Simulator User Group/Transcripts/2014.07.01

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List of Speakers

Hexapoda Inara Pey Jenna Felton
Lucia Nightfire MB Robonaught Mona Eberhardt
Motor Loon Nalates Urriah Oz Linden
petea Topaz Ron Khondji Simon Linden
Tankmaster Finesmith Theresa Tennyson Tiberious Neruda


[12:02] Simon Linden: Hi everyone

[12:02] Mona Eberhardt: Doesn't look like it, tbh. :P

[12:02] Shug Maitland (shug.maitland): Hi Simon, what's new? °?°

[12:02] Inara Pey: Hi, Simon

[12:02] petea Topaz: Hello Simon

[12:02] Kriss (krisshall): fantasy probably, but if they could raise metabolic rate, you'd need to eat more / burn more

[12:02] Chucking Fatlag (whirly.fizzle): Heya Simon

[12:02] Simon Linden: I'm a little late here, let me drag up the forum link about this weeks updates....

[12:03] Ron Khondji: There is no forum link.

[12:03] Simon Linden: oh right, no updates this week

[12:04] Simon Linden: Both servers that are in RC weren't ready for promotion, and we're not updating the RC versions either

[12:04] Chucking Fatlag (whirly.fizzle): Unusual there was no post saying that though

[12:04] Simon Linden: So news is very light

[12:04] Simon Linden: yeah, that got dropped ... there should have been a post

[12:05] Simon Linden: So the table is open for questions or topics

[12:05] Lucia Nightfire: no SL2 discussion please, lol

[12:05] Lucia Nightfire: and hi

[12:05] Chucking Fatlag (whirly.fizzle): The grid status says magnum is rolling tomorrow. So it isnt?

[12:05] Mona Eberhardt: How're things proceeding with LSL control of materials?

[12:05] Simon Linden: lol Lucy ... The Project That Must Not Be Named

[12:06] Mona Eberhardt: You just gave me an idea for a name for SL 2.0: Hastur!

[12:06] Chucking Fatlag (whirly.fizzle): ARGH don't ask

[12:06] Nalates Urriah: Tomorrow we get to grill Oz and Peter at Firestorm meeting.

[12:06] Simon Linden: The LSL materials functions are in RC, Mona

[12:07] Mona Eberhardt: So, we're going to have them soon?

[12:07] Simon Linden: Those functions should work on BlueSteel and Letigre servers now

[12:07] Nalates Urriah: Any problems with the new LSL functions?

[12:07] Simon Linden: I haven't heard of any

[12:08] Simon Linden: Is anyone using them yet? I realize you can't have a product or anything until they're fully deployed

[12:08] Lucia Nightfire: I use it for prepping future products for release

[12:09] Lucia Nightfire: and my GLPP test script

[12:09] Theresa Tennyson: There are some JIRA items requesting it - you should update them for the "hold my breath until I turn blue" crowd.

[12:09] Simon Linden: so I'm guessing they'll see little usage until they're on the full grid, and then gradual adoption

[12:10] Simon Linden: but so far, there have been no reports of problems with them

[12:10] Lucia Nightfire: I can't release a product until MC gets another release after its been deployed on all channels

[12:10] Lucia Nightfire: so thats probably a minimum of 3 weeks

[12:11] Lucia Nightfire: unless new found bugs interrupt the release process

[12:11] Lucia Nightfire: but idt theres anythign major beign worked on for that to occur, right?

[12:12] Simon Linden: There's nothing blocking it's release that I know of now

[12:12] Mona Eberhardt: Simon, which version of the Collada format is currently in use by SL now? I've heard it's an older version and that it's time for SL to support the newer ones.

[12:12] Mona Eberhardt: Hai Oz.

[12:13] Lucia Nightfire: what does >1.4 offer?

[12:13] Shug Maitland (shug.maitland): Welcome to the Wizard

[12:13] Simon Linden: I have absolutely no idea, Mona ... I would hope that's mentioned somewhere in the mesh upload information

[12:13] Mona Eberhardt: Could you have a look at it sometime?

