Mono/2008-03-28
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[15:03] Move: Anchor on. No-fall mode off. [15:03] DNA: 1228 bytes free [15:03] Qarl Linden is Online [15:03] Vincent Nacon: heya Rex [15:04] Connecting to in-world Voice Chat... [15:04] Connected [15:04] Qarl Linden: Periapse knows all... [15:04] Move: Anchor off. [15:04] Periapse Linden: hey, everybody [15:04] Rex Cronon: hi [15:04] Periapse Linden: Vincent, thanks again for rezzing the chairs [15:05] Periapse Linden: Qarl, thanks for coming. I'd just like to say a few things about Mono and wait to see if others show up [15:05] Qarl Linden: kk. [15:05] Periapse Linden: So, we aren't doing a Mono update this week -- didn't get enough bugs fixed. [15:06] Vincent Nacon: woot! client crashes when Periapse logged on [15:06] Periapse Linden: In fact all the easy targets have been taken out. We're down to the more squirrelly issues [15:06] Qarl Linden: how is mono coming along - i haven't been keeping up to date? [15:07] Periapse Linden: Well the last update seems to have fixed the bugs that were keeping people from testing vehicles [15:07] Periapse Linden: Now we're taking a closer look at performance [15:07] Seifert Surface: all of my stuff worked a couple of days after initial beta release, ive not been keeping up either [15:07] Periapse Linden: and looking at what it will take to get Mono to the main grid [15:07] Periapse Linden: which we hope to do this next quarter [15:08] Qarl Linden: is there an average speed-up factor? [15:08] Qarl Linden: is it really 1000x? [15:08] Periapse Linden: Qarl, we have benchmarks on individual scripts [15:08] Vincent Nacon: thought it was 350 [15:08] Vincent Nacon: but 1000 is good too [15:08] Qarl Linden: i'm kidding. :) [15:08] Periapse Linden: and for some math intensive things, the speedup is 200x [15:08] Qarl Linden: ah. [15:08] Seifert Surface: it will be a slow changeover? in the sense that its only new compilings to mono that will be affected? [15:08] Qarl Linden: what about things that call llSetPos() a lot? [15:09] Periapse Linden: but for most scripts its much more humble, and some functions are actually slower. [15:09] Seifert Surface: how is the list manipulation speed? [15:09] Vincent Nacon: pretty much need to redo those codes for Mono's speed [15:09] Periapse Linden: What we're actually looking for is a way to get the stats for how an entire region would perform if all of its scripts were compiled to Mono [15:09] Qarl Linden: ah... [15:10] Qarl Linden: but then you need to find a "perfect" region.... [15:10] Periapse Linden: So we're looking for estate owners who are capable of getting all their scripts compiled to Mono [15:10] Periapse Linden: and willing to import their region here and test A-B [15:10] Vincent Nacon: I bet Les White would [15:10] Vincent Nacon: founder of RaceSL series [15:10] Mbrb Rau: How can they do that? [15:10] Periapse Linden: Vincent, thanks, I'll note that. We have a few candidates already. [15:11] Vincent Nacon: aww... [15:11] Periapse Linden: Well some groups, like ESC, have detailed performance testing (prolly bot-based). [15:11] Qarl Linden: oh nice. [15:11] Periapse Linden: Though I have only heard. [15:12] Periapse Linden: So we're reaching out to sim owners who know how their region's performance characteristics [15:12] Vincent Nacon: but might be good to go with physic and script because Les and I worry about sim performance to ensure that the sim will able to serve well with about 30 people [15:12] Mbrb Rau: performance tester bot [15:12] Periapse Linden: Yes, good point Vincent [15:12] Periapse Linden: So the two other tibits of Mono news: [15:12] Vincent Nacon: but I don't think you have Havok 4 and Mono in one sim yet, do you? [15:12] Mbrb Rau: Mono monopoly [15:13] Periapse