Release Notes/Second Life Project OculusRift/

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Known Issues
Please see the Known Issues for important information and limitations.

Second Life Project Viewer version

Released on July 01, 2016.

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[ Windows | ]

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Release Notes


Experimental support for the Oculus Rift.

You must enable Advance Lighting Mode to use this with the Oculus Rift.

The SDK from Oculus Rift does not support anything but Windows, so the other platforms are not supported for use with an Oculus Rift (they should work normally for non-Rift use, but there are no non-Rift features in this viewer so there's no real reason to use it unless you're on a Windows system that meets the Rift requirements and you've got one).

This should support the DK2 and CV1 versions of the Rift; any others we're not sure of.

Pro Tips for a Better VR experience in Second Life!

Below are some system settings and Viewer tweaks that we found improved the performance of Second Life with the Oculus Rift.

  1. In Windows 7 turn OFF Aero (go to Windows Basic setting in the "Personalize" right-click menu on the desktop).
  2. In the Windows display settings, adjust the refresh rate on the DK2 to 60hz rather than 75hz.
  3. Make sure your Oculus config runtime and firmware are up to date.
  4. Make sure the power cable is plugged in to the Rift.
  5. If using an NVIDIA card, update to the latest drivers, which have some Oculus/VR specific optimizations.
  6. Turning on Triple buffering in the NVIDIA control panel may help in some cases. Results may vary.
  7. To increase framerate try reducing the Second Life Viewer draw distance and/or disable Shadows and the Ambient Occlusion.
  8. On the HMD setting panel in preferences try experimenting with turning low persistence mode on and off. We've found that is some cases it can exacerbate ghosting and jitter.

Key Controls

  • Enter HMD mode - CTRL + SHIFT + D
  • Align to look - Q
  • Center Mouse Pointer - Z
  • Action key - X
  • Camera Mode - M (Press multiple times to cycle through 3rd Person, HMD Mouse look, and 1st Person modes)
  • Hide UI - CTRL+SHIFT+U
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Resolved Issues