[12:14] Lucia Nightfire:

[12:15] Simon Linden: To be honest, with what's on my plate, I won't get to it. I'd suggest filing a jira if mesh upload is broken for a modern collada file version

[12:15] Nalates Urriah: MOna, ask Gaia in the Blender-Avastar group. They'll know.

[12:16] Tiberious Neruda: speaking of materials and updates to mesh and such... I'm guessing with the recent announcement, that's all done for now?

[12:16] Oz Linden: What's all done?

[12:16] Simon Linden: The upload problems I've heard most recently are the typical ones with account status, then the new fitted mesh sometimes having problems with rigging or something. But I haven't heard about a file version issue

[12:16] Nalates Urriah: Bad guess Tib

[12:16] Tiberious Neruda: getting new materials features and such

[12:17] Mona Eberhardt: The Wiki says SL supports Collada 1.4. Right now, the latest release is 1.5 (from August 2008 - nearly six years ago). I wonder if an update would be in order.

[12:17] Oz Linden: We are most assuredly continuing to do new things for SL

[12:17] Chucking Fatlag (whirly.fizzle): No JIRAs filed about other collada versions being unable to upload

[12:17] Tiberious Neruda: ah. Well that's a good thing

[12:18] Mona Eberhardt nods

[12:18] Lucia Nightfire: what areas are having "new things" done, heh

[12:18] Nalates Urriah wonders where the name chucking Fatlag came from...

[12:18] Chucking Fatlag (whirly.fizzle): :D

[12:19] Nalates Urriah: :)

[12:19] Jenna Felton: how much is the difference between collada 1.4 and 1.5?

[12:20] Mona Eberhardt: That's something I'd like to know too.

[12:20] Jenna Felton: and if there is something nice to have in SL :)

[12:20] Tiberious Neruda: 'cause I'd still love to see us being able to use a custom environment texture

[12:20] Oz Linden: What do you think should be done, Lucy?

[12:20] Oz Linden: (don't say lower tier... not our department)

[12:20] Nalates Urriah: Mona, Liz tells me the header in the upload file made from Blender says Collada 1.41.

[12:20] Lucia Nightfire: how about

[12:20] Kriss (krisshall): would think if something works more or less, so long as no security or compatibility issues, even something ancient shouldn't need updating much

[12:21] Mona Eberhardt: Thanks.

[12:21] Lucia Nightfire: LSL based text finding capability in notecards versus looping line checks in the hundreds and/or thousands, lol

[12:21] Lucia Nightfire: I have plenty of apps that would benefit from that function

[12:22] Oz Linden: I had not seen that one before...

[12:22] Shug Maitland (shug.maitland) phrases it differently: Oz, from your position high up the ivory tower, can you give us a hint what you can see that is over our lowly horizon?

[12:22] Jenna Felton: when you could add regular expressions to SL, that would be a cool thing

[12:23] Oz Linden thinks about building an ivory tower...

[12:23] Shug Maitland (shug.maitland): lol

[12:23] Tiberious Neruda: like... instead of this horizon texture as the only kind of 'reflection' on shiny stuff, being able to use our own textures instead

[12:23] Simon Linden: maybe we should re-build the user group space as an ivory tower

[12:23] Motor Loon: If you guys are looking for new projects to dive into, I'm still hoping for ways to hide water (for the inside of boats for example) and I'd also love to be able to script sound playing attached to another prim in the linkset, rather than just the prim the script is in. (to allow for fewer scripts in many items) °?°

[12:23] petea Topaz: Smiles

[12:23] Jenna Felton: very many devices workd with chat commands, so when you could allow to optimize the text scanners, that could be a benefit

[12:23] Nalates Urriah: Oz, you'll have to raise your own elephants. We can't import ivory to the US.

