periapse [16:01] Siann Beck: Yes [16:01] Kitto Flora: Byebye Peri [16:01] Periapse: bye! [