  • RIFT-100 UI - Build Values not visible on top of the screen when in HMD
  • RIFT-103 Attached menu doesn't appear
  • RIFT-104 Name labels and floating text render through geometry with HMD enabled.
  • RIFT-107 Window is no longer maximized when you exit Rift view
  • RIFT-108 Graphics rendering not as good as it could be
  • RIFT-117 Cannot reach main menu when duplicating displays in Windows
  • RIFT-123 Looking behind can cause graphical flickering artifacts
  • RIFT-130 Feature Request: Oculus DK2 support
  • RIFT-131 Feature Request: Horizontal-only mouse movement in mouselook mode
  • RIFT-132 Mouselook mode turns view upward when duplicating displays.
  • RIFT-137 Every four seconds there is a four second freeze in the Rift Project Viewer
  • RIFT-138 Viewer freezes after attempt to force disconnect
  • RIFT-139 The HMD goes blank if you change some graphics preferences
  • RIFT-140 Z key no longer centers the mouse pointer in the middle of the UI with a DK2
  • RIFT-141 Gamma is very bright in the DK2 compared to display on monitor
  • RIFT-142 Dynamic Resolution Scaling makes display stretch and squish repeatedly
  • RIFT-145 Remove Preset button doesn't revert settings to a different UI Shape preset
  • RIFT-147 Reset Values button isn't resetting the values
  • RIFT-148 Check boxes in HMD Config floater resize the UI if clicked after moving a slider
  • RIFT-149 Head tracking is not being broadcast correctly
  • RIFT-150 Action Key isn't working consistently
  • RIFT-151 Z key does not work when avatar is seated.
  • RIFT-153 Snap rulers for Rotation manips don't draw a certain angles
  • RIFT-155 Snap ruler for Rotation manips trigger is way outside of the drawn ruler
  • RIFT-156 Scale manips are difficult to select
  • RIFT-162 Text in HUD space rolls with camera in the Rift
  • RIFT-163 Viewer doesn't render to the DK2 using Mirroring Mode in Mac OS X
  • RIFT-164 Viewer won't render in DK1 or DK2 if display mode is Extended Desktop in Mac OS X
  • RIFT-166 Translation manips are difficult to select
  • RIFT-167 Viewer can't create HMD rendering window
  • RIFT-168 HUD alignment does not always have parity between regular display window and inside the HMD
  • RIFT-169 The message on how to ESC Mouselook became offset between the 294056 and 294376
  • RIFT-170 Using any of the legacy specular settings causes textures to blow out if ALM is off.
  • RIFT-173 Viewer won't render in HMD with VBO disabled
  • RIFT-174 Often objects don't render while using DK1 or DK2
  • RIFT-20 Windows File Browsers cannot function in HMD mode.
  • RIFT-25 White Axis indicators are misaligned for Translation, Rotation, and Scale Manips...
  • RIFT-27 With Rift connected but HMD mode NOT enabled, the screen flickers black every second or so in Mac OS X.
  • RIFT-28 The System mouse pointer displays in HMD mode, and it is separate from the Viewer Mouse Pointer.
  • RIFT-29 After enabling HMD mode mouse pointer doesn't have focus in the Rift.
  • RIFT-32 Viewer doesn't render in main window with Mirroring Mode enabled in OS X Display Preferences
  • RIFT-33 Tilde (~) key causes issues with the in-viewer mouse pointer in OS X.
  • RIFT-36 HMD mode won't render in the Rift on OS X with the latest build.
  • RIFT-37 The default window size is cutting off the menu bar in Mac OS X.
  • RIFT-38 Viewer closes after clicking the Me menu in OS X.
  • RIFT-39 Need to move Mouse pointer beyond the menu bar in order to render on top of it, using Display Mirroring in Mac OS X.
  • RIFT-41 Avatar head doesn't look in the direction of the HMD.
  • RIFT-42 Getting teleported while in 1st person, rips camera out to 3rd person and puts mouse in bad state.
  • RIFT-44 CLONE - "First-Person View" and "Object View" buttons can be selected in "Camera controls" panel
  • RIFT-46 Vertical distortion is incorrect
  • RIFT-47 Cannot hide HUD in First Person camera mode
  • RIFT-48 Support rotating your body with mouse in HMD Mouse Look mode
  • RIFT-51 Center Cursor feature not suitable for international keyboards
  • RIFT-52 3D Space Navigator support needs some love in HMD mode
  • RIFT-55 Flickering and Distortion when using an AO and looking way to the right / left
  • RIFT-58 Ridiculous big mouse pointer in environment with a connected small white dot a bit deeper
  • RIFT-61 Names are oriented strangely if not centered
  • RIFT-62 World tips backwards slightly
  • RIFT-64 First person/HMD perception of avatar
  • RIFT-67 The mouse is incredibly hard to find in rift mode
  • RIFT-72 Ban Lines showing thru walls in HMD mode
  • RIFT-73 Avatars look smaller than they should be
  • RIFT-74 UI does not follow the view
  • RIFT-83 Text e.g. Avatar Names floats forward of their heads ( and very 2D)
  • RIFT-87 The "View Angle" setting seems to reset upon exiting/re-entering rift mode
  • RIFT-91 FEATURE REQUEST: Please can we have a new action button in first person mode
  • RIFT-92 Settings menu for Interpupillary Distance doesn't seem to work
  • RIFT-96 Floating text rotates with the HMD.
  • RIFT-97 Name labels peel apart.
  • RIFT-99 UI - Snap / Ruler not visible in HMD

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Known Issues

  • MAINT-809 Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600
  • MAINT-3200 WL Haze effects are inconsistent between solid and transparent objects under water.
  • MAINT-3197 Rigged alpha attachments don't render for impostors.
  • MAINT-3198 Legacy bumpiness renders funny on HUD faces with custom alpha mode
  • MAINT-3213 Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
  • MAINT-4158 Avatar distorted when changing outfits
  • WEB-4659 Direct Delivery Outbox fails in Linux build
  • RIFT-152 Performance seriously degrades from selection highlights
  • RIFT-159 Opening an external browser causes your UI direction to re-orient
  • RIFT-158 The camera jitters a lot when you move the camera with the HMD
  • RIFT-161 Action key does not work on HUDs in Mouselook
  • RIFT-160 Switching into HMD mode from Mouselook causes camera to spin
  • RIFT-71 some HUD elements are not displayed in HMD mode
  • RIFT-172 Camera controls in Preview Pane of Upload Model floater don't work well
  • RIFT-171 Upload Model doesn't return to HMD mode after choosing file in Windows Explorer
  • RIFT-174 Often objects don't render while using DK1 or DK2
  • RIFT-85 WARNING: MouseLook and First Person views can screw up if sit poses are not set a certain way
  • RIFT-30 HUD and UI elements always drawn in snapshots.
  • RIFT-31 Save to my Computer adds a blank screen between refreshes when trying to take snapshots
  • RIFT-20 Windows File Browsers cannot function in HMD mode.