[12:24] Lucia Nightfire: I have a feature request regarding exp perms, but sadly I can't discuss it here or on the jira until I'm allowed, heh.

[12:25] Mona Eberhardt: Meh. We can order all the NuBone or TUSQ we want from GraphTech.

[12:25] Shug Maitland (shug.maitland): OH, a request: can I get a copy of the nighttime sky/star scape texture. I would like to take a shot at connecting the dots into constellations.

[12:25] Lucia Nightfire: until that project is more "official"

[12:25] Oz Linden: We've been going through a process of looking at what projects should be on our road map. There are lots of candidates, but at the moment I'm not prepared to guess which ones will come out on top

[12:26] Oz Linden: It's not a texture, Shug... they're random

[12:26] Shug Maitland (shug.maitland): Ivory tower build should be "never ending" rezing sections ahead of you as you climb

[12:26] Shug Maitland (shug.maitland): thank you Oz, so I can make something up °?°

[12:26] Tiberious Neruda: ....can we use longjumps to break the infinite part? >:3

[12:27] Oz Linden: Allowing the environment settings to specify star locations is actually one of the things on one of my project proposals

[12:27] Chucking Fatlag (whirly.fizzle): Motor's 2 requests have JIRAs: (replacement feature for inivisprims for hiding water and alpha textures ) and (Feature Request: llPlaySoundOnLink )

[12:27] Oz Linden: that PlaySoundOnLink is part of one of the proposals too

[12:28] Tiberious Neruda: well, last thing we'd want is for Dr. Tyson to bitch at us for bad stars, so may as well make it accurate :Þ

[12:28] Nalates Urriah: What did the third party avatar proposal look like? Is it in the running for a project?

[12:28] Motor Loon: Thanks Whirly °?°

[12:29] petea Topaz: Is there any plans to give the new default mesh avatars some cloths in there inventory. So they dont have to change back to a classic avatar

[12:29] Mona Eberhardt: I thought Adam & Eve were going to handle that...

[12:30] Oz Linden: Actually I have not gotten it yet, Nal, just heard that it's coming

[12:30] Kriss (krisshall): re: infinite ivory towers, try procedural generation

[12:30] Shug Maitland (shug.maitland): the default mesh avatars and user generated mesh avatars should really merge eventually into a single format, that would open the gates for more creators to make clothing

[12:30] Nalates Urriah: Aaw... Well with the new Slink body out it may be amoot point anyway.

[12:31] Tiberious Neruda: but... if there is another round of materials additions, there's two things I'd want to see: 1) custom reflection/environment textures, and 2) the ability to make geometry always face the camera (kinda like a particle, but something we can actually scale and model/texture ourselves)

[12:32] Chucking Fatlag (whirly.fizzle): Oh yeah, the ad farm feature ;)

[12:32] Simon Linden: how does 2 work with multiple cameras? Everyone is seeing different thigns?

[12:32] Lucia Nightfire: I'd like to see tri and quad build pieces that allow vertex positioning and face norma flipping

[12:32] Lucia Nightfire: around a static center

[12:32] Tiberious Neruda: no

[12:33] Tiberious Neruda: the object would always render as facing each person's camera

[12:33] Lucia Nightfire: hell, give us in-world modeling capability, lol

[12:33] Chucking Fatlag (whirly.fizzle): He means prims that would work like a static particle, always with the same face to everyones camera

[12:33] Tiberious Neruda: bingo

[12:33] Chucking Fatlag (whirly.fizzle): So useful for stuff like screens for a class >.<

[12:33] Tiberious Neruda: but not necessarily prims, either. I'm sure you can come up with other geometry that would be useful

[12:34] Mona Eberhardt: Speaking of reflections, maybe BUG-5575 could be reviewed at some point?

[12:35] Mona Eberhardt: I understand it has to do with the shader files, as Niran had said.

[12:35] Chucking Fatlag (whirly.fizzle): Yeah that would be nice to have back. It looks kinda silly now

[12:35] Lucia Nightfire: maybe at least as a ultra option

[12:35] Mona Eberhardt: What Lucy said.