Linden: 1) We are going to start the Big Merge of Mono with havok4 next week [15:13] Vincent Nacon: sweet [15:13] Siann Beck: Ooh! [15:13] Periapse Linden: and 2) I've got some TG regions imported for Mono beta testing. [15:13] Periapse Linden: Though that prolly won't mean much to you folks, there are a number of teens who've been itching to try Mono [15:14] Periapse Linden: or catch Mono, or something [15:14] Vincent Nacon: yeah that I can understand [15:14] Siann Beck: lol [15:14] Mbrb Rau: They're not the only ones that are curious. [15:14] Vincent Nacon: but... doesn't teen have access to be on this grid anyway? [15:14] Periapse Linden: Teen grid regions imported to the beta grid have teen restrictions built in. [15:14] Periapse Linden: So teens, and only teens, can go there. [15:14] Vincent Nacon: oh ok [15:15] Mbrb Rau: But there's griefers on this grid too. [15:15] Periapse Linden: just like on the main grid [15:15] Vincent Nacon: so what else is new? [15:16] Mbrb Rau: One thing thats kinda new: Abbotts is gone. [15:16] Periapse Linden: So, that's the news for Mono. Before we start talking about Qarl's new LSL call, any Mono questions? [15:16] Vincent Nacon: muhahahaha! [15:16] Vincent Nacon: hmm [15:16] Periapse Linden: Siann -- that refresh went ok for you? [15:16] Vincent Nacon: I think I did had one... can't recall but it'll come back [15:16] Seifert Surface: how is the mono speedup at list manipulation? [15:16] Mbrb Rau: My inventory is pretty outdated on here. [15:16] Siann Beck: Yes, thank you! Unfortunately, my password didn't get refreshed, but I can deal with it :) [15:17] Periapse Linden: Seifert, I don't know about Lists. [15:17] Seifert Surface: k [15:17] Seifert Surface: those are one of the big slowdowns in lsl [15:17] Vincent Nacon: List seem to be slightly faster but not as much from my experience [15:17] Seifert Surface: thanks vincent [15:18] Vincent Nacon: like maybe 3 or 4 times faster than 50-300 as expected [15:18] Seifert Surface: thats still not bad [15:18] Periapse Linden: Ok, so our special guest today is Qarl. [15:18] Qarl Linden: woo. [15:18] Periapse Linden: The Linden who brought you sculpties [15:18] Seifert Surface: yay. [15:18] Siann Beck: Hello Qarl [15:19] Qarl Linden: hey all. [15:19] Siann Beck: Cool! [15:19] Vincent Nacon: yeah and I think the memories is also shorter, not before script is 64kb now [15:19] Rex Cronon: hi [15:19] Periapse Linden: He's back with a great new idea he'd like to get feedback on. [15:19] Qarl Linden: so i have to give credit where it's due - [15:19] Mbrb Rau: If he didn't make sculpties then the CTH-200 helicopter wouldn't have seats. [15:19] Periapse Linden: So go ahead Qarl and tell us about Detected Touch [15:19] Qarl Linden: Seifert originally asked for this feature a year ago. [15:19] Vincent Nacon: yeah I believe I fed him some of those ideas.... if he checked his email :P [15:19] Qarl Linden: i got sidetracked and didn't get to it 'til now. [15:20] Qarl Linden: https://wiki.secondlife.com/wiki/LSL_Touch_Position [15:20] Qarl Linden: :) [15:20] Seifert Surface: i think people have been asking for it from waaay back in the day [15:20] Qarl Linden: yeah, true. [15:20] Vincent Nacon: yeah I've been wondering how that will work [15:20] Qarl Linden: what we've got here is the ability to get more information about touch events. [15:20] Vincent Nacon: by polygon? [15:20] Qarl Linden: you get to know where on the surface, and where in world the touch occurs. [15:20] Siann Beck: Wow! [15:20] Qarl Linden: you get the face number as well. [15:21] Vincent Nacon: err... how many faces are there? [15:21] Qarl Linden: it's continually updated as the mouse is held down - so you can implement dragging. [15:21] Qarl Linden: 6 faces on a cube - etc. [15:21] Seifert Surface: