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  • This page describes the "Environment Editor" floating window and it's sub-windows in the v1.23 Viewer software. It is part of the [[Floating Windows] ===Environment Editor===
    14 KB (2,413 words) - 22:43, 13 September 2009
  • == Resident-created [[WindLight]] settings == Made WindLight settings you wanna share? Add 'em here! (And feel free to use Torley's guide below a
    9 KB (1,439 words) - 18:45, 2 February 2016
  • ...ws you '''how to make a lovely, [http://en.wikipedia.org/wiki/Panorama wide-angle view] of a Second Life scene''' such as: [[Image:Here-island-panorama.jpg|640px]]
    8 KB (1,165 words) - 22:06, 20 August 2010
  • * Note that all layout settings are set in the '''\skins\default\xui\en-us''' folder. Other language folders contain [[How to Localize Your World|st {| align="center" border="2" cellspacing="2" cellpadding="4" style="text-align: left;"
    15 KB (2,205 words) - 10:41, 9 April 2009
  • ...features of this (optional) mode are support for real-time shadows and much-improved lighting. ...abled'' by default on any hardware where this would cause the default frame-rate to become lower than (say) a typical 10FPS.
    16 KB (2,356 words) - 16:03, 14 April 2017
  • ...ironments, introducing new inventory object for defining the environmental settings. ...editing floaters. We’ve also expanded the valid ranges for a number of the settings values.
    13 KB (1,992 words) - 12:34, 4 October 2018
  • ...ironments, introducing new inventory object for defining the environmental settings. ...editing floaters. We’ve also expanded the valid ranges for a number of the settings values.
    14 KB (2,093 words) - 11:14, 19 October 2018
  • ...imply ignored. The effect can still be seen on low graphics settings, with advanced lighting disabled.}} ...ch are being seen through the object with the invisitexture. This includes water, clouds, particles and any part of the default avatar (including clothes, b
    7 KB (1,094 words) - 03:18, 23 March 2016
  • {{Help/ja|Parent=Advanced menu|Viewer=*|Glossary=*}} ...メニューとそれに含まれる特殊な機能は、Linden Lab でサポートされていません。これは技術的なデバッグに使用することを目的としているためです。Advanced メニューが役に立つと思われるかもしれませんし、住人
    18 KB (1,004 words) - 06:18, 20 April 2010
  • Some Residents (on lower-end hardware) have preferred to use old versions for their predictable perfo ...hat make your computer draw the fancier avatar and world details like sky, water, etc.
    5 KB (825 words) - 14:58, 2 June 2011
  • ...ironments, introducing new inventory object for defining the environmental settings. ...th extra rainbows! You can adjust the moisture and ice levels in your sky settings to produce rainbow and light refraction effects. Estate Managers may now a
    15 KB (2,319 words) - 12:52, 12 October 2018
  • ...ironments, introducing new inventory object for defining the environmental settings. ....com/forums/topic/428374-environmental-enhancement-project-aka-eep-feedback-thread/ on the forums].
    17 KB (2,510 words) - 13:30, 19 October 2018
  • ...ironments, introducing new inventory object for defining the environmental settings. ....com/forums/topic/428374-environmental-enhancement-project-aka-eep-feedback-thread/ on the forums].
    19 KB (2,803 words) - 12:26, 16 November 2018
  • ...ironments, introducing new inventory object for defining the environmental settings. ** llGetEnvironment to get detailed settings for the environment.
    22 KB (3,268 words) - 12:43, 16 November 2018
  • ...ironments, introducing new inventory object for defining the environmental settings. ** llGetEnvironment to get detailed settings for the environment.
    22 KB (3,324 words) - 10:09, 27 November 2018
  • ...ironments, introducing new inventory object for defining the environmental settings. ....com/forums/topic/428374-environmental-enhancement-project-aka-eep-feedback-thread/ on the forums].
    24 KB (3,534 words) - 11:45, 20 December 2018
  • ...ironments, introducing new inventory object for defining the environmental settings. ** llGetEnvironment to get detailed settings for the environment.
    23 KB (3,444 words) - 14:20, 11 December 2018
  • ...ironments, introducing new inventory object for defining the environmental settings. ....com/forums/topic/428374-environmental-enhancement-project-aka-eep-feedback-thread/ on the forums].
    26 KB (3,855 words) - 14:44, 16 January 2019
  • '''Pastrami Linden:''' [8:17] Dimitrio Lewis: Will the water continue to be developed?<br> ...a question about shaders thats been rattling on my mind lately, since the water supports it are we going to get multitexturing on prims and shaders such as
    21 KB (3,713 words) - 06:55, 22 January 2008
  • ...mmunity.secondlife.com/t5/English-Knowledge-Base/Basic-movement-controls/ta-p/700033 Movement]''''' &#9654; ...7.1/Preferences - Setup|Setup]], [[Viewerhelp:2.7.1/Preferences - Advanced|Advanced]]
    17 KB (2,359 words) - 18:09, 6 January 2020

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