[12:36] Inara Pey: oops, that's what happens when you mis-click on swapping windows...

[12:36] Mona Eberhardt: Although I'm pretty sure most computers that are slightly above midrange should be able to handle it without much trouble.

[12:36] Chucking Fatlag (whirly.fizzle): Light reflections on water were removed too with materials

[12:37] Simon Linden: The devs that looked at it say it's too expensive for the rendering pipeline. I'm not a graphics guy so I'd have to take their word for it

[12:37] Tiberious Neruda: err... that... kinda wasn't what I was talking about. i'd meant the shininess 'texture' appled to prims when you use default shininess

[12:37] Tankmaster Finesmith: whats to expensive?

[12:38] Mona Eberhardt: Is it too expensive for the client or for the server?

[12:38] Mona Eberhardt: Because if it's the former, let the users fry their GPUs if they want, it's their machines after all.

[12:38] Simon Linden: Client, Mona. It's all rendering, as far as I know

[12:39] Shug Maitland (shug.maitland): the areas of distant regions, the part outside draw distance, has an annoying habit of flickering, or not rezing at all but not showing water either, like a flickering hole in the grid. Very annoying for those of us who live on the mountain and enjoy long views.

[12:39] Lucia Nightfire: Whirls is on that jira number, heh

[12:39] Lucia Nightfire: I can fell it

[12:39] Mona Eberhardt: As said, let the users take responsibility for their GPUs. If they can't take it, so be it.

[12:39] Lucia Nightfire: *feel

[12:39] Motor Loon: agree... sounds like that decision might benefit from a rethinking

[12:40] Simon Linden: I understand, but given a long list of possible features, I'm doubtful that one is going to make the cut

[12:40] Lucia Nightfire: any minute now

[12:40] Oz Linden gota phone call... catching up

[12:40] Chucking Fatlag (whirly.fizzle):

[12:40] Lucia Nightfire: yay

[12:40] Tankmaster Finesmith: youd be supprised how many complaints we get that people on the nvidia 6150 chipset GPU cant run ultra

[12:40] Chucking Fatlag (whirly.fizzle): Thats Shugs one

[12:40] Lucia Nightfire: can you mention anyhting abotu what is being considered as far as features?

[12:40] Mona Eberhardt: My fiancé had told me that, back when I was still too young to go to grade school, a guy named Chris Roberts didn't care much about the fact most PC users back then were still stuck with 8088s, and released Wing Commander with all its hardware requirements.

[12:40] Chucking Fatlag (whirly.fizzle): & Yeah its an ugly bug, but at least you can disable object-object occlusion

[12:40] Shug Maitland (shug.maitland): TY Whirly, that's the bug

[12:41] Mona Eberhardt: Oh yeah, that's a really fugly bug.

[12:42] Simon Linden: Lucy - we really can't talk about future work plans. We're not announcing new features here

[12:42] Motor Loon: That terrain flicker gotta be something you can fix?

[12:42] Chucking Fatlag (whirly.fizzle): O-O occlusions is really pretty busted now (since materials). If its enabled, objects under water disappear too at certain camera angles. It makes shadows flicker on Mac too.

[12:42] Lucia Nightfire: I sort of figured, but I still asked, heh

[12:42] Simon Linden: Understood :)

[12:43] Shug Maitland (shug.maitland): (Oz has to save something for tomorrows Firestorm meeting :P)

[12:43] petea Topaz: When new avatars come from Learning Island to Social Island they are stuck in flying mode They then have stop animating or relog. which is not good for a new person.

[12:44] Oz Linden: Just out of personal curiosity... how many of you would prefer fog at the draw distance vs a distant horizon that turns out not to be true if you go that way? (don't read into this that we'll change anything... I'm just curious)

[12:44] Simon Linden: That flickering terrain bug is in our "In" box but I don't know when it will get attention

[12:44] Lucia Nightfire: you mean heat?