vincent: faces as in faces on a prim [15:21] Chance Abattoir: Where on the surface, that's rad! [15:21] Seifert Surface: 1 face on a default torus [15:21] Qarl Linden: and the POSITION, as well. [15:21] Vincent Nacon: oh was thinking about sculpty part [15:21] Mbrb Rau: If our AV was a prim it's probably a sculptie. [15:21] Vincent Nacon: muhahahaha! [15:21] Qarl Linden: texture coordinates, etc. [15:22] Mbrb Rau: and uses llTakeControls [15:22] Siann Beck: That sounds awesome. [15:22] Mbrb Rau: or something [15:22] Qarl Linden: right now we're asking for feedback - make sure we don't miss anything important. [15:22] Seifert Surface: presumably if we ever get 2 sided planar sculpties, theyd have 2 faces [15:22] Qarl Linden: presumably. :P [15:22] Seifert Surface: :P [15:22] Vincent Nacon: wait... didn't we already have something like that [15:22] Rex Cronon: i wonder if a new functions would be possibly considered [15:22] Vincent Nacon: ? [15:23] Vincent Nacon: the drag I think [15:23] Qarl Linden: there's a similar call: llDetectedGrab(). [15:23] Vincent Nacon: yeah [15:23] Qarl Linden: but it's not so good for a variety of reasons... [15:23] Rex Cronon: list llDetectedTouchAll() [15:23] Vincent Nacon: yeah, tried to make a joystick imput by using that [15:23] Vincent Nacon: input* [15:23] Qarl Linden: it reports movement relative to the camera position... [15:23] Vincent Nacon: yeah [15:23] Qarl Linden: not so useful. [15:24] Vincent Nacon: it was neat at first but meh [15:24] Qarl Linden: now you'll be able to put an entire GUI into a texture, and determine with the position info which button was clicked. [15:24] Qarl Linden: chess boards, for instance - won't need 64 prims. [15:24] Seifert Surface: the continual updating works with the touch event firing lots right? [15:24] Siann Beck: That's awesome. A lot of vendors can be re-designed. [15:25] Qarl Linden: exactly. [15:25] Rex Cronon: could there also be llInputDialog(...)? [15:25] Vincent Nacon: so... if we're going to have touch_position on surface, what does it means for html-on-prim? [15:25] Seifert Surface: right [15:25] Mbrb Rau: 1 prim vendors... [15:25] Qarl Linden: yes - that's one of the motivations for this work - [15:25] Qarl Linden: so that prim web browsing will be easier for us to implement. [15:25] Vincent Nacon: yeah, figured [15:26] Mbrb Rau: but thatd create some griefer scripts [15:26] Mbrb Rau: with web pages on them [15:26] Vincent Nacon: well that's good, hope it won't be much of a problem with flash [15:26] Qarl Linden: naw - it'll still be controlled with parcel media... [15:26] Mbrb Rau: and they could contain a malicious script or something [15:26] Mbrb Rau: oh [15:26] Rex Cronon: could it be possible for a script to load a notecard that has html code on a specific face? [15:26] Qarl Linden: flash is hard because mozilla has a truly horrible plugin interface. [15:26] Vincent Nacon: now that's a thought [15:26] Qarl Linden: we're looking at webkit and others for that... [15:27] Qarl Linden: maybe notecard->html ... but that's not REALLY useful... [15:27] Vincent Nacon: so how the position will work? gobally or local? [15:27] Seifert Surface: rex: really you want to be able to alter the webpage on the fly from a script [15:27] Qarl Linden: only if you can't get your own webpage. [15:27] Seifert Surface: say for a scoreboard or something [15:27] Qarl Linden: yes. exactly. [15:27] Phantom Ninetails: Greetings [15:28] Periapse Linden: hello, Phantom [15:28] Qarl Linden: but you can do a LOT by passing parameters to a webpage in the URL. [15:28] Rex Cronon: i want to have display that is not connect to a web page [15:28] Phantom Ninetails: :) [15:28] Vincent Nacon: and for non-flat surface... how will that set the local position? based on UV map maybe? [15:28] Seifert Surface: html file in a string? [15:28] Qarl Linden: i've seen an example where HTML is in the parameter... [15:28] Qarl Linden: yes - it's the UV map. [15:28] Vincent Nacon: ah ok perfect [15:28] Chance Abattoir: When will this script go into testing? [15:28] Chance Abattoir: function [15:29] Qarl Linden: soon - i've got the implementation finished - just a couple more tweaks. [15:29] Qarl Linden: a month timeframe, i think. [15:29] Qarl Linden: but no promises. [15:30] Periapse Linden: Rex had a couple of questions on possible additional lsl functions? [15:30] Periapse Linden looks back at history [15:30] Mbrb Rau: llRequestSit? [15:30] Qarl Linden: yeah, sorry Rex. go ahead. [15:30] Periapse Linden: one was a list [15:30] Mbrb Rau: It'd give them a dialog, and if they click yes, they sit on the object. [15:30] Rex Cronon: list llDetectedTouchAll(integer n) [15:31] Qarl Linden: and what does that do? [15:31] Siann Beck: Not a bad idea, if that's what I think you mean. [15:31] Mbrb Rau: It's exactly what you think. [15:31] Rex Cronon: returns a list with results for all the other functions [15:31] Qarl Linden: hmmm... maybe. [15:31] Siann Beck: All the llDetected* functions rolled into one. [15:31] Qarl Linden: that would be slower and less efficient than just calling the functions you want... [15:32] Periapse Linden: Why would you want that? [15:32] Vincent Nacon: not sure how that's different [15:32] Seifert Surface: and you could write your own... [15:32] Rex Cronon: but if i want to call all of them, than it would be faster [15:32] Periapse Linden: Rex, when do you need to call them all? [15:32] Qarl Linden: yeah - the fact that it could be implemented as a resident-written function means we're less likely to put it in the API. [15:32] Periapse Linden: Do you have a use case? [15:33] Rex Cronon: right now, no use case [15:33] Vincent Nacon: it's like having a touch event on hold as touches pile up.... like the email call [15:33] Seifert Surface: any thoughts on mouseover events? [15:33] Vincent Nacon: which I can't understand why you need that? [15:33] Qarl Linden: hover events? [15:33] Seifert Surface: yeah [15:33] Qarl Linden: hmmm... [15:33] Qarl Linden: that would be hard... [15:34] Qarl Linden: it takes a bit of work to compute the coordinates... [15:34] Qarl Linden: so it would add to client lag. [15:34] Seifert Surface: yeah it would be laggy [15:34] Vincent Nacon: yeah [15:34] Rex Cronon: each time i would call all these functions i would introduce additional delays [15:34] Qarl Linden: maybe once we get all the other lag fixed. :) [15:34] Siann Beck: It seems like it would be pretty laggy -- I could trigger a dozen events just sweeping my mouse across the screen. [15:34] Phantom Ninetails: It could also make for objects that'll annoy you if you try to figure out who owns them [15:34] Qarl Linden: Siann - more like hundreds. [15:35] Qarl Linden: HEH. [15:35] Siann Beck: Hundreds, even :) [15:35] Mbrb Rau: If it can be used to grief, don't create it. [15:35] Qarl Linden: that's a hard call, tho. [15:35] Vincent Nacon: oh about the touch position.... how will you set the unit? [15:35] Mbrb Rau: Or add a delay. [15:35] Qarl Linden: html-on-a-prim can be used to grief too... [15:35] Mbrb Rau: Yes. [15:35] Vincent Nacon: maybe based on its texture's size? [15:35] Mbrb Rau: It might be good, but it's also bad. [15:35] Qarl Linden: for llDetectedTouchPos() - the units are region coordinates. [15:36] Qarl Linden: for llDetectedTouchUV() - the units are 0 to 1, in UV space. [15:36] Vincent Nacon: yeah... for UV one I mean [15:36] Qarl Linden: we're also adding a function to return the TEXTURE coordinates... [15:36] Qarl Linden: its units will depend on how many repeats are in the texture. [15:36] Mbrb Rau: cant see