[12:44] Shug Maitland (shug.maitland): I love the idea Oz

[12:44] Chucking Fatlag (whirly.fizzle): I wouldnt like fog at my DD

[12:44] Tankmaster Finesmith: fog of war is rather common in most game like apps

[12:44] petea Topaz: Thank you

[12:45] Hexapoda: Do for eat FPS?

[12:45] MB Robonaught: fog would be better then half rezzed building wouldn't it?

[12:45] Theresa Tennyson: The fog should be an option instead of fixed. When you're on the water the distant horizon makes more sense.

[12:45] Hexapoda: fog*

[12:46] Lucia Nightfire: sounds like a Silent Hill game engine , heh

[12:46] Mona Eberhardt: It could be useful in places like the SLB sims, where you have too many regions one after the other, and end up seeing stuff partly-rendered in the far distance.

[12:46] Mona Eberhardt: (the fog)

[12:46] Nalates Urriah: I like horizons when I can see the ocean. Inland fog would be ok.

[12:46] Chucking Fatlag (whirly.fizzle): Yeah I want to see the sea and sky

[12:46] Lucia Nightfire: ^

[12:46] Kriss (krisshall): SL isn't curved, so the horizon should work unusually somehow anyway?

[12:46] Lucia Nightfire: I even want to see the terrain

[12:46] Chucking Fatlag (whirly.fizzle): Fog would hide my pretty windlight skies. No ty

[12:46] MB Robonaught: would be a really cool option

[12:46] Lucia Nightfire: just not objects in other regions if I so choose

[12:47] Hexapoda: I can go fo both just it has lowest impact on FPS.

[12:47] Mona Eberhardt: SL isn't curved? So... What happens when we sail to its edge? Do we fall off?

[12:47] Theresa Tennyson looks for a foghorn for the lighthouse.

[12:48] Theresa Tennyson: SL is sort of like an aquarium - you bounce off invisible walls.

[12:48] Nalates Urriah: We are Under the Dome, invisible wall.

[12:48] Lucia Nightfire: Whirls what was the jira for taht feature to not render stuff on other parcels or regions?

[12:48] Chucking Fatlag (whirly.fizzle): hum sec

[12:48] Lucia Nightfire: I think its not appropiately titled

[12:48] Theresa Tennyson: Is there a maintenance viewer coming soon?

[12:48] Lucia Nightfire: ie, lack of effective keywords

[12:48] Hexapoda: The new platform should be a huge sphere just to get correct North/South up/down Day/Night.

[12:49] Kriss (krisshall): i dunno, was saying that curvature would affect how a boat disappears over a horizon, no idea how one doing that in here (or on a giant plane/square surface) would

[12:49] Kriss (krisshall): fog, maybe

[12:49] Tiberious Neruda: heh

[12:49] Kriss (krisshall): i imagine it gets progressively smaller and smaller

[12:49] Tiberious Neruda: now that could be kinda neat too...

[12:49] Theresa Tennyson: Actually the ocean curves UP once you're high enough here.

[12:49] Simon Linden: Therese - yes, there's always another in the pipeline :)

[12:49] Chucking Fatlag (whirly.fizzle): ?

[12:49] Jenna Felton: a sphericcal world map would be a great idea :)

[12:50] Lucia Nightfire: yes, Whirls, thass it

[12:50] Kriss (krisshall): if here were like a space habitat, well whatever they call those, you'd see the world bend up, and it'd appear in the sky from here

[12:50] Lucia Nightfire: I would kill for that feature

[12:50] Simon Linden takes notes

[12:50] Tiberious Neruda: ...being able to specify an object to have its own gravity and flip the av to have its feet facing the center

[12:50] Lucia Nightfire: so many times I am forced to render a bunch of stuff I'm not interested in just because its on another parcel or region

[12:50] Tankmaster Finesmith: option to not have land/sea would be ideal for space related simulation

[12:50] Lucia Nightfire: waste of bandwidth

[12:50] Chucking Fatlag (whirly.fizzle): Ocean curves up with ALM enabled, its a bug

[12:51] Nalates Urriah: They do great gravity in Patterns.