my objects [15:37] Vincent Nacon: well actually... maybe 0-1 sounds good enough [15:37] Mbrb Rau: ...until I rez my bot [15:37] Seifert Surface: i was just reading that bit on the wiki qarl [15:37] Seifert Surface: seems useful [15:37] Qarl Linden: yeah - there's been a bit of discussion about it. [15:37] Seifert Surface: err, jira i mean [15:37] Qarl Linden: clicking on a moving monkey. [15:37] Qarl Linden: :) [15:37] Mbrb Rau: The helicopter seems to spam, so I'll remove it. [15:38] Qarl Linden: again - it's a case where it could be implemented by a resident-written function... [15:38] Qarl Linden: but it's so useful, we kinda have to put it in. [15:38] Mbrb Rau: and then be prepared for new griefing objects [15:39] Chance Abattoir: Planning something? [15:39] Rex Cronon: could there be just one functions, llDetectedTouch(int nr, int type), where type can be: face, pos, uv, normal, binormal [15:39] Qarl Linden: i don't think it can be used to grief? [15:39] Chance Abattoir: ;) [15:39] Mbrb Rau: not that [15:39] Qarl Linden: Rex - our API doesn't typically work that way. [15:39] Qarl Linden: for example - there's no equivallent for the existing llDetected* calls. [15:39] Vincent Nacon: it'll grief.... not faster, but more creative [15:40] Rex Cronon: what r u talking about? that are already functions that take constants [15:40] Photon Pink: they have diffrent return types too. face is int [15:41] Seifert Surface: interactions with texture animation? [15:41] Mbrb Rau: What's with all that madonna clutter [15:41] Vincent Nacon: so what about in-world editor for sculpty, I figured Mono may come handy in processing [15:41] Vincent Nacon: (whoops I'll wait a bit) [15:41] Qarl Linden: Seifert - yes - that's an important factor. the new call will properly get the texture coordinate from an animating texture. [15:42] Seifert Surface: cool [15:42] Seifert Surface: iirc there was some annoyance with texture animation and type [15:42] Saijanai Kuhn: does that include web-on-prim textures? [15:42] Siann Beck: That's what it's leading up to, Sai. [15:42] Qarl Linden: yes. [15:42] Seifert Surface: somewhere there was an integer that should be a float for smooth animations [15:42] Saijanai Kuhn: so eventually interactive flash games in SL... [15:42] Mbrb Rau: yay [15:43] Qarl Linden: heh - you missed the part where i talked about flash being a major pain. [15:43] Saijanai Kuhn: now I can play tower defense in-world [15:43] Phantom Ninetails: lol [15:43] Qarl Linden: but yes - we VERY MUCH understand that flash is important. [15:43] Rex Cronon: how about applets? [15:43] Qarl Linden: yes - java too. [15:43] Mbrb Rau: falling sand in world [15:43] Qarl Linden: but we'll probably have to abandon mozilla for those.... [15:44] Mbrb Rau: and require them to install java? [15:44] Seifert Surface: whats the precision like on the returned data from the new functions? presumably its at pixel size? [15:44] Saijanai Kuhn: OH, BTW< xvg doesn't work with mozlib :-( [15:44] Saijanai Kuhn: svg* [15:44] Qarl Linden: optional, of course. just like webbrowsers. [15:44] Vincent Nacon: have no idea what that was [15:44] Mbrb Rau: I see [15:44] Qarl Linden: xvg? [15:44] Vincent Nacon: SWG? [15:45] Saijanai Kuhn: svg [15:45] Qarl Linden: OH - no? [15:45] Saijanai Kuhn: Scalable Vector Graphics [15:45] Qarl Linden: yes. [15:45] Vincent Nacon: oh that [15:45] Rex Cronon: java is an addon just like flash:) [15:45] Saijanai Kuhn: doesn't work with the browser popup at least [15:45] Qarl Linden: that's very odd... have you filed a JIRA for it? [15:45] Qarl Linden: it should. [15:46] Saijanai Kuhn: http://www.adobe.com/svg/demos/nutty/nutty.svgz [15:46] Mbrb Rau: that is a download [15:47] Saijanai Kuhn: ah, well the beta client doesn't pup up windows so I cann't show