[12:51] Shug Maitland (shug.maitland): Tiber: sounds like Patterns (LL game) °?°

[12:51] Simon Linden: 5671 always sparks interesting conversation - the ideal case would let some terrain features like trees be visible, so the outside area isn't a empty slab

[12:51] Tiberious Neruda: yeah, but think of what we could do with it here >:3

[12:51] Kriss (krisshall):

[12:52] Lucia Nightfire: LL trees and grass, but objects no, heh

[12:52] Tankmaster Finesmith: or at least alow you to texture the outside region, so you can make it desert like instead of always a sea

[12:53] Lucia Nightfire: too bad you can't have the option to make surrounds not show to people in other regions, lol

[12:53] Kriss (krisshall): one idea but i guess it's been raised, what about weather?

[12:53] Lucia Nightfire: I'd liek to install one in a mainland region

[12:53] Lucia Nightfire: a bordered one

[12:53] Tiberious Neruda: hmmm...

[12:53] Lucia Nightfire: rain system

[12:53] Lucia Nightfire: hurricanes

[12:54] Lucia Nightfire: tornados

[12:54] Simon Linden: we do those with restarts, Lucy :P

[12:54] Kriss (krisshall): if that had bugs, imagine a griefer starting or abusing a hurricane

[12:54] Lucia Nightfire: yes, lol

[12:54] Tankmaster Finesmith: weather has been rasied before, doing it in of itself isnt taribly hard, its just that theres no easy and inexpensive way to detect an object, os for instance, youd get rain iside your house...

[12:54] Kriss (krisshall): volcanos

[12:54] Kriss (krisshall): well they added shaking

[12:54] Tiberious Neruda laughs

[12:54] MB Robonaught: my roof leaks when it rains :p

[12:54] Tiberious Neruda: oh, just got curious to see what was in the jira. I mean, BUG-6436 SOUNDS like a nice idea, but man, think of how that could be abused....

[12:55] Lucia Nightfire: particles are already abused

[12:55] Hexapoda: LL did test with rain before it was called SL, the problem is the wearther even goes inside.

[12:55] Shug Maitland (shug.maitland): someone makes a rain system that is very good, the problem with system weather is that it rains INSIDE, would be a horror show for physics to do otherwise

[12:55] Theresa Tennyson: The store Dwelling Quay has great weather that uses texture-animated phantom prims.

[12:55] Melvin's Windup key TO whispers: Melvin Starbrook winds up the key unassisted.

[12:55] Kriss (krisshall): rain inside your house would be like how you get water in/under your boat, to yes

[12:55] Lucia Nightfire: tiffs can abuse anything good

[12:55] Lucia Nightfire: *the griffs

[12:56] Lucia Nightfire: shouldn't stop implementation alone though

[12:56] Kriss (krisshall): it reminds me of that twister film, like some scene where a cow was inside it swirling around, that could be used for griefing

[12:56] Tiberious Neruda: what, you want module music here in SL?

[12:56] Kriss (krisshall): it in a dark way maybe amusing, though

[12:56] Theresa Tennyson: I thought I heard somewhere that Windlight technology includes weather and the possibility of creating weather-free zones.

[12:56] Tiberious Neruda: with people making full songs using megasamples?

[12:57] Hexapoda: Rainclouds in the horizon would be beat for windlights.

[12:57] Hexapoda: neat*

[12:57] Tankmaster Finesmith: yes

[12:57] Chucking Fatlag (whirly.fizzle): Volumetric clouds!

[12:58] Theresa Tennyson: And a moon. I still want a volumetric moon.

[12:58] Tiberious Neruda: o.O

[12:58] Tiberious Neruda: volumetric moon?

[12:58] Tiberious Neruda: as in, one you could go to?