it. Doesn't work in the RC 3 though [15:47] Saijanai Kuhn: doesn't POP* up web pages [15:47] Qarl Linden: hmmm... doesn't work in firefox either... so that's likely the root problem. [15:47] Mbrb Rau: Copybot is still a growing problem. [15:48] Vincent Nacon: aye [15:48] Saijanai Kuhn: so, can wer find svg samples that DO work with firefox... [15:48] Qarl Linden: that's a HUGE topic for another day, i think. [15:48] Saijanai Kuhn: its a big headache for the AWG too [15:49] Qarl Linden: copybot? [15:49] Mbrb Rau: We seen it all before. [15:49] Periapse Linden: Not here to talk about copybot [15:49] Qarl Linden: HEH. [15:49] Mbrb Rau: I know that. [15:49] Saijanai Kuhn: Giggs proposed doing away with all permissions anyway at the open source meeting. Zha droped everything and logged on an alt to attend [15:49] Rex Cronon: oh, loading a notcard that svg data to a face that can be very interesting [15:49] Saijanai Kuhn: so... all that stuff is being funneled to its own meeting, just an FYI [15:50] Qarl Linden: yeah. [15:50] Seifert Surface: re: whats the precision like on the returned data from the new functions? presumably its at pixel size? [15:50] Qarl Linden: it's a hard hard problem. [15:50] Qarl Linden: the music industry is spending billions to try to fix it. [15:50] Mbrb Rau: fix what? [15:50] Qarl Linden: digital copying. [15:50] Vincent Nacon: MP3 rip [15:50] Mbrb Rau: ic [15:51] Rex Cronon: next time u want to play music u chould have to take a dna test:) [15:51] Vincent Nacon: they just need to stick with netradio than having MP3 players [15:51] Qarl Linden: well - we're nearing the end of our hour.... [15:51] Periapse Linden: So any other questions for Qarl about detected touch, or for me about Mono? [15:51] Siann Beck: Did you get Seifert's last Q? [15:51] Qarl Linden: OH SORRY. [15:51] Vincent Nacon: well I do have some question about your sculpty plan for clothes and hair [15:51] Seifert Surface: :P [15:51] Rex Cronon: will these functions be available only in mono? [15:52] Mbrb Rau: Is mono replacing havok4? [15:52] Qarl Linden: it will be pixel level, yes. [15:52] Vincent Nacon: no joining [15:52] Simil Miles: How many new functions and events handler will come with mono ? [15:52] Vincent Nacon: Havok is physic [15:52] Periapse Linden: havok4 and mono will be merged [15:52] Qarl Linden: we're using a raycast to compute the values. [15:52] Seifert Surface: so zoom in closer and you get better numbers [15:52] Vincent Nacon: mono is scripting [15:52] Mbrb Rau: I see [15:52] Qarl Linden: yes, because the mouse position is quantized... [15:52] Periapse Linden: Simil -- none [15:52] Mbrb Rau: Havok4 really messes up this helicopter. [15:52] Seifert Surface: good thing uv coords are floats [15:52] Periapse Linden: We aren't adding functions yet that are Mono only [15:53] Vincent Nacon: when those two merges, we'll have caption planet to save... I mean .... [15:53] Mbrb Rau: And causes it to fall to the ground. [15:53] Simil Miles: Except the touch thing ? [15:53] Qarl Linden: no no - the touch stuff is in old LSL. [15:53] Vincent Nacon: so any new plan/thoughts for sculpty clothes and hair yet? [15:53] Qarl Linden: HEH. [15:54] Saijanai Kuhn: hm... did I crash or did sim? [15:54] Qarl Linden: no NEW thoughts... the existing plan is to implement skin weights... [15:54] Siann Beck: Just you, Sai. [15:54] Rex Cronon: sim didn't crash [15:54] Qarl Linden: on the "someday" list. [15:54] Saijanai Kuhn is so happy. Still ruthed also [15:54] Vincent Nacon: yeah alrighty [15:54] Vincent Nacon: and one thing that I've always wanted...... can we have Normals map? [15:55] Qarl Linden: oh - and i just finished a slight improvement for ruth... [15:55] Qarl Linden: Ruth is now an amorphous cloud. [15:55] Siann Beck: Hm? [15:55] Vincent Nacon: replace the old bump map with normals with spector in alpha channel [15:55] Rex Cronon: is it going to be anatomically correct? [15:55] Qarl Linden: no longer an ugly dwarf. [15:55] Phantom Ninetails: lol [15:55] Seifert Surface: for real? [15:55] Qarl Linden: an anatomically correct amorphous cloud, yes. [15:55] Periapse Linden: with attachments? [15:56] Vincent Nacon: oh god, youre making Ruth a giant now? [15:56] Qarl Linden: no attachments on Ruth, no. [15:56] Seifert Surface: what colour? [15:56] Qarl Linden: hang on - screen shot... [15:56] Vincent Nacon: sweet [15:56] Saijanai Kuhn: white, with a cute little smiley face and a baker's hat... [15:56] Phantom Ninetails: lol [15:56] Siann Beck: So, if someone gets ruthed, they'll look like a cloud? [15:57] Chance Abattoir: oi.... crashed. Can anyone pass me the chat after this line: [15:53] Simil Miles: Except the touch thing ? [15:57] Vincent Nacon: I guess I'm going to miss my Ruth boobs one of these days [15:57] Seifert Surface: certainly amorphous so far [15:57] Qarl Linden: hmmm... [15:57] Vincent Nacon: still rezzing [15:58] Qarl Linden: maybe snapshots don't work on the beta gird? [15:58] Periapse Linden: looks like the texture is ruthed ;-) [15:58] Saijanai Kuhn: the main world had an alert that the assert server is messed up [15:58] Siann Beck: lol [15:58] Phantom Ninetails: lol [15:58] Vincent Nacon: post it on a web? [15:58] Chance Abattoir: Can someone pass me the chat from 15:53-15:57? [15:58] Vincent Nacon: yeah I can paste the log [15:58] Chance Abattoir: Thank you :) [15:58] Siann Beck: yw [15:58] Periapse Linden: Chance, I'll post the whole chat on the Mono beta faq page [15:58] Vincent Nacon: n/m [15:58] Vincent Nacon: hmm still grey to me [15:58] Qarl Linden: oh well - you'll meet her soon enough. [15:59] Vincent Nacon: aww [15:59] Saijanai Kuhn: me too. Guessing that the ssert server issue is affecting aditi also [15:59] Periapse Linden: Ok, time for one more question [15:59] Rex Cronon: chance, transcript for this office hour is available on the wiki, usually [15:59] Phantom Ninetails: Is the new ruth a server change or client change? [15:59] Periapse Linden: Yes, Sai, there is only one asset cluster [15:59] Qarl Linden: client. [15:59] Phantom Ninetails: Alrighty [15:59] Rex Cronon: i didn't get to see the new and "improved" ruth:( [16:00] Qarl Linden: which is why i'm seeing it now. :) [16:00] Vincent Nacon: it never loaded [16:00] Vincent Nacon: next time then, Rex [16:00] Saijanai Kuhn is an amorphous cloud Wheeeee (channeling Torley) [16:00] Rex Cronon: is that the improvement, invisiblity? [16:01] Qarl Linden: ok all - time to get dinner (i'm in the central timezone today.) [16:01] Rex Cronon: bye qarl [16:01] Phantom Ninetails: Sayonara [16:01] Siann Beck: Thanks for the info, Qarl. [16:01] Seifert Surface: have fun q [16:01] Periapse Linden: Thanks all for coming. And thanks Qarl. [16:01] Saijanai Kuhn: Take care qarl [16:01] Qarl Linden: Rex - it's better than the naked dwarf, i think. [16:01] Chance Abattoir: Bye, qarl [16:01] Qarl Linden: ya'll have a fantastic weekend. [16:01] Move: Anchor on. [16:01] Vincent Nacon: you too [16:02] Vincent Nacon: yeah but that's kinda a big change after a long long while [16:02] Rex Cronon: the anticipation is playing havok with me:) [16:02] Rex Cronon: u too [16:02] Qarl Linden: now to go move my sim. [16:02] Periapse Linden: lol [16:02] Seifert Surface: heh [16:02] Periapse Linden: bye everyone, i'll post the chat log [16:02] Vincent Nacon: but think about Normals map replacing old bumpmap! [16:02] Rex Cronon: by peiapse [16:02] Gregory McLeod: bye [16:02] Saijanai Kuhn: thanks Mr. P [16:02] Rex Cronon: periapse* [16:02] Chance Abattoir: Thanks, Periapse [16:02] Qarl Linden is Offline [16:02] Vincent Nacon: heheh