[12:58] Tankmaster Finesmith: huh?

[12:58] Theresa Tennyson: Private regions should be arrayed in 3D space and appear as stars too.

[12:59] Mona Eberhardt: I wonder if we could have the option to have *no* moon at all.

[12:59] Tankmaster Finesmith: thats not what volumetric is for...

[12:59] Hexapoda: Just make so stars are behind the moon and I am happy.

[12:59] Simon Linden: yeah, volumetric clouds could be fun

[12:59] Tiberious Neruda: or you mean the moon being actual geometry?

[12:59] Tankmaster Finesmith: not currently, mona

[12:59] Kriss (krisshall): tides, would be odd

[12:59] Shug Maitland (shug.maitland): THAT'S IT, put a new grid on the SL moon! Take a rocket back and forth

[12:59] Theresa Tennyson: I want a REAL MOON.

[12:59] Theresa Tennyson holds her breath.

[12:59] Tiberious Neruda: heheh

[12:59] Tiberious Neruda: that could be fun

[12:59] Kriss (krisshall): speaking of that, the reason there's so much waterfront in here: humans like waterfront

[12:59] Oz Linden: One of the items on my environment wish list is a users-specified moon image

[13:00] Mona Eberhardt: How about a user-specified moon 3D model, Oz?

[13:00] Lucia Nightfire: I can imagine what the vamps want

[13:00] Mona Eberhardt: It'd look better.

[13:00] Lucia Nightfire: or the lycans

[13:00] Kriss (krisshall):

[13:00] Tiberious Neruda: a real moon we could visit... that would be neat

[13:00] Simon Linden: I'd add "a better world skybox" to the list

[13:00] Chucking Fatlag (whirly.fizzle): Could it be set in region windlight so everyone would see it Oz?

[13:00] Hexapoda: I so I will use Uranus as a moon.

[13:00] Kriss (krisshall): waterfront/coast is an example of that

[13:00] Jenna Felton: a real moon would be so far way that you would need a week to come there with air ship

[13:00] Jenna Felton: in SL

[13:00] Oz Linden: Yes, Whirly

[13:00] Nalates Urriah: That moon thing will br fun, imagine Halloween...

[13:00] Chucking Fatlag (whirly.fizzle): Cools

[13:00] Tiberious Neruda: yeah

[13:00] Jenna Felton: and this will be interrupted by region restart

[13:01] Tiberious Neruda: but something else I'd -love- to see...

[13:01] Tiberious Neruda: the ability for people to customize how their av moves

[13:01] Tiberious Neruda: as in, their movement and physics in the world

[13:01] Shug Maitland (shug.maitland): I actually put a weight on my up button once long ago, got about half way there °?°

[13:02] Hexapoda: Tc, I will go now.

[13:02] Tiberious Neruda: not everyone wants to hit a max falling speed of 52m/s

[13:02] Martin RJ (martinrj): goodbye everyone

[13:02] Mona Eberhardt: Meh. You know what I'd really love? For LL to make a bunch of "classic" avs using Penny Patton's vitruvian shapes, and encourage animators to use shapes like these. I'm sick and tired of poses and animations made for avies with T-Rex proportions.

[13:02] Tiberious Neruda: or walk at 5.3 m/s

[13:02] Chucking Fatlag (whirly.fizzle): If you hold down space key you move more slowly

[13:02] Tiberious Neruda: but still

[13:02] Lucia Nightfire: and not everyone wants teh same hit box when using crawling or duckwalking anims, heh

[13:02] Nalates Urriah: Adjusting walk speed... some animations are nice but slide along when walking

[13:03] Tiberious Neruda: exactly

[13:03] Simon Linden: I need to get going - thanks everyone for coming today and the good chat

[13:03] Tankmaster Finesmith: tc simon

[13:03] Shug Maitland (shug.maitland): how long would it take you to spring back once you shot through the terrain?

[13:03] Mona Eberhardt: Thanks Simon!


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